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Re: Removing insurgent main bases

Posted: 2013-05-29 19:11
by =-=kittykiller
CroCop wrote:I dont think you realize how "little" work needs to be put into that in reality...
DONT GET ME wrong dude m not some fix this fix that MOAR MOAR MOAR moron.
But when suggesting the idea, i tryed to keep the suggestions feasable and not diverging wildly from what i know we already have. Sorry if i seem ungrateful or niave

but so we dont get derailed here,

>start game random spawns
>insurgent commander have commander rally
>build dog boxes (hideout)
>vehicles spawn across map
>vehicles are generic car or truck
>kit on the cache creates bomb vehicle i.e. when planted on car the driver has option of >select bomb > right click
>IF the above system is impossible i favour basic sticky C4 2 man suicide squads.
>vehicle repair is buildable
>barricades are buildable
>Techis need to be kept simple. cant they just spawn. Insurgent commander gets a 5 min warning and marker on his map.then they spawn at that random location say out of 5-10 places


Penalty tickets for not destroying cache within 40 mins then it moves.

Re: Removing insurgent main bases

Posted: 2013-05-29 20:50
by doop-de-doo
>build dog boxes (hideout)
This is already possible.

>vehicles spawn across map
>vehicles are generic car or truck
Complementary to this is where utility vehicles like techies could be requested off hideouts.

>cache creates bomb vehicle i.e. when planted on car the driver has option of >select bomb > right click
>IF the above system is impossible i favour basic sticky C4 2 man suicide squads.
doop-de-doo wrote:Is it any vehicle that can be transformed into a bomb or only specific types?

What would be the appropriate time required to load the bomb? 1, 2, 3, 5 min?

Would longer loading time mean more bombs?


>vehicle repair is buildable
The alternative is that hideouts could repair insurgent vehicles.

>barricades are buildable
The DEVs aren't advocating insurgent barricades.

>Techis need to be kept simple. cant they just spawn. Insurgent commander gets a 5 min warning and marker on his map. Then they spawn at that random location say out of 5-10 places.
This might be more complicated than requesting them off hideouts.

Re: Removing insurgent main bases

Posted: 2013-05-30 02:45
by Maj.Osama
IRL we all dont know how ins. live and hide .
so main base is accaptable idea since they cant use it against other team .
and what you suggest can kill the gameplay imagine there is no known , the other team will find away to find the unknown cause of the ppl trying to get kites and rearming from it .

sometimes the cache is not available.