CrazyHotMilf wrote:first of all , i'll do what ever i'll want as long its allowed according to the forum rules , i dont care i dont care what you think , and personally i think your the worst player that there is , you always whine and you even got kicked from you own clan , please keep your nose out of business , with love - milf
I know this is off topic, but Bronk was just kindly asking you to structure your posts a bit better because it's very awkward to read, no reason to flame the guy whatsoever.
I personally think part of the problem why tanks shut down their engine is the whole "hit-or-miss" attitude when vehicles are concerned: You kill too easily and you die too easily and for that reason tanks lie in wait instead of supporting an assault.
I'm going to make a few assumptions here(to get rid of the hit-or-miss vehicle warfare), but if tanks could survive 1 HAT or tank shell even when hit in the rear, coupled with the vehicle start up timer this topic is about, tank and anti-tank combat would see drastic changes in various aspects:
Tank vs Tank combat:
a) It is no longer beneficial as much to jump out of your vehicle in order to listen for an enemy tank since you'll have to get another shot of. Even if you get the first hit, the enemy tank can just back out of your sight and retreat to base. And since you can't pursuit due to the start up time, all you did was to force a retreat or repair at 0 tickets lost.
b) So, in order for such an ambush to work, you'd need 2 tanks with a similar attacking angle, meaning 2 tanks close together, and that just screams CAS, especially since neither tank will be able to make a quick get-away if something airbourne says hello. Also, this method of ambush negates the ability to effectively control the map(when 2 tanks are in play), so the enemy armour has no (armoured)opposition on the other side of the map.
Tank vs Infantry combat:
a) Tanks could work against infantry now with a bit more care than previously. Like Bronk mentioned, enemy HATs would just pop out of cover and 1-hit you and you have no time to re- or counter-act. Somebody would say you'd be more careful if you can get one-shotted, but that's just not the case. HAT's there, shoots once, you're dead. You're more careful if you know you've got another shot at it if you know from where it came.
Infantry vs. Tank combat:
a) We can still have 2 HATs, especially since 100 player servers are coming. 1 HAT for 50 players when the enemy can have 3-4 tanks? Tanks would have so much of a field day against infantry if only 1 could effectively combat them(not counting TOWs).
b) TOWs should be able to one hit still, just for the fact that they are immobile. I don't know how much stronger they are, but that's just from a gameplay perspective.
Tanks and Logistics:
a) Stronger demand for repairs, and more often on the battlefield due to the fact that tanks survive the first shell guaranteed, but will suffer critical damage(treads, turret) more often.
Tanks and Infantry combined combat:
a) When previously one HAT shot can kill your tank, leaving you with exactly 0 armour, you can suppress the known HAT location to ensure you tank stays alive after the first surprise hit. This encourages combined arms, and I've hardly ever seen any of those because it's just not effective when your tank gets knocked out so easily.
Tank and APC combined combat:
a) Kill the APC or score a hit on the tank? The answer will depend on what else you have in the area to deal the remaining damage.
Thoughts?