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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-27 06:04
by AfterDune
It's so good lookin'!

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-27 08:18
by UncleSmek
Ratface wrote:Also, because I feel the shielded version needed a nice aa/arty render, here it is too, unshielded version was feeling lonely :(

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YUMMY!!

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-27 16:36
by Ratface
So I honestly have no idea what to do from here, I've read through some tutorials on mapping and ztrooper's thread on asset creation and it is very confusing for me....also tough because I just started back up at school and I've got quite a bit of hw :P

Should I have made a higher poly model to make it easier to do things like bolts for texturing, or will that matter a bunch? Never used photoshop before and I haven't taken my second modeling course yet so I haven't had anyone actually show me a live example of how to do these things XD

Let me know on here or PM, sorry, this is just a bit over my head atm after the modeling portion was complete :P

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-27 16:46
by Ratface
Also, here is a viewport pic so you have an idea how many objects and things there are.

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-27 18:54
by Doc.Pock
rhino once sent me this link on how to unwrap the model onto a UV map.

Creating a Weapon For Source - Part 2 tutorial - Mod DB
hope its the right part that has the unwrapping. :D otherwise just check the other parts.
its very clear on the principles and workflow for unwrap and stuff, might wanna check out.

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-27 19:04
by Ratface
Very nice Pock, thank you very much! I'll take a look at that vid tomorrow since I have a nice 5 hour break inbetween classes, that should be a nice place to start!

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-28 05:18
by Doc.Pock
Np. Have fun unwrapping this beast lol

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-28 06:12
by Ratface
Don't worry, 5 hour break between classes tomorrow means hw, watching the tut you gave me, and learning how to unwrap this giant -.-

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-28 06:22
by AfterDune
Will take some time probably, but you've come a far way already. Model looks epic :) .

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-28 17:33
by Ratface
So I am starting the videos now while I am on break for a bit, and I was wondering whether people wanted the sights modeled like the ones lucky boy had shown a few pages back, or if we are ok with the current model. I'm sure either way in game we would use a zoom and such like the current cannons, but I just wanted to get people's opinions. FH2 has a rough kinda scope/tuning system just behind the shield hole, but other than that the examples and reference shots people have given me do not seem to incorporate the scope anywhere that I can tell. Let me know ;)

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-28 20:22
by Ratface
Just went through the first 2 hours of the tut for unwrapping...

SWEET JESUS

May be a while until I give another update, this may take me a long time XD

Would you guys suggest attatching my loose objects (seats, cylinders, ect) to the main model, or leaving them as is for now?

Also, for fun, found this when looking up the fh2 model for their flak :P

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-28 22:07
by FrostZeroOne
look awesome :) )

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-28 22:59
by lucky.BOY
I think you can leave them as they are..

Also not a code guy myself, but shouldnt the roatating parts have a verticle in centre to rotate around? Ot does that apply only to wheels?

And I dont know what PR standard is for this, but no sights on 3p model is not that horrible by me. However, I sincerely hope it will have some proper sights for the 1p model, sou we can actually aim with it :P

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Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-29 00:01
by Ratface
So just a question then, are the 1p sights something I need to do or is that something that is drawn by the coders? I was think, as you or someone had said before, that in the unzoomed version it would be like the spg or the russian AT cannon where you mainly aim towards the middle of the screen, and zoomed you would get this kinda of cross-hair above.

Let me know about the vertex issue, in max I just adjust the rotation gizmo, but for animating I have no idea if they need the vertex or not.

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-29 02:09
by Rhino
its something you need to model as part of the 1p mesh.

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-29 06:02
by Ratface
Could someone gimme a link or explain how this part works or give a quick example? Sorry, I didn't know about this before but I'll definitely add it in :D

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-29 08:11
by Doc.Pock
Well afaik you need a vertex around wich apart is rotated. So in your case make a vertex in the middle of it

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-09-30 21:16
by lucky.BOY
As for the 1p model:
'[R-DEV wrote:Rhino']For example here is the carrier deference with phalanx and sea sparrow missile launcher, which is pretty much the same thing your doing other than with no gun :)

Image

If I switch to the 1p model all there is for the Phalanx gun is a TV screen and the gun sticking out, the rest of it has been deleted, although the Sea Sparrow launcher is still there.
Image

and when entered, all you see is the TV screen surrounding your view from the right place, the barrels and the sea sparrow :)
Image
Basically you for the 1p you need to delete those unneeded parts of the model, make visible more detailed if you want (especially the shield window, give it a nice little chamfer on corners etc.) and model a "tube" with a plane for the cross hair.

EDIT: I think the coder will sort out the rest.

Hope this clears it out a bit.

Re: [WIP] Flak 18 (8.8 cm)

Posted: 2012-10-01 01:04
by Ratface
I just want you guys to know I am learning SO DAMN MUCH from you, I really appreciate everything!

I think thatll clear it up! I'll work on this first before I begin unwrapping then, although I wouldnt expect this to be too hard now that I get the gist!

Thanks guys :D

Edit: Also, if we think about this being like the cannon or spg, would I need 2 1p views (one zoomed out looking through shield and one zoomed with the scope) or what?