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Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 19:32
by LordHenryWotton
Fantastic work!
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 19:38
by Rabbit
Oskar wrote:Does this mean I get to play PR with Mineral soon again, finally?
Devs dont play.
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 19:47
by X-Alt
Aleksa2000SM wrote:T-72B hase better armour and optic(not really imporetent for game) and ATGM i think
T-72S were basically the same save for the number of ERA blocks. The Russians use a lot of those, that were originally intended for service in Saddam's army.
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 20:19
by altfuture
Thank you devs, you guys are amazing!!
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 20:19
by Mineral
Oskar wrote:Does this mean I get to play PR with Mineral soon again, finally?
Until v1.5 starts development

Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 21:14
by Rhino
Rabbit wrote:

RIP in peace.
Frigate is a lie.
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 21:20
by przekolorowany
'[R-CON wrote:rPoXoTauJIo;2149800']

Pilots will need to re-attend flight school through
Finally, thank you

Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 21:20
by CG-Delta
Awesome. I'm happy that you stuck with the armour decisions you displayed from the previous highlight and didn't succumb to the negative feedback. I'm all for this. I don't like the idea that one can take any cheap **** vehicle and simply buy a modern ATGM weapon system to put on top, and suddenly will this vehicle and a main battle tank be equal opponents.
Will you please give a few words about angle of hit. Example: 'You are about to shoot an armoured vehicle facing front towards you. The side is ever so slightly visible and just possible to hit. Will you go for the side (weaker armour) or will you hit the front because the angle of hit (from side) will be shit for any HEAT system. Probably AP as well.'
I seems like angle of hit is already a factor in the game but I'm not sure.
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-24 23:56
by MisTyK
CAN'T WAIT !!!!
Great JOB
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 01:17
by obpmgmua
Thank god the falklands are back. L1A1 SLR + SUIT was my jam back in the day. Full Auto Fal = Waste of Bullets!
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 02:22
by NO FUN ALLOWED
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 02:27
by Darojax
This is good news.
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 04:03
by Murdoch89
Great work Devs, We've all missed the Falklands

Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 06:12
by Darthy
With the new coding does that mean fast ropes?
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 11:23
by Mouthpiece
Looks like this is gonna be one of the best updates ever. Gaza and Beirut looks awesome. And I love the more realistic dmg models on armor.
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 12:25
by Marcio
SANGUE-RUIM wrote:well, you know how we have a very specific definition of "soon"
lol....
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 13:32
by Dude_Nukem
PR is love, PR is life! <3
Donation inc!
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 13:45
by WentBerzerk
Excited, especially for the optimization and tweaking! Great job

Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 14:29
by Timmie
Thumbs up for the developers.
What an awesome job.
Still love this game, after I discovered it a year ago.
Re: Project Reality: BF2 v1.4 Announced!
Posted: 2016-11-25 16:39
by DarknessX
Beautiful.