[Official] Binoculars Removal Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
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Do you think it is a good idea in terms of gameplay?

Poll ended at 2013-07-15 16:41

- Nothing should be changed (keep it the way it is on PR1.0b)
118
47%
- Binos should be accessible to more kits
33
13%
- They should only be removed for a few kits, since they're scoped already
31
12%
- It's always been an important gameplay feature that we can't get rid of
28
11%
- Most/Every kit should have binoculars, but certain kits should have more powerful magnifications
40
16%
 
Total votes: 250

a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

re: [Official] Binoculars Removal Feedback

Post by a3dboy1 »

Did you notice that all of you "bino lovers" bring Medic kit as example to have binoculars back?

What if I tell that medic is not supposed to fight at the front line or distances over 300 m?
There are 7 other Squadmembers who can fulfill this role and Medic is supposed to:
  1. Stay alive.
  2. Make sure everyone else in his squad is alive.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

re: [Official] Binoculars Removal Feedback

Post by Nugiman »

Standard unscoped kits (medic/specialist) should get binoculars, so they can see something on 4km maps as well.
So when you have a long range battle they are able to spot for the scoped infantry and help the squadleader spotting.
The SL has often better things to do as scanning the horizon for enemies.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

re: [Official] Binoculars Removal Feedback

Post by MADsqirrel »

Nugiman wrote: The SL has often better things to do as scanning the horizon for enemies.
That is?
I am playing SL 90 % of the time and if possible i wont shoot at all. I direct fire, talk with other squads, give orders to my SM. Sometimes I do the Rambo SL, get lots of kills with my squad following me, but thats not how you should do it.
A leader is there to lead. He is the eyes and ears for his squad and the squadmembers are his tools to win (sounds wierd but its pretty much what I think)
And if you are a medic in my squad i will tell you to stay in cover and cover our rear. What point is there to get my medic shot because he wanted to see what the rest of us is shooting.
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Hurricane
Posts: 167
Joined: 2008-04-27 11:31

re: [Official] Binoculars Removal Feedback

Post by Hurricane »

a3dboy1 wrote:Did you notice that all of you "bino lovers" bring Medic kit as example to have binoculars back?

What if I tell that medic is not supposed to fight at the front line or distances over 300 m?
Well there's also the HAT gunner who possibly needs to confirm he's about to engage the target his SL designated and not some wreck at long ranges, or maybe in (semi-)wooded areas on maps like Qinling, Silent Eagle, Shijia ... sometimes it's hard to make out a target if your SL has it marked for you with the relatively unzoomed HAT optics.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

re: [Official] Binoculars Removal Feedback

Post by ghostfool84 »

I played Black Gold today and we set up a FoB on a Hill to suppress enemy position far away. So iam medic and what could i do: Man an asset is to risky, you can go dead-dead. Suppression fire is senseless cause its risky to get shot because you dont have an idea whats going on and not able to see shit. And while everybody is busy shooting the enemys you could do nothing instead of wait until somebody got hurt. So its enough to Tab in from time to time when someone calls for a medic. Squadleader instead has far more stress because he is the one who is needed everywhere now because of the binos. In earlier versions it was a nice defensive job where you could do something useful on longerange fights without getting in danger too much. The ones that die often are most the scoped kits, they dont need to care if they get hurt, medic can heal them hundred times, as medic you only got a few field dressings to fix yourself up if you are hurt. You have to be careful but binos dont make the difference in this case.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

re: [Official] Binoculars Removal Feedback

Post by 007.SirBond »

Conman51 wrote:How? Binos give you an advantage over a scope on a gun? You know you cant shoot while holding the binos right? :p
You mis-understand. It's unbalanced when one force has binoculars on all their kits and roles, while the other force only has limited use of binoculars on their kits and role.

Example: US vs ARF

US only have limited use of binoculars while ARF have binoculars on all their kits.

I don't feel this is balanced.

Unconventional Forces already have more tickets than Conventional Forces when they fight each other.

Plus, if civilians are still a factor in Insurgency gameplay, the Unconventional Forces will be OP, with their ability to see farther and more often than Conventional Forces, their massive advantage in building spawn points, Motars and SPGs without supplies. Their static spawnpoints that Bluefor cannot attack.
=MeRk= Morbo5131
Posts: 87
Joined: 2012-11-04 23:55

re: [Official] Binoculars Removal Feedback

Post by =MeRk= Morbo5131 »

I voted no, but I wouldn't mind if everyone got them again, you bring up good points in the OP.
Bonetopick
Posts: 7
Joined: 2012-10-17 23:10

re: [Official] Binoculars Removal Feedback

Post by Bonetopick »

I constantly find myself wanting to look at something in the distance and I'm unable to cause the damn kit I have has no binocs. Practically everyone should have binocs.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

re: [Official] Binoculars Removal Feedback

Post by DesmoLocke »

So far the "Yes" votes are more than the "No" votes when you add all the Yes options together.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

re: [Official] Binoculars Removal Feedback

Post by Rudd »

Today on Saareema, I saw a man in the trees...

I went to select binocs...but ofc I was the medic.

What do do?!! Panic ensued!

Perhaps I should unload with my AK? Perhaps bayonetting the nearest tree to vent my frustration?

Time seemed to be passing so fast!

