, the VBIED model is good, but it is necessary to remove the flag, and what under metal sheets ? standart pr vbied or what ? do you have lods for that ?
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-17 17:34
by rusch182
sure man, i get it.. just was following those images
could i help in something?
doing it alone was taking to much time, was giving up
about the bomb truck i was trying to follow this
and yes, is the standart pr bomb truck behind the metal protection, this weekend will look about it
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-17 20:47
by CaptMiller
rusch182 wrote:sure man, i get it.. just was following those images
could i help in something?
doing it alone was taking to much time, was giving up
about the bomb truck i was trying to follow this
and yes, is the standart pr bomb truck behind the metal protection, this weekend will look about it
bombtruck looks really similar to the ones that they use , and we really could add it when you complete.
About soldiers:
black colors rare , mostly dominated desert camouflage. We already have 2 complete soldiers , and I will complete other later.
you could retexture t62 like on image ?
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-18 15:19
by Madar_al_Fakar
They don't wear those explosive wests in real combat (and it certainly wouldn't be so exposed ). Those are only used when a lone guy dresses up as a civilian and goes wayyyyyyyyyyyyy behind enemy lines and blows up at some checkpoint or in the street for whatever reason...
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-18 20:19
by CaptMiller
New toyota Hilux(WIP)
I have optimized to 4k from 5k, but did wheels more rounder, and it take 400tris, as result 4400 tris, rPoXO check model for any issues and help optimize and I began do UV and texture
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-18 20:37
by Mineral
I highly suggest baking a Ambient Occlusion onto your texture as well as focus more on material creation in texture. Not a texture guy myself so can't guide you on that but that really doesn't look like what cars are made off. From what I can see the Helix on the refs are originally white and just painted over with some shitty non-sticking paint? I suggest going for something different from other refs, or just stick with plain metal coloring as it's not coming out right.
here is a ambient occlusion tutorial that I used in the past:
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-18 23:06
by ALADE3N
Madar_al_Fakar wrote:They don't wear those explosive wests in real combat (and it certainly wouldn't be so exposed ). Those are only used when a lone guy dresses up as a civilian and goes wayyyyyyyyyyyyy behind enemy lines and blows up at some checkpoint or in the street for whatever reason...
because you've mentioned explosive vests , i remembered that i made a suicide bomber kit , perfect for this faction.. i will try to find it in my files because i stashed it somewhere.. by the way i used the insurgent phone as the detonator for the bomb, oooohhhh and it is fun
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-19 00:00
by Madar_al_Fakar
HeneraLuna wrote:because you've mentioned explosive vests , i remembered that i made a suicide bomber kit , perfect for this faction.. i will try to find it in my files because i stashed it somewhere.. by the way i used the insurgent phone as the detonator for the bomb, oooohhhh and it is fun
You not reading? This is PR, not an arcade game with silly suicide bombers just cuz u think it's fun (sorry I don't mean to be mean). Only suicide bombers here come in a VBED.
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-19 07:25
by B2P1
CaptMiller wrote:New toyota Hilux(WIP)
Why do you have a Jaish Al Islam decal on your hilux?
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-19 11:59
by CaptMiller
'[R-DEV wrote:Mineral;2141521']I highly suggest baking a Ambient Occlusion onto your texture as well as focus more on material creation in texture. Not a texture guy myself so can't guide you on that but that really doesn't look like what cars are made off. From what I can see the Helix on the refs are originally white and just painted over with some shitty non-sticking paint? I suggest going for something different from other refs, or just stick with plain metal coloring as it's not coming out right.
here is a ambient occlusion tutorial that I used in the past:
1. Is it really make such a ambient occlusion without changing the current model ?
2.Yes, the car is white, and plastered on top of shit , in my faction I see it only in such a guise , if someone wants to, can make a different texture .
3. I didnt understood with google translator, can you just tell what is bad and require changing
1. Ambient occlusion doesnt require changing the model, its basically a fake shadow that you put on the texture to give it depth.
2 and 3. He wasnt really saying there was anything wrong with the model, just this AO will really help it look more realistic.
Heres a quick texturing tutorial I made for my blog
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-19 17:09
by CaptMiller
'[R-DEV wrote:CTRifle;2141575']1. Ambient occlusion doesnt require changing the model, its basically a fake shadow that you put on the texture to give it depth.
2 and 3. He wasnt really saying there was anything wrong with the model, just this AO will really help it look more realistic.
Heres a quick texturing tutorial I made for my blog
When I did texture I follow all this steps, I have added noise scratches, mud etc what about texture ? it dont require changing ? I should make only AO ??
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-19 17:49
by CTRifle
The AO gets put on the texture... as per my pic there. The texture does need some work
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-19 17:58
by CaptMiller
[R-DEV]CTRifle wrote:The AO gets put on the texture... as per my pic there. The texture does need some work
ok I understand, I need AO, but what work require with texture
I dont understand what is requiring
cabin interior is not final verion, all the rest I can dont change ???
Re: [Faction Concept] IS force (daesh, TROSI etc)
Posted: 2016-08-20 04:58
by ALADE3N
Madar_al_Fakar wrote:You not reading? This is PR, not an arcade game with silly suicide bombers just cuz u think it's fun (sorry I don't mean to be mean). Only suicide bombers here come in a VBED.
yeah i know , if that thing will be possible.. why don't make it so limited like 1 user only to maintain the balance of the gameplay.. and i'm sure the user will be strategic enough on where and when to use that kit.. but i'm not dreaming of that thing to happen.. just a sudden realization that suicide kits may ruin the gameplay tho., i only said it was fun because i'm just using it for local purposes but when it comes to strategic fps gameplay like PR , hell.. gameplay is more essential no matter what.