Re: FPS Issues
Posted: 2013-07-06 03:47
Okay I'm definitely running the game EXE itself with the NVIDIA card and I'm still getting fps drops to below 20 with the same frequency.
Are you still having the previous problem you were talking about with it switching to the Intel HD graphics chipset? If you aren't what graphics settings are you trying to play at?Kothra wrote:Okay I'm definitely running the game EXE itself with the NVIDIA card and I'm still getting fps drops to below 20 with the same frequency.
It is most likely bogging down in certain areas and gets worse when there are more people. The GT 525m has really low pixel and texture fill rate as well as a low memory bandwidth so you will need to play with the graphics a bit to get it to run smooth. Just because it runs smooth in a big open desert doesn't mean it can in a city full of objects.Kothra wrote:I don't think I'm really having that problem with the switching anymore, but I'm still not sure. The NVIDIA monitor thing in the task tray says the game is running on the GT 525M.
I'm running it on all high but if that were really the problem then I think I'd be having FPS drops much more often. I think it's related more to nearby/concentration of players than the graphics power.
Though I don't recall having problems like this at all with the 100+ player tests before.
Well there is still going to be optimizations for the final release i would think so it will get better.Kothra wrote:What's a good program to use?
And I still had absolutely no problems in previous versions, but I guess stuff changed.
I am.....Spook wrote: I am wondering if anyone is actually able to play the game on high settings with constant >50 FPS CPU?
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EAX: TrueStop suggesting people to get better hardware. If they could/ would have interest in they would already. This is a thread about making 1.0 better optimized, not us upgrading our computers.Daniel wrote:PLODDITHANLEY, ur 4 MB RAM r impossible, u mean 4 GB, right? Btw, GeForce 9600 GT is quite outdated... Suggest u to get a new (gaming-) laptop... :/
There will obviously be optimizations to come for release but there is a limit to what they can do. Everyone always wants the game to look and feel better and it doesn't come without a price, the better they get it to look the more likely it is to require faster systems.Boris wrote:I wonder if the cons may outweigh the pros when forcing everyone onto higher settings. I can understand the low quality terrain issue where you can sometimes see people through the terrain at long distances, and that a low quality undergrowth layer could reveal some people on higher settings that think they should be hidden, but is it worth it if forcing people onto higher settings means some people (what percentage?) are then no longer able to play?
I'm not saying I know the answer to that, one way the other, but it should be considered properly I think.
Either way, I hope the devs don't go getting lazy and give up on optimising things just because it happens to run sweet on their 6-core, SLI systems. The best software is often that which is powerful, yet efficient at the same time, because at the end of the day it's the end user that judges it, and if it doesn't feel nice to use, it won't be so well liked, no matter what it does.
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