Posted: 2005-07-10 22:28
oooh. gotcha
a. medics shouldn't heal at all, they should stop bleeding, thereby stopping loss of health. you should then go to the main base and go into a medical building/tent to be really healed, which should take longer than it does now.12) Medics should not be able to self heal
We've all debated the fuel problem for a vrey long time, and are still not decided. but its just, if we want to be realistic, something like an F-35 carrys at least 40 minutes of fuel, or about 12 minutes of afterburner fuel, implementing something that takes that long to run out is kinda pointless, barely anyone could keep afterburners on for 12 minutes, and not many people stay in the sky for 40 minutes, infact, most rounds dont last 40 minutesWolfmaster wrote:speaking of stamina, the afterburner bugs me. irl it's not a regenerating extra bit of power, it's just a thing that can be activated to go even faster but it takes more fuel. so that's why fuel should also be in pr.
SDK = Software Development Kitsolodude23 wrote:Ive always wondered, what are SDK's and MDK's?
yes, if you'd want to make it completely realistic fuel would last the entire round. but the round length isn't realistic either. ever seen a battle that was over in 15 min? i haven't. the point of having fuel in is to stop baseraping, which is even more unrealistic then having a very small fuel supply, for like 5 min.[R-DEV wrote:DrZero]We've all debated the fuel problem for a vrey long time, and are still not decided. but its just, if we want to be realistic, something like an F-35 carrys at least 40 minutes of fuel, or about 12 minutes of afterburner fuel, implementing something that takes that long to run out is kinda pointless, barely anyone could keep afterburners on for 12 minutes, and not many people stay in the sky for 40 minutes, infact, most rounds dont last 40 minutesWolfmaster wrote:speaking of stamina, the afterburner bugs me. irl it's not a regenerating extra bit of power, it's just a thing that can be activated to go even faster but it takes more fuel. so that's why fuel should also be in pr.
I can imagine with this mod, the gameplay will be (much) slower than stock, so it might work.Wolfmaster wrote:yes, if you'd want to make it completely realistic fuel would last the entire round. but the round length isn't realistic either. ever seen a battle that was over in 15 min? i haven't. the point of having fuel in is to stop baseraping, which is even more unrealistic then having a very small fuel supply, for like 5 min.[R-DEV wrote:DrZero]We've all debated the fuel problem for a vrey long time, and are still not decided. but its just, if we want to be realistic, something like an F-35 carrys at least 40 minutes of fuel, or about 12 minutes of afterburner fuel, implementing something that takes that long to run out is kinda pointless, barely anyone could keep afterburners on for 12 minutes, and not many people stay in the sky for 40 minutes, infact, most rounds dont last 40 minutesWolfmaster wrote:speaking of stamina, the afterburner bugs me. irl it's not a regenerating extra bit of power, it's just a thing that can be activated to go even faster but it takes more fuel. so that's why fuel should also be in pr.
Mod development kit, much more than just for maps tho... praise hail winrfaKozuka wrote:SDK = Software Development Kitsolodude23 wrote:Ive always wondered, what are SDK's and MDK's?
Contains the source code for modifying what ever software your using.
MDK = Map (or mission) Development Kit
Contains everything you need to make a map or level inside a game.
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Peace
Kozuka