So I took a big breath and put my big boy pants on.

"Oskar, possible contact bearing SW, need optics"

*Oskar comes over*

"Its friendly"

And all was well.
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StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

re: [Official] Binoculars Removal Feedback

Post by StandardSmurf »

Please bring the binos back . I don't know why some of you are so against it, this is PR it is a game and your monitor has limitations your actual eyesight does not. BTW if you add up the people who want more bino it is way higher than the no crowd.
saamohod
Posts: 300
Joined: 2011-01-12 16:15

re: [Official] Binoculars Removal Feedback

Post by saamohod »

StandardSmurf wrote:BTW if you add up the people who want more bino it is way higher than the no crowd.
Well, not WAY higher. Slightly higher.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

re: [Official] Binoculars Removal Feedback

Post by 007.SirBond »

Why are you guys all complaining about the removal of binoculars. Just spend 1000 US dollars on a GTX titan, and you can turn 32 x Anti-Aliasing on and you can recognize if its a bush or a enemy because you have such amazing rendering even at extremely far ranges. :mrgreen:
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

re: [Official] Binoculars Removal Feedback

Post by cyberzomby »

Hurricane wrote:Well there's also the HAT gunner who possibly needs to confirm he's about to engage the target his SL designated and not some wreck at long ranges, or maybe in (semi-)wooded areas on maps like Qinling, Silent Eagle, Shijia ... sometimes it's hard to make out a target if your SL has it marked for you with the relatively unzoomed HAT optics.
Why would you want to confirm something your SL designated? :P I know PR isnt a hardcore SIR YESSIR! game, but if the SL told you to shoot a rocket at something just shoot! :P

Removing binocs actually speeds up the chain of command in a lot of cases. And lets people act according to the roles.

Rud's post sums it up clearly! It adds another layer and game mechanic!
Today on Saareema, I saw a man in the trees...

I went to select binocs...but ofc I was the medic.

What do do?!! Panic ensued!

Perhaps I should unload with my AK? Perhaps bayonetting the nearest tree to vent my frustration?

Time seemed to be passing so fast!

So I took a big breath and put my big boy pants on.

"Oskar, possible contact bearing SW, need optics"

*Oskar comes over*

"Its friendly"

And all was well.
Last edited by cyberzomby on 2013-07-02 07:05, edited 2 times in total.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

re: [Official] Binoculars Removal Feedback

Post by ShockUnitBlack »

I like it without binos. People are saying they can't pick out stuff like they can in real life, but remember that at the same time camouflage is basically completely ineffective in PR thing as the player models contrast sharply with the terrain and grass and whatnot doesn't render past a few dozen meters.
"I Want To Spend The Rest Of My Life With You Tonight."
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

re: [Official] Binoculars Removal Feedback

Post by Heavy Death »

[R-DEV]Rudd wrote:Today on Saareema, I saw a man in the trees...

I went to select binocs...but ofc I was the medic.

What do do?!! Panic ensued!

Perhaps I should unload with my AK? Perhaps bayonetting the nearest tree to vent my frustration?

Time seemed to be passing so fast!

So I took a big breath and put my big boy pants on.

"Oskar, possible contact bearing SW, need optics"

*Oskar comes over*

"Its friendly"

And all was well.
NO RUDD, NOOO! Thats absolutely not how you do it man! You used comms?... you actually used comms to do that? No way.

Better whine more to get the binocs back.

/sarcasm
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

re: [Official] Binoculars Removal Feedback

Post by Unhealed »

a3dboy1 wrote:Did you notice that all of you "bino lovers" bring Medic kit as example to have binoculars back?

What if I tell that medic is not supposed to fight at the front line or distances over 300 m?
There are 7 other Squadmembers who can fulfill this role and Medic is supposed to:
  1. Stay alive.
  2. Make sure everyone else in his squad is alive.
Yep. Why a MEDIC needs a binos? I can understand a specialist, a LAT or a HAT or a grenadier but why people say a medic needs it? I played very intense round(they are all intense now with 100p, rallies and better deviation) on Black Gold(4km version) yesterday as a medic and I never ever needed a binocular, I was simply too busy since people are getting hurt very, very often, healing time is increased and there is just 7 patches so you can't really use them to speed up your revival process anymore.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

re: [Official] Binoculars Removal Feedback

Post by ShockUnitBlack »

I do get the feeling taking these things is going to create some tense scenarios (although you can always check for friendlies on your map) and force some players out of their comfort zones.

That's a good thing.
"I Want To Spend The Rest Of My Life With You Tonight."
=MeRk= Morbo5131
Posts: 87
Joined: 2012-11-04 23:55

re: [Official] Binoculars Removal Feedback

Post by =MeRk= Morbo5131 »

In a way I prefer the removal of Binocs. It forces people to use the map to ID a guy, and makes them use their gun more when it's not friendly.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: [Official] Binoculars Removal Feedback

Post by viirusiiseli »

007.SirBond wrote:Why are you guys all complaining about the removal of binoculars. Just spend 1000 US dollars on a GTX titan, and you can turn 32 x Anti-Aliasing on and you can recognize if its a bush or a enemy because you have such amazing rendering even at extremely far ranges. :mrgreen:
Because not nearly everyone who plays PR has the best possible graphics card and monitor available for them.
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