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Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 06:17
by Curry
Nice blog chuc! Sadly my internet is so slow down here
Curry.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 07:26
by RazoR41
Looks amazing, great job Devs!

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 08:32
by robbo
Do the British still use the L86 LSW? If so any chance you could put the HK417 as a placeholder for the L129A1 it kinda looks the same and would fit the DMR role alot better than the LSW?
Great Job on the mod anyway
Cheers
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 10:17
by HughJass
u wot m8!
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 12:50
by TW6464
So, who's gonna use the PKP?
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 12:51
by Rhino
TW6464 wrote:So, who's gonna use the PKP?
Its got the factions who use each weapon in the bottom right of the pic, which for the PKP is just the Russian Forces

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 13:02
by TW6464
[R-DEV]Rhino wrote:Its got the factions who use each weapon in the bottom right of the pic, which for the PKP is just the Russian Forces

ops: I feel silly for not that...
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 13:11
by Unhealed
Chinese are using PKP too, as a placeholder.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 16:16
by redman0123
If I remember correctly the TT33 fires the 7.62x25mm round which is a SLIGHTLY better armor penetrator than a .45 ACP, however it doesn't have as much effect on flesh and bone. IF I remember correctly could be wrong...
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 17:07
by camo
robbo wrote:Do the British still use the L86 LSW? If so any chance you could put the HK417 as a placeholder for the L129A1 it kinda looks the same and would fit the DMR role alot better than the LSW?
Great Job on the mod anyway
Cheers
i second this, it would be good to have a good marksman kit for the british.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 18:00
by Rhino
Unhealed wrote:Chinese are using PKP too, as a placeholder.
You sure? It should be the normal PKM they are using as there PH afaik as the PLA have their own PKM copy, the Type 80 although they don't use it much in the PLA.
EDIT: just taken a look at the kit code and it looks like for some reason the PLA MG kit is using the PKP, will have to look into that.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 18:51
by Unhealed
But if you will change it to PKM people are gonna whine coz it has no scope. I thought you used PKP becouse of that.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 18:55
by Rhino
Unhealed wrote:But if you will change it to PKM people are gonna whine coz it has no scope. I thought you used PKP becouse of that.
Ah possibly yes that might be the reason why the PKP was opted for, all chuc put was "Chucked in the PKP instead to reflect the capabilities of their proper GPMG" so that is probably the reason why

Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 20:21
by Orca19904
The magazine on the RPK-74 and RPK-74M looks a bit too curved; it should be straighter, like a longer version of the AKS-74U's magazine. Other than that this all looks outstanding and I can't wait to see them in action. Also, how do you put the silencer on & off on the Mk 12 SPR, and will it be a select-fire weapon or semi-auto only?
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-29 20:26
by SShadowFox
Unhealed wrote:But if you will change it to PKM people are gonna whine coz it has no scope. I thought you used PKP becouse of that.
I don't see a big problem, people just don't use those weapons as they're meant to.
They use it as if it is a laser gun designated to point 'n kill, while its function is to suppress while a group tries to flank the suppressed enemy.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-30 00:28
by TW6464
Orca19904 wrote:The magazine on the RPK-74 and RPK-74M looks a bit too curved; it should be straighter, like a longer version of the AKS-74U's magazine. Other than that this all looks outstanding and I can't wait to see them in action. Also, how do you put the silencer on & off on the Mk 12 SPR, and will it be a select-fire weapon or semi-auto only?
Agreed. RPK-74 mag is too long.
Also, the Mk 12 SPR is select fire.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-30 00:35
by Chuc
[R-DEV]Rhino wrote:Ah possibly yes that might be the reason why the PKP was opted for, all chuc put was "Chucked in the PKP instead to reflect the capabilities of their proper GPMG" so that is probably the reason why
The type 88 we have in the works has optics and buis, so the PKP was the closest asset we had with those kind of capabilities.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-30 01:33
by Orca19904
Will pistols now have the slide lock back after firing the last round in the magazine, instead of just during the reload animation? Similarly, I'd also like to see the bolt lock open after firing the last round in the M16 & M4-series weapons.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-30 01:35
by Chuc
Unfortunately it's just part of the reload animation.
Re: 1.0 - Weapon Feature (Not 56k friendly)
Posted: 2013-06-30 21:23
by MADsqirrel
Man those new weapons look also nice ingame (PKP

)
And it seems that most weapons got new animations. But first time when I saw my russian fold out his AK74M I thought he will slap himself in the face with the buttstock

.