PR:BF2 v1.1.6.0 Changelog

The changelogs for recently released Project Reality versions
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.1.6.0 Changelog

Post by WhiteRhino »

The only thing wich is really broken is Insurgency (only ramiel still good for me). Almost every things else are ok.
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: PR:BF2 v1.1.6.0 Changelog

Post by IWI-GALIL.556FA »

WhiteRhino wrote:The only thing wich is really broken is Insurgency (only ramiel still good for me). Almost every things else are ok.
How is INS mode broken?

And now, we wait.....
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.1.6.0 Changelog

Post by WhiteRhino »

IWI-GALIL.556FA wrote:How is INS mode broken?
There is a lot of things, already reported in feedback section, but for me the significative things is, since the 1.0, with the new deviation setting, the blufor team is really effective with there scoped weapon, and is better at close range too. That's really hard to win for INS on maps with a lot of open area. There is still not enough "special" kit for insurg faction. Yes there is the IED kit wich is ok, but, too bad they have removed the arti IED, it was much more effective, now it seems people don't wan't to choose infantry IED (mortars), or armor IED (mine). And the worth, every IED are way too "gaudy"(don't know if I can say that). And other things you can read in feedback section.
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.1.6.0 Changelog

Post by WhiteRhino »

Dr_Death wrote:its how it works on real life, insurgency on open spaces is hard, that's why if there is a firefight between an taliban patrol and an US army squad in afghan usually the army wins, on the other hand, in iraq with the USMC its a little different, as the closed spaces gives the advantage to the insurgents from there.

You forgot one thing, we are talking about a game... It mean gameplay>realism.
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.1.6.0 Changelog

Post by WhiteRhino »

Dr_Death wrote:but this is project reality
But this is not a simulation. If there is still a lot of arcadish gameplay mechanics, that's not for nothing, PR have to stay fun.
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: PR:BF2 v1.1.6.0 Changelog

Post by IWI-GALIL.556FA »

I see what you are saying Rhino. I wish the BLUFOR scoped weapons could have different deviation then all other iron sighted weapons to make things a bit more fair. Iron sight deviation should remain the same and scoped weapon deviation should revert to .98 style. Probably not possible and not gonna happen, but hey, one can dream. :)

And now, we wait.....
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Daniel
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Re: PR:BF2 v1.1.6.0 Changelog

Post by Daniel »

Just stay optimistic and soon all PR players will have sth. more close to the old deviation back. ;) 8)
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Mineral
Retired PR Developer
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Location: Belgium

Re: PR:BF2 v1.1.6.0 Changelog

Post by Mineral »

Daniel wrote:Just stay optimistic and soon all PR players will have sth. more close to the old deviation back. ;) 8)
Really? I didn't know that.
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WhiteRhino
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Joined: 2011-07-09 13:26

Re: PR:BF2 v1.1.6.0 Changelog

Post by WhiteRhino »

I don't think its a good idea to balance the gameplay with a deviation setting, since the deviation right now is really better. Other things on the gameplay side have to be changed.
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: PR:BF2 v1.1.6.0 Changelog

Post by Unarmed Civilian »

We don't need more deviation that there is already. Just increase the animation time that it takes to bring your weapon's scope into your eye(down sights). Like, extend the timer and add some sort of eye adjustment effect, like a bit of swing as the scope is properly "attached" to the eye(swing caused by head adjusting), and some mileseconds of bluring, as the eye adjusts itself. I don't know.. More deviation is bad.

On a side note, weapons that do not have backup sights should still have a secondary aim mode. Like, better adjusting the gun on your hand to have a better hint as to where you're aiming at, and more importantly, getting into WALK MODE. it's a true pain when you want to go slow and you happen to be with a scoped weapon and has to tunnel vision through rooms, if you really want to move slower and have a better feel of your aim.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR:BF2 v1.1.6.0 Changelog

Post by K4on »

Unarmed Civilian wrote: On a side note, weapons that do not have backup sights should still have a secondary aim mode. Like, better adjusting the gun on your hand to have a better hint as to where you're aiming at
we are planning to implement this in the future as well.
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.1.6.0 Changelog

Post by Roque_THE_GAMER »

guns already have recoil, deviation just make no sense "-oh, in real life you have to..." shut up, we don't need to simulate gun Seattle, aim shake, heavy breathing, focus, if that cant be done right. even in Arma if you are in the worst situation(blending, tired, in pain) your gun still precise your aim is actuality screwed but if you aim you hit, i agree if ad more ain time for scoped/deployable weapons is a good trade if i am sure i can hit the damn ting if the sight is on the enemy body, i hate have to wait 5 second to my gun Seattle after shoot and take a shoot in the face, also count to ATs to be sure if i can hit at a distance i have to wait 5 seconds or more and that's in 60% of the time is death or the apc move.
[align=center]Sorry i cant into English...
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Midnight_o9
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Joined: 2008-07-26 09:39

Re: PR:BF2 v1.1.6.0 Changelog

Post by Midnight_o9 »

I guess you're just in the wrong game if you want pew pew fast paced action... You can fix this problem by buying and playing BF4. Or you can learn to play PR the way it's intended to be played and enjoy it. Either way, remember that the guy killing you has the exact same amount of deviation you have. You complain you get killed, that's just that the guy on the other side was better than you,blame the deviation all you want, everyone has the same.
If your problem was about not being able to hit a target fast enough giving it the chance to get to cover, maybe okay, but if you're getting killed because you take too much time in the open trying to get a one shot kill... you're doing it wrong.

anyway, two words : Suppression Fire. period.
Or like the french call it, "fire ball" which is so much cooler! hehe. hashtagfrenchprideandstuff
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.1.6.0 Changelog

Post by Roque_THE_GAMER »

Midnight_o9 wrote:I guess you're just in the wrong game if you want pew pew fast paced action... You can fix this problem by buying and playing BF4. Or you can learn to play PR the way it's intended to be played and enjoy it. Either way, remember that the guy killing you has the exact same amount of deviation you have. You complain you get killed, that's just that the guy on the other side was better than you,blame the deviation all you want, everyone has the same.
If your problem was about not being able to hit a target fast enough giving it the chance to get to cover, maybe okay, but if you're getting killed because you take too much time in the open trying to get a one shot kill... you're doing it wrong.

anyway, two words : Suppression Fire. period.
Or like the french call it, "fire ball" which is so much cooler! hehe. hashtagfrenchprideandstuff
you describe Counter Strike, Battlefield 4 is a recoilless arcade shit, does not matter if you suppressed the enemy he can still get up and shoot in your head and you cant do noting if you fire like crazy because the deviation will reset all the time you fire, so still not a good trade, that's why i prefer a close combat, at least i have just stick my gun in the enemy body and that's a guaranteed kill, but not a good trade in open maps. now i just play pr for the assets lees for infantry combat.
[align=center]Sorry i cant into English...
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.1.6.0 Changelog

Post by Roque_THE_GAMER »

CS also have a good recoil balance, you have to control well your gun and most of the time aim to the head, fire like crazy is stupid and will get your self killed, and i saying CSS and CS 1.6, CS:GO was a disappointment especially because i see AK47s firing full alto all the time, and also CSS have the best hit detection i ever see.
[align=center]Sorry i cant into English...
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