Re: HAT kits are too powerful and unrealistic
Posted: 2014-06-23 06:56
I don't know, the non-clipping barrel is huge.
The Challenger 2 has it, except for knocking myself a few times off a bridge, it never posed an issue.Truism wrote:I don't know, the non-clipping barrel is huge.
In real life that would either severely damage the barrel or knock it out of alignment. You would then have only your non-coax machineguns to use reliably.Brainlaag wrote:The Challenger 2 has it, except for knocking myself a few times off a bridge, it never posed an issue.
Oh but the lack of FCSs isn't?Truism wrote:In real life that would either severely damage the barrel or knock it out of alignment. You would then have only your non-coax machineguns to use reliably.
That's a pretty big issue.
FCS? Are you kidding? Every tank has FCS in PR even if it doesn't have it in real life - rounds have basically flat trajectories in PR, much more so than real life. Gunnery is retardedly simple in PR.Brainlaag wrote:Oh but the lack of FCSs isn't?
Name me one scenario in PR, except for the bridge, where barrel collision would have serious impact on gameplay.
On maps like Yamalia and Wanda it would perhaps tinker with current tactics but besides that, tanks are usually in open spaces with enough liberty to turn their guns in whatever direction.
The main advantage of FCS is the ability to fire on the move, that ability is absent in PR, which turns all vehicles into a static target for the jack in the box (on a side note, this discussion is somewhat obsolete now since they altered the AT kits perfectly in the most recent version, just as I would have imagined it).Truism wrote:FCS? Are you kidding? Every tank has FCS in PR even if it doesn't have it in real life - rounds have basically flat trajectories in PR, much more so than real life. Gunnery is retardedly simple in PR.
As said, Challenger 2 has barrel collision, never run into any trouble with that one, in fact it actually makes for some slightly more realistic and careful armour gameplay in tight spacings. I'd approve of collision for all vehicles.Truism wrote:And yes, clipping barrels is huge. I think you grossly underestimate how often you clip your barrel in PR and how it not clipping lets you employ AFVs unrealistically.
Firepower01 wrote:Add a medium AT kit that utilizes rockets instead of ATGMs. Have the MAT launchers be weapons like the Carl Gustav, RPG-29, and SMAW. Could also give them two rocket types, HEAT for combating armor and frag rounds for infantry. Then limit the HAT kit to only maps that have heavy armor assets (IFVs and tanks).
If you will make all those assets for our 15+ factions that I'm sure we'll find a way to implement itFirepower01 wrote:Add a medium AT kit that utilizes rockets instead of ATGMs. Have the MAT launchers be weapons like the Carl Gustav, RPG-29, and SMAW. Could also give them two rocket types, HEAT for combating armor and frag rounds for infantry. Then limit the HAT kit to only maps that have heavy armor assets (IFVs and tanks).
Tbh, most of this is code work rather than modeling work that needs to be done.[R-DEV]Mineral wrote:If you will make all those assets for our 15+ factions that I'm sure we'll find a way to implement it![]()
AT-rifles weren't that practical. The bullet usually ricocheted from tank armor or did little damage. They were heavy, too. Around 20 kg to 50 kg.Frontliner wrote: WW2:
AT rifles for LAT? Not sure how common they were in Normandy.
Panzerfaust 60, Bazooka for MAT
Panzerschreck for HAT
PR Dose actually have an old LAW 80 model we used back in the day, can see it here at 1:50 in the v0.5 trailer: https://youtu.be/m6tqEVV9jUs?t=110Frontliner wrote:The RPG29 and the LAW80 are the only ones which would need to be modeled.



Would be the L14A1 84 mm Carl Gustav for the Brits and the M67 90mm Recoilless Rifle for the Argies, which would also be their H-AT kits, and they are both currently using the M20 Super Bazooka as a PH for each.Frontliner wrote:Falklands:
?
Well, I was just looking at the possible candidates since at this point we are -for the most part- theorycrafting anyways. Though I must say that it's really, really annoying having only one HAT to keep both Tanks and IFVs at bay(as the current LAT's fail to one-hit-KO IFVs; the Puma can withstand even 2 RPG7[Rus LAT] hits) so I would appreciate to have a medium class that can bridge the gap between HATs and LATs, the [current]Russian HAT doing what MATs should be able to do, one-shot IFVs and two-shot Tanks.[R-DEV]Rhino wrote:PR Dose actually have an old LAW 80 model we used back in the day, can see it here at 1:50 in the v0.5 trailer.
According to the wiki it only has a max shelf life of 10 years so possibly the reason why its been removed from service?![]()
Neither have Germany, Russia and others, and you still wouldn't want to get hit by an RPG29 or Pfz3. Guiding has nothing to do with penetration power, the PF98 sits at 800mm against reactive armour, which is by all means good enough to consider it a HAT.The PF98 is also more of a "M-AT" as you put it, than a H-AT. China doesn't really have a hand-held guided AT weapon.
Wait, what!? We never had javelins? What about the british HAT before thermals? I have a small memory about javelins in PR 7 years ago. But I guess I'm wrong, can't argue with Rhino's knowledge[R-DEV]Rhino wrote: But we also don't have a Javelin missile![]()