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Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 12:41
by carmikaze
Best shooter ever played - check
Most enthusiastic and motivated team I know - check
One of the best communities I know - check
PR til I die - check
Thank you Devs for your hard work!
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 13:05
by HunterMed
Thanks to all involved!
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 13:26
by corleone101
what about that bug that makes you lose your user interface after alt+tab-ing the game on windows 8?
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 18:37
by maogongzi
When I try to play Sbeneh Outskirts-INF on co-op, it would crash the game once I spawn, but I haven't tried online yet. Everything else seems fine though. Keep up the good work!
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 20:10
by doop-de-doo
Sbeneh is awesome. Loving it.
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 20:47
by Rabbit
doop-de-doo wrote:Sbeneh is awesome. Loving it.
Glad to hear that, lets how it stays popular for the long haul.

Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 22:59
by CR8Z
Looking forward to playing the update!
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 23:01
by rzeznik
'[R-DEV wrote:AncientMan;1990503']
VEHICLES:
So where could i found this ?
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-16 23:13
by Kalasznikow47
rzeznik wrote:So where could i found this ?
On Qwai River
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-17 00:01
by heldro
nice map, too bad its unplayable for lower end systems

Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-17 03:16
by risegold8929
Omg sandbag wall!
It's so small [the sand bag wall part], but an amazing update.
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-17 04:30
by Viral_Krieger
Looks like a great update.
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-17 05:15
by zloyrash
Fixed one-shot bug.
sweet, so now I can go back to play PR again!
thx
Sbeneh is outstanding!
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-17 08:27
by cribbaaa
I love the new map, great balance between urban and outdoor areas with lots of details.
I'm not feeling the new sound effects for the M4 and M16 though, the old ones felt ~beefier.
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-17 09:48
by Arotished
nice to see good updates like this!
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-18 03:26
by Bringerof_D
have the machinegun emplacements at the FOB in Fallujah been updated? people get stuck in those too.
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-18 14:28
by AFsoccer
Bringerof_D wrote:have the machinegun emplacements at the FOB in Fallujah been updated? people get stuck in those too.
No. We didn't know about them (i.e. no one made a bug report).
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-18 16:58
by Kovarro
Cool update.
I really like almost everything on this mod, weapons, gameplay and effects are top of the line, just the ability to spawn on fobs annoys me. In some rounds it just eliminates the gameplay of pr that I like so much.
When I was in a Squad for a round on Fallujah with a dev as Squadlead, even he seemed quite annoyed to me as we were spawning countless times near a cache and died almost everytime.
Is there a reason, why the german grunt sounds are not completly replaced?
Also the Bjar Canjons coop addition is awsome. Normally I dislike Coop, but this map is just great to play with 100+ bots. Was in a Merkava Tank the whole round and brought the fight between the IDF and MEC up to their fortress.
PS: Please realese PR:ARMA 3 soon, I want to have a reason to play ARMA ^^
Re: PR:BF2 v1.1.4.0 Changelog
Posted: 2014-03-20 13:47
by Squirrel[STF]
[R-DEV]AncientMan wrote:
Updated Fallujah West - Added more technicals to Iraqi Insurgents on multiple layers.
This made me cry happy tears.... no more having to walk!!!!!!!!!!! <3