Re: [Code] Improved Ragdoll Physics
Posted: 2012-05-01 10:16
You and your afterburnerDaniel wrote:Btw. I recommend MSI Afterburner instead of XFire.
You and your afterburnerDaniel wrote:Btw. I recommend MSI Afterburner instead of XFire.
Yes that won't be difficult at all.Daniel wrote:Why not ask an (older?) DICE employee, who worked on BF2 (or whatever, sb. from DICE), on the ragdolls.
I know, I know. But MAYBE, if u look at the BF2 credits (in menu) and find out some names of DEVs who were busy with ragdoll-design or player-models or so, and google it, maybe then possible to contact sb... u never know...Navo wrote:Yes that won't be difficult at all.Daniel;1766505 wrote:Why not ask an (older?) DICE employee, who worked on BF2 (or whatever, sb. from DICE), on the ragdolls.
xDPoisonBill wrote:You and your afterburnerDaniel;1766505 wrote:Btw. I recommend MSI Afterburner instead of XFire. (FRAPS is ofcourse best, since u pay for it! (-.- usually u pay for it...))![]()
Omfg, seriously - stop writing like a 12 year old with ADHD.Daniel wrote:xDI know, I know... bit crazy, the many times I wrote this in the PR forums already, I guess... pls don't blame me by using PR-search-function and "MSI Afterburner" now... xD xD xD
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BUT it's really by far (one of) the best free recording program out there.
I second this. no offense Daniel, I by no means want to single you out or bash you, but I find your style of writing a bit tiresome as well.Stealthgato wrote:Omfg, seriously - stop writing like a 12 year old with ADHD.
I third this. I have no problem with your ethusiasm, Daniel just try to put some restraints to it. I dont go to this forums to read the kind of posts you write.Wakain wrote:I second this. no offense Daniel, I by no means want to single you out or bash you, but I find your style of writing a bit tiresome as well.
Haha, maybe they'll stick on to the engineblock?sweedensniiperr wrote:yeah the ragdolls now is kinda retarded..
one question: how does it look on roadkills? does it look good?
Usually you just drop when you get hit, bullet does enough damage to either kill you or cause your body to go to shock. Either way you will hit the floor hard. If you check any videos from warzones you will notice that when person gets hit he just drops like all strength left the muscles.spawncaptain wrote:I liked the "slo-moing" effect in the first video better to be honest - it gave me the impression that the person wasn't instantly dead but simply couldn't stand anymore and was slowly sliding down. Now it's like they have just taken an AP shell to the brain.
I'm not sure if this could work, but hey, people have done some pretty crazy stuff with python so who knows-=anders=- wrote:...I'm hoping that you could attatch decals to bodies, like bulletholes and from grenades and such full of blood and black stains to simulate fragments and when revived and healed it all goes away. But I don't think this is possible with BF2 engine....Lets say make 1 model for "healthy and not damage/normal", 1 for beeing shot int he head, 1 for torso, and one for legs. A real pain in the arse work, but it could work right?
spawncaptain wrote:I liked the "slo-moing" effect in the first video better to be honest - it gave me the impression that the person wasn't instantly dead but simply couldn't stand anymore and was slowly sliding down. Now it's like they have just taken an AP shell to the brain.
Navo wrote:Yeah, I also prefered the ragdolls in the version I tested.
Yes, I agree that they are a bit free, thanks for the feedback.Raic wrote:Think the joints are a little too free now, the legs "sink" into the torso few times in the videos.