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Re: Critical Open Tasks
Posted: 2012-05-26 11:59
by Doc.Pock
i am. also your creating a simple structure tut's pictures dont work...
Re: Critical Open Tasks
Posted: 2012-05-26 12:19
by Rhino
servers down it looks like but its not excatly the best tut for making a jet

Re: Critical Open Tasks
Posted: 2012-05-26 13:33
by Doc.Pock
im not excactly making a jet

im doing grober a quick favour

Re: Critical Open Tasks
Posted: 2012-05-26 17:07
by Doc.Pock
hey rhino could we talk in xfire? docpock
Re: Critical Open Tasks
Posted: 2012-06-04 19:27
by DowJonesARG
Sorry if this is a late call, but If you want realism, you need, and must have all the Sounds/Voices for the Argentinian side with Argentinian Accent. Is the only way it will be true to the MiniMod.
If you want to, I am a MOD and Member of another PR Community, Latinamerican, which have most of the members from Argentina (I'm Argentinian my self).
So If you want we can help. Give me a PM.
If I'm late and another user has offer the same thing, sorry for the long post.
Cheers,
|DowJonesARG|
Re: Critical Open Tasks
Posted: 2012-06-04 19:38
by Rhino
Ye we really do need new voices and had a few offers but nothing has come of it so far since I really can't help out there, only people who can are Jaymz and Sofad but both have retired now.
If you can get a team of 3 or more guys all dedicated to doing voices, and you get a soundproof room with good mics (ie, a recording studio) and then you go to Jaymz and Sofad, they then might help you with any luck

Re: Critical Open Tasks
Posted: 2012-10-05 08:28
by Daniel
Still, now, 4 months later, none of the many Argies here in the forum can record voices? o_O -.-

Re: Critical Open Tasks
Posted: 2012-10-05 16:28
by Rhino
LuchoLavalle is making good progress on them right now

Re: Critical Open Tasks
Posted: 2012-10-08 05:04
by Xavo|xXx
This is awesome - way to go LuchoLavelle!
Re: Critical Open Tasks
Posted: 2013-04-11 06:03
by zombie-yellow
Could be useful to update the design plan that you posted in the OP

So we could track the status of the mini-mod better ^^
Re: Critical Open Tasks
Posted: 2013-04-11 06:29
by Rhino
zombie-yellow wrote:Could be useful to update the design plan that you posted in the OP

So we could track the status of the mini-mod better ^^
Since the start of this mod we have shifted to Redmine for our feature/bug tracking and while I did initially do the google docs to keep the community updated and in the loop, its a lot of work to keep it updated manually etc which I don't have time for, especially not on top of Redmine which is much easier, quicker and better all round
I do however keep the
Falklands Community Tasks thread updated with any tasks that need doing and works out quite well
But if you want a full list of what's on the table on redmine here is a screenshot of all the current issues in PR:F v0.2:
Re: Critical Open Tasks
Posted: 2013-04-11 06:39
by zombie-yellow
Thanks, that's what I wanted
Still a lot of work to do for 0.2

Re: Critical Open Tasks
Posted: 2013-04-11 06:43
by Rhino
Keep in mind that most of those new features won't make v0.2. That is a total list of pretty much everything I can think of that's required until the mod is pretty much 100% complete and anything that doesn't make v0.2 will just be moved on to the next version.
Re: Critical Open Tasks
Posted: 2013-04-11 09:20
by titsmcgee852
Keen for that Sterling! I recall you saying you had someone who could do it. Whatever happened to that?
Re: Critical Open Tasks
Posted: 2013-04-11 09:27
by Rhino
titsmcgee852 wrote:Keen for that Sterling! I recall you saying you had someone who could do it. Whatever happened to that?
Someone was working on it, can't recall who but nothing ever materialised from him.
I am hoping on getting my hands on one from an outside source at some point in the future however

Re: Critical Open Tasks
Posted: 2013-07-28 12:04
by titsmcgee852
Re: Critical Open Tasks
Posted: 2013-07-28 13:54
by Rhino
Interesting. Didn't know about that.
Just taken a look at the model and it would need a lot of fixing up before it can be considered to be used but possibly a foundation for someone to work on. But tbh, may be better for someone to start the model again from scratch but if anyone wants to work on fixing this model up, give me a shout

Re: Critical Open Tasks
Posted: 2013-08-07 00:40
by frankenbeanies
hey, it still needs to be textured, but I worked on a sterling this afternoon if you want it.
(Incase Embed isn't working:
imgur: the simple image sharer)
Re: Critical Open Tasks
Posted: 2013-08-07 01:08
by Rhino
Cool, looks like it needs quite a lot of work yet and not sure about the process with getting it from Blender to Max also which will probably be quite complicated and will most likley create quite a few issues in the model. If your serious about making this model for PR:F I would suggest you port it to Max9 or start again from scratch in it as the sooner you do that, the better but we are also looking into an alternative source for the Sterling at the moment so I'll keep you posted on if that pans out as if it dose, it will be far better than making a new one from scratch

Re: Critical Open Tasks
Posted: 2013-08-07 03:07
by frankenbeanies
Do they need to be in .3ds format? If so, it shouldn't be a problem.