Re: [Model] Tigercat SAM (PR:F) [WIP]
Posted: 2013-07-21 17:22
Ye looking good 
For the nose, after baking what dose it look like if you put them back on the same SG after baking them with different SGs? I don't suspect it will fix the problem but will be interesting to see if it improves it. The nose is a tricky one since its on different UVs etc, I'm not really sure quite what you can do there other than in PS, paint flat normals just over the seams with the brush with 0% hardness and a radius that fits so it doesn't disturb too much around it while also being large enough to blend in, and then with having both on the same SG it might fix the problem but you will also loose some of the normals smoothing around there but worth trying to see if its workable
Some of your normals are a bit heavy like on the side of your thins etc and will possibly needing toning down a bit but other than that, looking good to me!
For the nose, after baking what dose it look like if you put them back on the same SG after baking them with different SGs? I don't suspect it will fix the problem but will be interesting to see if it improves it. The nose is a tricky one since its on different UVs etc, I'm not really sure quite what you can do there other than in PS, paint flat normals just over the seams with the brush with 0% hardness and a radius that fits so it doesn't disturb too much around it while also being large enough to blend in, and then with having both on the same SG it might fix the problem but you will also loose some of the normals smoothing around there but worth trying to see if its workable
Some of your normals are a bit heavy like on the side of your thins etc and will possibly needing toning down a bit but other than that, looking good to me!





















