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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 22:04
by TeRR0R
PYTHON: rallypoints no longer expire. [...] (bloodydeed) 16401
PYTHON: Removed kit allocation delay for all infantry kits [...] (bloodydeed) 16402
LEVELS: Updated Black Gold to version 2?, it has had a complete overhaul. (vapoman) 337

:D

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 22:06
by UncleSmek
I dont find this funny at all. Rather annoying..

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 22:11
by Spook
PYTHON: rallypoints no longer expire. [...] (bloodydeed) 16401

you cant be serious? so back to TDM again? lets hope it means something different :P

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 22:24
by KillJoy[Fr]
milosv123344 wrote:SHADERS: Fxxxd bxxxk sxxxs on txxxxxn fxr cxxxxxn gxxxxxxs cxxxs

SHADERS: Fixed black spots on terrain for certain graphics cards.

Never saw black spots on ground in PR , only in vanilla BF2 once i went to an internet cafe for lan parties but their computers are always fxxxxd.
I have sometimes ( Radeon 6950 )

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 22:37
by SubZeroBR
Originally Posted by Pvt.LHeureux
VEHICLES : Axxxd fxxxxxxxs fxr txe bxxxxxxxk (afterdune) 17923
..........

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 22:43
by Navo
TeRR0R wrote:PYTHON: rallypoints no longer expire. [...] (bloodydeed) 16401
PYTHON: Removed kit allocation delay for all infantry kits [...] (bloodydeed) 16402
FUCK

Appealing to the masses, I see. Stay classy.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 22:46
by Aqualiser
PYTHON: Ixxxxxxxd nxxxxr of L-AT kxxs to x pxr txxm. Dxxxxxxxd nxxxxr of H-AT kxxs to x pxr txxm.
Increaced number of LAT kits to x per team. Decreaced number of HAT kits to 1 per team.

Oh boy here we go.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:09
by Kothra
M42 Zwilling wrote: KITS: Replaced Galil[not sure about that] with AK[47/74/?] PSO-1 on Taliban alt marksman (chuc) 16714
That would be G3SG1, not Galil.

Or so I would think. But I'm fairly certain that the Taliban alternate Marksman is a G3/SG1.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:11
by Raccoon
Kothra Streamdiver wrote:That would be G3SG1, not Galil.
Oh, what I would give to have a Galil with magnified optics :-(

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:13
by Spush
Navo wrote:FUCK

Appealing to the masses, I see. Stay classy.
You do realize this is a beta changelog, and not yet set in stone.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:30
by UKrealplayER666
All rally point adjustments are part of the DB tests that have been going on, no possible way that will stay in (although it worked back when it was in the game)

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:33
by milosv123344
AI: Uxxxxxd Bxxxxxxs wxxh cxxxxxt PR txxm mxxxxxs :P (yxxh we axl wxxxa kxxl oxxxxxxxs) (bloodydeed)

AI: Upsized (or updated) Babysits with current PR team members :P (yeah we all wicca kill ourselves(?????))

The frustration with the X's made me make something this stupid :P

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:51
by SuperHornet
Yrkidding wrote: KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all kits (except sniper, officer, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
Well I'm done.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:53
by FuzzySquirrel
milosv123344 wrote:AI: Uxxxxxd Bxxxxxxs wxxh cxxxxxt PR txxm mxxxxxs :P (yxxh we axl wxxxa kxxl oxxxxxxxs) (bloodydeed)

AI: Upsized (or updated) Babysits with current PR team members :P (yeah we all wicca kill ourselves(?????))

The frustration with the X's made me make something this stupid :P
Updated botnames with current PR team members :P (yeah we all wanna kill ourselves)

SuperHornet wrote:Well I'm done.

^

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:53
by spawncaptain
milosv123344 wrote:AI: Uxxxxxd Bxxxxxxs wxxh cxxxxxt PR txxm mxxxxxs :P (yxxh we axl wxxxa kxxl oxxxxxxxs) (bloodydeed)

AI: Upsized (or updated) Babysits with current PR team members :P (yeah we all wicca kill ourselves(?????))

The frustration with the X's made me make something this stupid :P
Updated Botnames with current PR team members (yeah we all wanna kill ourselves). Not that hard.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 23:59
by milosv123344
spawncaptain wrote:Updated Botnames with current PR team members (yeah we all wanna kill ourselves). Not that hard.
Yes its hard when you are from a non English speaking country , where your language is TOTALLY opposite from English. I learned German too and its easy for you guys to learn english , so many similar words.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 00:00
by Mineral
GENERAL: Fxxxd bxxxd axp bxxxg a dxxk, nxt bxxxxxxg sxxe lxxxxs fxxxs axd fxxxd txe lxxxxxxr axd dxxxxxxr nxt wxxxxxg txxxxxxr (ancientman) 17247
Fixed bxxxd apc? being a d*ck,...

That must have been an annoying bug :D

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 00:25
by Frank Jeager
VEGITATION: Axxxd jxxxxe oxxxxxxxxh (afterdune) 16355
VEGITATION: Added jungle overgrowth (afterdune) 16355

VEHICLES: Axxxd VxB AxC (hauteclocque) 16255
VEHICLES: Added VAB APC (hauteclocque) 16255

VEHICLES: Axxxd Lxxxxxc Txxk (hauteclocque) 16256
VEHICLES: Added Leclerc Tank (hauteclocque) 16256

VEHICLES: Axxxd VxxI AxC (hauteclocque) 16257
VEHICLES: Added VBCI APC (hauteclocque) 16257

VEHICLES: Axxxd AxX-xxxC Wxxxxxd Txxk (hauteclocque) 16258
VEHICLES: Added AMX-10RC Wheeled Tank (hauteclocque) 16258

VEHICLES: Axxxd Gxxxxx lxxxxxxc axd sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: Added GBC180 logistic and support trucks (hauteclocque) 16259

VEHICLES: Axxxd Uxxxxxxxd HxxxV. Mxxxxxs sxxxxd axd uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418
VEHICLES: Added Uparmored HMMWV. Mxxxxxs sxxxxd axd uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418

LEVELS: MxxS Axxxd lxxxr xxx to Axxd Kxxl x-Dxxr
LEVELS: MAPS Added layer INS to Asad Khal x-Deer ?

xx MxxS Axxxd MxC to lxxxr xx on Axxd Kxxl -Dxxr
xx MAPS Added MEC to layer xx on Asad Khal -Deer

LEVELS: MxxS Kxxxn, axxxd lxxxr xxx
LEVELS: MAPS Kokan, added layer AAS

xx MxxS Kxxxxxk, axxxd lxxxr xxx
xx MAPS Kozelsk, added layer INS

LEVELS: Axxxd Fxxxxt Fxxe (amokandy) 336
LEVELS: Added Forest Fire (amokandy) 336

Oh, and...

VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
VEHICLES: Added fastropes to bombtrucks (ancientman) 17250 :lol:

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-10 00:54
by Wird
SuperHornet wrote:Well I'm done.
KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of cxxxxxxxxxxl assets (afterdune) 16414

KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of cxxxxxxxxxxl assets. Cxxxxs #xxx. (afterdune) 16415

FIXED.

this looks interesting. Maybe a new kit for sniper team.