Page 5 of 7

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-01-30 14:53
by Navo
SShadowFox wrote:Actually, the CCIP tells you where the bomb will hit if you drop it at an instant, in the other hand, the CCRP will calculate your distance, speed, angle and speed to the target you selected and will release at the time it should be released to get a nice hit, well, I think that's how it works. :?
This is true.

Source: Falcon 4 lol

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-01-30 15:15
by Moszeusz6Pl
Added some more details to Excoet HUD:

Image

I will probably delete Exocet AS Missile text, and put primary and secondary ammo count on left side of HUD, because this text look a bit odd after adding this detail, and also it can be used on another aircrafts.

I think that this HUD after those changes can be also used for Harrier AGM.

I was trying to put Exocet camera under nose, when such camera should be irl, but realized that bottom of jet isn't 1st person LOD, so I returned it to normal, although I think it might be worth adding.

I am also thinking about making this crosshair more solid, since it's not HUD, but old gunsights.

Image

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-01-30 15:47
by Rhino
Moszeusz6Pl wrote:Added some more details to Excoet HUD:

http://s1.postimage.org/rdys3aldb/bf2_2 ... 160733.png

I will probably delete Exocet AS Missile text, and put primary and secondary ammo count on left side of HUD, because this text look a bit odd after adding this detail, and also it can be used on another aircrafts.

I was trying to put Exocet camera under nose, when such camera should be irl, but realized that bottom of jet isn't 1st person LOD, so I returned it to normal, although I think it might be worth adding.
Looks good.

As for the weapon type text, positioning of the text IMO is the problem, should remove that bit under it, or put it on the right hand side, moving the text down :)

I really wouldn't remove the text or ammo count (although might want to make an obvious septation between text and ammo number) and to use it on other jets we just need to modify the HUD a little.

And you can set the camera to use geom1, lod0 instead of geom0, lod0 :)


As for the Harrier HUD, outside is fine, although tbh, probably needs an update but inside, not really. Should look like the screen that's in green, can also have them in thermal too like on attack choppers :)
Image
Image
Image
Image
Image

Basically a slightly different version of the main harrier HUD, surrounded by a screen border, with the camera located on the nose and ye, needs thermals too :)

And don't really need to make the A-1H HUD more solid tbh, if anything a HUD would be more solid than a gun sight.

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-01-30 19:53
by Heavy Death
Will these HUDs be scaled down to match the actual HUD area or will it stay like this?

Imo, everything with the exception of sped, throttle and alt should be scaled down to realistic versions.

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-01-31 02:49
by Rhino
Not if we want the HUD to have any visible detail on it, no :(

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-01-31 23:35
by Navo
[R-DEV]Rhino wrote:Not if we want the HUD to have any visible detail on it, no :(
Any chance we will see Mosquill's 3D huds?

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-01 03:41
by Rhino
Navo wrote:Any chance we will see Mosquill's 3D huds?
no, for the same reason why we are not going to have working gauges either, since there is a limited amount of moving parts you can have on a vehicle, even if you forget all the other work behind it :p

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-01 17:22
by Moszeusz6Pl
I add thermals to ATGM HUD and frame. Also increase size of box:

Image
Image
Image
Image


I didn't moved camera to nose, since as I understand correctly, this HUD is for modern versions of Harrier. I don't have any more ideas how can I make this HUD better, without removing horizon, and adding crosshair like in A10.

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-01 17:32
by lucky.BOY
dont use those borders without moving the camera out of cockpit, its just silly

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-01 18:49
by Stemplus
Iirc that kind of AGM view is displayed on the screens in the cockpit, so the camera should be under the nose, and it should have the crosshair similar to the one in the A10, with a small artificial horizon in the corner, and maybe some text (i.e. Missile Armed) and a compass. PS, why would there be new HUD for the harrier if its not going to be in modern PR? It would make more sense to add it to the A10 or the F16.

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-01 19:16
by Moszeusz6Pl
This HUD will be used form camera located in nose of the jet, but since ATGM isn't used in Falklands I didn't placed it there.But it will be used in modern PR, which Harrier files I don't have, so I didn't change it.

I changed Exocet HUD moving ammo count to right and adding black box under number, so it will be better visible:

Image
Image
Image
Image

Black box isn't aligned correctly jet, will fix it tomorrow.

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-01 19:29
by rodrigoma
Looks cool, good job!
just not a fan of the black box

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-01 19:34
by Rabbit
Agreed, Id rather see it all push left a little than a black box.

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-01 19:48
by lucky.BOY
Just a thought here, shouldnt those bits of text on top and bottom of the screen be aligned to respective buttons of surounding the display? I dont know if that text is a label to what that button does, or if it just displays a status of a function.

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-02 05:34
by Rhino
Looking good, but what I would suggest for the Harrier HUD is to add the + crosshair around the crosshair, and remove the box corners border (which btw, top right and bottom right are the wrong way round) and also move the LGM Armed text down to the bottom since you won't have a cockpit there any more to worry about so you have something like this :)

Image

The rest is all good and you should keep the Artificial Horizon, although maybe you could use the pitch markers (ie, -5, -10 etc) on it since they are not on the refs?
http://i.imgur.com/feq5U5P.jpg

Also is there any way to make this HUD thermals only instead of optional that you know of? Dunno if the camera on the front of the Harrier is thermal only or not but only seen pics of it in thermal mode.

