How about to replace SKS with lower weapons?Like M1 Grand or Karabiner 98k.Because on the test SKS whas too good.And how about add more weapons from DLC like Normandy,Vietnam,Falkland.
Re: [Project] Survival Games / PR-Z
Posted: 2012-12-24 13:35
by Onil
We will add more weapons but the SKS will stay.
You did have the same amount of SKS that you had of unscoped Enfields which are the lower weapons besides the shotguns and pistols.
Re: [Project] Survival Games / PR-Z
Posted: 2012-12-24 19:23
by Onil
Zombie Mike wishes you a Merry Christmas:
Blood splatter added to the clothes.
Re: [Project] Survival Games / PR-Z
Posted: 2012-12-27 23:44
by Onil
The Survival Games Event or Tournament will be not just for the fun of it but also to test some gameplay aspects to see if such a concept would work well when further developed for a PR-Z minimod.
We are working hard on completing the requirements for the SG Event aswell as trying out new things in the hopes of adding some unique features. The next beta test will probably be on the first or second weekend on January. Feel free to apply to participate as a tester, by sending me a PM.
Once everything is ready for the SG Event, we will not only organize it and perhaps improve it but also consider developing PR-Z. For that to happen, we will need some help from not only modders to do the work but also the community to show their interest and support on this project.
This thread has been getting quite a few visits by the community so I would like to ask you to post here if you would like to see PR-Z being developed and perhaps even make some suggestions of your own on things you would like it to have.
More updates will come after the New Year's so keep checking the thread.
Cheers
Re: [Project] Survival Games / PR-Z
Posted: 2012-12-28 00:09
by WhiteRhino
Yes I want it! If you make this with good features, so it will be great I think.
Re: [Project] Survival Games / PR-Z
Posted: 2012-12-31 20:03
by Onil
Yay, one lonely reply...
Thanks for the support WhiteRhino.
Zombie Greg wishes you a Happy New Year!
The hunter character has also been changed plus a few tweaks to other characters. Screen on first post updated.
The next beta test will be on the 5th of January at 21h PRT.
More updates to come next year
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-01 19:23
by Onil
Here's something to get you in the mood
Expect a video with some features, soon.
Beta test will be next Saturday at 21h PRT, PM me if you want to participate.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-02 12:15
by MoeSes
yay, looks great! wish i could have made it to the last test, will try to make it on 5th.
curios to see how its gonna feel in the dark..
thanks for the videos sweedensniiperr, would love to see the 3rd part aswell..
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-04 03:45
by SSgt.Dumbass
Looks great, nothing more to say
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-04 06:52
by waldov
Wait is this something to do with omnicide by chance ive always been looking to the final release of that mod.
By the way you should create a section for this in the PR minimods section i only noticed this by chance today and a lot of people probaly dont know about this very intresting mod.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-04 07:12
by Onil
This has nothing to do with Omnicide, that is a bf2 mod that was released quite some time ago but as far as I know is under development again so you should probably keep an eye on their moddb page.
This is a project for a survival type of event (Survival Games) that might be further developed into a PR minimod with survivors and zombies (PR-Z).
The minimod section is divided into subsections for the current PR minimods, there is no place there for other minimods being developed and so this is under the community modding section which is where it should be. Only the devs can decide if it is worthy or not to have its own section but I believe it hasn't reached that level yet and it might never reach it for that matter.
The PR-Z development depends on how people like the survival games and on how much help we get to create the basic features. One step at a time.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-05 20:01
by Onil
Second beta test for the Survival Games will be in half an hour.
Meeting point is on 3dAC TS at 20h30 PRT for installation and briefing.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-06 16:48
by KiloJules
So...where are all you excited testers? Let me start then...
1. Atmosphere was great! The skybox (from Pleym?!) is just awesome and fits the theme so well!
2. Survival is a great aspect in a game that with all the epipens sometimes gets burried. SG brought that back to light (yeah, better say darkness) and that alone is sth. more players should experience. Here and also in regular PR.
3. As mentioned, with mumble (all on one channel, local transmitting mandatory!) this will be super epic!
4. "Grab item" is an Uber-feature imo! Easily understandable system, intuitive and a nice animation. TBH I have no explanation for how long it took some of the Germans yesterday to get the point of it...men, I am dissapointed!
5. Pissed of that we stopped after 1 hour...would have loved to hunt some more people down. Although, who knows, Stealth might have killed us all pretty soon. I mean, how long until he found that Mini-Nuke kit?
6. Awesome stuff, picking up the "weapon" itself and not just a generic kit geometry. This is so cool, you walk up to a kit and directly see: "Aha, found a Dragunov!"
7. Really good job!
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-06 16:54
by CTRifle
KiloJules wrote:
1. Atmosphere was great! The skybox (from Pleym?!) is just awesome and fits the theme so well!
Totally agree, maybe a little less bright so I can see ahead of me but yea fits great!
Was really fun and like you said sucked that it stopped after an hour the only thing I want to add which I said in the debrief is some other objective or goal, the survival is fun but after you get a gun then its now what so something else or maybe camps to defend or bombs to set off or something
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-06 18:34
by AfterDune
Videos?
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-06 22:31
by Onil
CTRifle wrote:the only thing I want to add which I said in the debrief is some other objective or goal, the survival is fun but after you get a gun then its now what so something else or maybe camps to defend or bombs to set off or something
For the SG event, the only objective is to be the last survivor in the round, so if you do find a weapon, you can still look for a better one and focus on surviving as long as possible while eliminating your competition.
For PR-Z we do have extra objectives planned besides surviving and finding the gear.
It terms of videos, I think Alex recorded it an should post here soon, I hope
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-06 23:02
by CTRifle
Yea I totally understand, just a thought, was really fun count me in for the next test aha
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-07 21:42
by Bonsai
New light settings are amazing.
...and I learned that I should play PR more often nowadays.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-08 09:06
by Onil
Well since Alex didn't post it yet, I guess I will.
It is unbelievable how unlucky you guys were... you passed a few shotguns on your way north and you ended up getting killed by the guys who followed you and got them first.
"there's alot more people this time, and a smaller area" <- but the killing started a lot later for some reason
The first minutes of the first beta test there were like 5 kills on the island, this time no-one went for it on round start. I think some players were also being more careful this time.
Re: [Project] Survival Games / PR-Z
Posted: 2013-01-08 10:29
by lucky.BOY
Uh ugly Youtube postprocess.. Also it should be May the odds be EVER in your favor
Looks really intense, would like to see more of it!