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re: [Official] Binoculars Removal Feedback
Posted: 2013-07-01 22:11
by a3dboy1
Did you notice that all of you "bino lovers" bring Medic kit as example to have binoculars back?
What if I tell that medic is not supposed to fight at the front line or distances over 300 m?
There are 7 other Squadmembers who can fulfill this role and Medic is supposed to:
- Stay alive.
- Make sure everyone else in his squad is alive.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-01 22:20
by Nugiman
Standard unscoped kits (medic/specialist) should get binoculars, so they can see something on 4km maps as well.
So when you have a long range battle they are able to spot for the scoped infantry and help the squadleader spotting.
The SL has often better things to do as scanning the horizon for enemies.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-01 22:32
by MADsqirrel
Nugiman wrote: The SL has often better things to do as scanning the horizon for enemies.
That is?
I am playing SL 90 % of the time and if possible i wont shoot at all. I direct fire, talk with other squads, give orders to my SM. Sometimes I do the Rambo SL, get lots of kills with my squad following me, but thats not how you should do it.
A leader is there to lead. He is the eyes and ears for his squad and the squadmembers are his tools to win (sounds wierd but its pretty much what I think)
And if you are a medic in my squad i will tell you to stay in cover and cover our rear. What point is there to get my medic shot because he wanted to see what the rest of us is shooting.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-01 22:39
by Hurricane
a3dboy1 wrote:Did you notice that all of you "bino lovers" bring Medic kit as example to have binoculars back?
What if I tell that medic is not supposed to fight at the front line or distances over 300 m?
Well there's also the HAT gunner who possibly needs to confirm he's about to engage the target his SL designated and not some wreck at long ranges, or maybe in (semi-)wooded areas on maps like Qinling, Silent Eagle, Shijia ... sometimes it's hard to make out a target if your SL has it marked for you with the relatively unzoomed HAT optics.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 00:39
by ghostfool84
I played Black Gold today and we set up a FoB on a Hill to suppress enemy position far away. So iam medic and what could i do: Man an asset is to risky, you can go dead-dead. Suppression fire is senseless cause its risky to get shot because you dont have an idea whats going on and not able to see shit. And while everybody is busy shooting the enemys you could do nothing instead of wait until somebody got hurt. So its enough to Tab in from time to time when someone calls for a medic. Squadleader instead has far more stress because he is the one who is needed everywhere now because of the binos. In earlier versions it was a nice defensive job where you could do something useful on longerange fights without getting in danger too much. The ones that die often are most the scoped kits, they dont need to care if they get hurt, medic can heal them hundred times, as medic you only got a few field dressings to fix yourself up if you are hurt. You have to be careful but binos dont make the difference in this case.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 01:12
by 007.SirBond
Conman51 wrote:How? Binos give you an advantage over a scope on a gun? You know you cant shoot while holding the binos right?
You mis-understand. It's unbalanced when one force has binoculars on all their kits and roles, while the other force only has limited use of binoculars on their kits and role.
Example: US vs ARF
US only have limited use of binoculars while ARF have binoculars on all their kits.
I don't feel this is balanced.
Unconventional Forces already have more tickets than Conventional Forces when they fight each other.
Plus, if civilians are still a factor in Insurgency gameplay, the Unconventional Forces will be OP, with their ability to see farther and more often than Conventional Forces, their massive advantage in building spawn points, Motars and SPGs without supplies. Their static spawnpoints that Bluefor cannot attack.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 02:25
by =MeRk= Morbo5131
I voted no, but I wouldn't mind if everyone got them again, you bring up good points in the OP.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 03:52
by Bonetopick
I constantly find myself wanting to look at something in the distance and I'm unable to cause the damn kit I have has no binocs. Practically everyone should have binocs.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 04:27
by DesmoLocke
So far the "Yes" votes are more than the "No" votes when you add all the Yes options together.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 04:31
by Rudd
Today on Saareema, I saw a man in the trees...
I went to select binocs...but ofc I was the medic.
What do do?!! Panic ensued!
Perhaps I should unload with my AK? Perhaps bayonetting the nearest tree to vent my frustration?
Time seemed to be passing so fast!
So I took a big breath and put my big boy pants on.