As for the AS HUD, ye the black box bit doesn't work, just looks odd. What I Mean was a dash or : between them. Also don't think the bottom right is a good place since its not standard, bottom left would be better as I said, maybe move that icon bit from right to left to open up the left?

One there thing is I think maybe this HUD shouldn't be a "camera HUD" ie, it only displays radar contacts, and no display of the terrain etc like at 1:05 in this vid (other than it shows the laser targets before you lock them): PR 0 85 Top Attack Missiles - YouTube
Image

I think this would be better overall IMO and more realistic :)
Stemplus wrote:Iirc that kind of AGM view is displayed on the screens in the cockpit, so the camera should be under the nose, and it should have the crosshair similar to the one in the A10, with a small artificial horizon in the corner, and maybe some text (i.e. Missile Armed) and a compass. PS, why would there be new HUD for the harrier if its not going to be in modern PR? It would make more sense to add it to the A10 or the F16.
1. That's the idea as per posts before it.
2. Who said it wouldn't?
lucky.BOY wrote:Just a thought here, shouldnt those bits of text on top and bottom of the screen be aligned to respective buttons of surounding the display? I dont know if that text is a label to what that button does, or if it just displays a status of a function.
Ye that's not a bad idea :)

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-02 10:09
by Moszeusz6Pl
'[R-DEV wrote:Rhino;1860508']
The rest is all good and you should keep the Artificial Horizon, although maybe you could use the pitch markers (ie, -5, -10 etc) on it since they are not on the refs?
http://i.imgur.com/feq5U5P.jpg
You mean remove pitch markers? There are on same texture with Artificial Horizon, so it would need to remade it. Also I'm not sure how got it will work, since when I was trying to make bomb marker from two textures, it was moving very weird. Also I can see pitch marker on those reefs, so probably some Harriers had it there, and some don't(or pilot could decide):
Image
Image
[R-DEV]Rhino wrote: Also is there any way to make this HUD thermals only instead of optional that you know of? Dunno if the camera on the front of the Harrier is thermal only or not but only seen pics of it in thermal mode.
I would must look deeper into Thermals code, probably need to rewrite part of it. In the current setup I can only add HUD indexes, which have options to turn on thermal.
'[R-DEV wrote:Rhino;1860508']
As for the AS HUD, ye the black box bit doesn't work, just looks odd. What I Mean was a dash or : between them. Also don't think the bottom right is a good place since its not standard, bottom left would be better as I said, maybe move that icon bit from right to left to open up the left?

One there thing is I think maybe this HUD shouldn't be a "camera HUD" ie, it only displays radar contacts, and no display of the terrain etc like at 1:05 in this vid (other than it shows the laser targets before you lock them): PR 0 85 Top Attack Missiles - YouTube
Image

I think this would be better overall IMO and more realistic :)
Ok, so I removed this black box, it wasn't looking as I think it would too. Will add separator later. Moved ammo count to left. Added black screen, so pilot don't see anything except crosshair and loxboxes, and it was something I was looking for from beginning. Thanks for advice. No I'm sure pilots won't use this HUD normally, because it's way harder to fly that way :-D .

Image
Image
Image
Image
Image

Do you think I should leave it as black screen, or add something more to this HUD?

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-02 11:06
by Rhino
Moszeusz6Pl wrote:You mean remove pitch markers? There are on same texture with Artificial Horizon, so it would need to remade it. Also I'm not sure how got it will work, since when I was trying to make bomb marker from two textures, it was moving very weird. Also I can see pitch marker on those reefs, so probably some Harriers had it there, and some don't(or pilot could decide):
Ye meant they need to be removed. What I would suggest is to use/make separate Artificial Horizon lines between normal HUD and screen HUD (normal HUD staying the same as it is now) and possibly just using one from another HUD, or just making a new line if you really need to and have it act the same way it dose on other jet huds where they don't have the pitch markers.

Moszeusz6Pl wrote:I would must look deeper into Thermals code, probably need to rewrite part of it. In the current setup I can only add HUD indexes, which have options to turn on thermal.
Ye not to worry if you can't, will ask mosquill next time I see him, if I remember since he's made it :)
Moszeusz6Pl wrote:Ok, so I removed this black box, it wasn't looking as I think it would too. Will add separator later. Moved ammo count to left. Added black screen, so pilot don't see anything except crosshair and loxboxes, and it was something I was looking for from beginning. Thanks for advice. No I'm sure pilots won't use this HUD normally, because it's way harder to fly that way :-D .

Do you think I should leave it as black screen, or add something more to this HUD?
Looking good, don't think you really need any sepration between weapon text and number avalible but still might be worth adding.

Only thing I would suggest from here is to add some static noise too the screen if you can since the plain black looks a bit odd, especially for an old radar screen. In the vid above it looks like there was some noise on the green BG, but not sure if that is just the video compression or an effect. Don't do it via a texture however.

Keep up the good work! :D

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-02 11:44
by Jafar Ironclad
Great work so far! Keep it coming! :)

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-02 13:44
by Navo
The Harrier's ATGM is a maverick, no? If so I believe it would be more realistic to give it thermals, and not to make the screen black.

Re: [Menu] New/Improved HUDs (PR:F) [WIP]

Posted: 2013-02-02 13:47
by Rhino
Black screen is for the Exocet which is radar guided.