Re: New Game Mode: Rebellion suppress
Posted: 2016-10-27 08:50
You're right, that would be a mess, finding a player running away in a huge map would take ages..Moszeusz6Pl wrote:I don't think that ending game when last insurgent die is a good idea, because searching every single building and bush in 2km would be pretty much impossible, if that guy want to survive as long as possible, and will relocate from time to time. I think it will be better to give them ticket bleed, or something similar to it via python, when they have no hideouts, and maybe small bleed when they have only one. Maybe also implement intel system, in which you gain points, when you arrest insurgence, and after getting enough points, one of hideouts is marked at map.
In overall, very good suggestion.