No doubt both vehicles are capable of taking each other out. Considering modern AP munitions fired from 25-40mm autocannons can penetrate almost all armored vehicles short of MBTs (at least with side hits), it becomes a game of "who-spots-and-fires-first-wins".[R-DEV]Rudd wrote:what is your rationale for this statement?
But this isn't the case in PR currently. I think the game usually finds a very, very good compromise between realism and balancing which leads to some good and fluent gameplay. I mean you even gave all tanks pretty equal stats, despite the fact that an export T72M would be absolutely wrecked by an Abrams or Leopard 2 in the vast majority of scenarios. It is a balancing compromise most of us can live with despite knowing it isn't exactly realistic.
But now with the IFVs you created a situation where on the one hand you adjusted the rate of fire for all of them, which leads to two similar vehicles with vastly different chances when facing each other, but on the other hand don't intoduce a change to balance this out in the least. I don't want identical vehicles in every team, it would take the fun out of the game, no question. It's a fact that some designs have an edge over others. But it would be great if you for example buff the damage of the Warriors gun to the point it creates a damage output over time that is at least comparable to other IFVs.
The alternative way of somewhat balancing this issue in PR's current vehicle warfare would be to buff the Warriors armor, although I believe this would further damage the balancing as it would make the vehicle way too hard with light AT.