"Oskar, possible contact bearing SW, need optics"
*Oskar comes over*
"Its friendly"
And all was well.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 05:10
by StandardSmurf
Please bring the binos back . I don't know why some of you are so against it, this is PR it is a game and your monitor has limitations your actual eyesight does not. BTW if you add up the people who want more bino it is way higher than the no crowd.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 05:42
by saamohod
StandardSmurf wrote:BTW if you add up the people who want more bino it is way higher than the no crowd.
Well, not WAY higher. Slightly higher.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 06:34
by 007.SirBond
Why are you guys all complaining about the removal of binoculars. Just spend 1000 US dollars on a GTX titan, and you can turn 32 x Anti-Aliasing on and you can recognize if its a bush or a enemy because you have such amazing rendering even at extremely far ranges.

re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 07:00
by cyberzomby
Hurricane wrote:Well there's also the HAT gunner who possibly needs to confirm he's about to engage the target his SL designated and not some wreck at long ranges, or maybe in (semi-)wooded areas on maps like Qinling, Silent Eagle, Shijia ... sometimes it's hard to make out a target if your SL has it marked for you with the relatively unzoomed HAT optics.
Why would you want to confirm something your SL designated?

I know PR isnt a hardcore SIR YESSIR! game, but if the SL told you to shoot a rocket at something just shoot!
Removing binocs actually speeds up the chain of command in a lot of cases. And lets people act according to the roles.
Rud's post sums it up clearly! It adds another layer and game mechanic!
Today on Saareema, I saw a man in the trees...
I went to select binocs...but ofc I was the medic.
What do do?!! Panic ensued!
Perhaps I should unload with my AK? Perhaps bayonetting the nearest tree to vent my frustration?
Time seemed to be passing so fast!
So I took a big breath and put my big boy pants on.
"Oskar, possible contact bearing SW, need optics"
*Oskar comes over*
"Its friendly"
And all was well.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 07:40
by ShockUnitBlack
I like it without binos. People are saying they can't pick out stuff like they can in real life, but remember that at the same time camouflage is basically completely ineffective in PR thing as the player models contrast sharply with the terrain and grass and whatnot doesn't render past a few dozen meters.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 08:25
by Heavy Death
[R-DEV]Rudd wrote:Today on Saareema, I saw a man in the trees...
I went to select binocs...but ofc I was the medic.
What do do?!! Panic ensued!
Perhaps I should unload with my AK? Perhaps bayonetting the nearest tree to vent my frustration?
Time seemed to be passing so fast!
So I took a big breath and put my big boy pants on.
"Oskar, possible contact bearing SW, need optics"
*Oskar comes over*
"Its friendly"
And all was well.
NO RUDD, NOOO! Thats absolutely not how you do it man! You used comms?... you actually used comms to do that? No way.
Better whine more to get the binocs back.
/sarcasm
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 08:27
by Unhealed
a3dboy1 wrote:Did you notice that all of you "bino lovers" bring Medic kit as example to have binoculars back?
What if I tell that medic is not supposed to fight at the front line or distances over 300 m?
There are 7 other Squadmembers who can fulfill this role and Medic is supposed to:
- Stay alive.
- Make sure everyone else in his squad is alive.
Yep. Why a MEDIC needs a binos? I can understand a specialist, a LAT or a HAT or a grenadier but why people say a medic needs it? I played very intense round(they are all intense now with 100p, rallies and better deviation) on Black Gold(4km version) yesterday as a medic and I never ever needed a binocular, I was simply too busy since people are getting hurt very, very often, healing time is increased and there is just 7 patches so you can't really use them to speed up your revival process anymore.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 08:41
by ShockUnitBlack
I do get the feeling taking these things is going to create some tense scenarios (although you can always check for friendlies on your map) and force some players out of their comfort zones.
That's a good thing.
re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 09:10
by =MeRk= Morbo5131
In a way I prefer the removal of Binocs. It forces people to use the map to ID a guy, and makes them use their gun more when it's not friendly.
Re: [Official] Binoculars Removal Feedback
Posted: 2013-07-02 11:13
by viirusiiseli
007.SirBond wrote:Why are you guys all complaining about the removal of binoculars. Just spend 1000 US dollars on a GTX titan, and you can turn 32 x Anti-Aliasing on and you can recognize if its a bush or a enemy because you have such amazing rendering even at extremely far ranges.
Because not nearly everyone who plays PR has the best possible graphics card and monitor available for them.