Re: TOW damage to front armor
Posted: 2017-01-11 13:35
The argument is always "but if the tank crew is good then [...]".
Why can't the infantry get good?
Why can't the infantry get good?
because TOWs are stationaryWhy can't the infantry get good?
A 2 man LAT team can take a tank down now, shouldn't be too hard provided you have some actual tactical skills in gaming instead of the "must play like real life" way of thinking. It really isn't as hard to kill armor or cas as everyone makes it out to be, those people just lack the will to attempt the tactics that do work.sweedensniiperr wrote:because TOWs are stationary
dont build in obvious shit spots )sweedensniiperr wrote:What is this tactic of static TOWs that you speak of then?
I always use a stealth logi, to build a FOB with stealth shovels, nobody ever knows about it. And I love taking 2 LATs across the desert on Kashan or Khami to take out a tank. TOWs got nerfed so hard when fire delay was added, now a hit doesn't even mean a killviirusiiseli wrote:dont build in obvious shit spots )
Irrelevant stupid post from a prt admin...'[R-CON wrote:LiamBai;2155077']The argument is always "but if the tank crew is good then [...]".
Why can't the infantry get good?
This is exactly why it is good now.inb4banned wrote:I always use a stealth logi, to build a FOB with stealth shovels, nobody ever knows about it. And I love taking 2 LATs across the desert on Kashan or Khami to take out a tank. TOWs got nerfed so hard when fire delay was added, now a hit doesn't even mean a kill![]()
you would need 3-5 men / a vehicle to carry the parts, so I'd stick with crates+placement. In theory TOW could be mobile on inf soldier but in reality it's not.[R-CON]rPoXoTauJIo wrote:Could it be better if we would have TOW kit instead of emplacement?(drop like bag in place) Kinda like siryan videas, they setting them up to fire through some hole even while tank watching at them.
do you even read? seriously what the hell is wrong with you recently frontliner?Frontliner wrote:Just because you're not getting your way? How about no?
yeah sure i create a feedback thread just to get mad about opposing feedback. you totally got me frontliner!Frontliner wrote:Yes, I do read. That's why I noticed how you went from "Let's discuss this" to "I'm facing some people with opposing opinions, kill the discussion".
look at which people are driving the tanks in an average game nowadays?its not that hard to not face good tank crews.Frontliner wrote: As I said, I've only been forced to hit the frontal armour on a tank twice by now, one month and a half into 1.4's release. I must've not met these "good armour crews" then which you guys refer to all the time. I also said that both times my team was utterly braindead and refused to do anything against the tank that was going to show up.
None of you addressed this.
HOW has this anything to do with the topic????hey i offer you a solution thats like "lets talk about a different asset and fix it with that"Frontliner wrote: I offered, seeing the damage values, a return of the second HAT kit since it's apparently not possible to oneshot an enemy tank even in the rear.
None of you addressed this.
what do you want here from us?? thats basically what all concerned people here wrote. that the damage has to be increased again. what do you mean here by not addressed? i can give you a pad on the back if you want.Frontliner wrote: I said that I find the current values way too low and would like to see a damage buff in the about 40-45% range to discourage head-on attacks and make them riskier.
None of you addressed this.
Not my fault it sounds like you are. I'm fine either way, whether I get what I propose or not.gwa1hir wrote:yeah sure i create a feedback thread just to get mad about opposing feedback. you totally got me frontliner!
It takes one person to man a TOW and another one to pick up a LAT or HAT positioned in a smart way to either kill or seriously maim the tank. In what world is that considered outstanding teamplay?the kill the discussion part comes mainly from posts like dogactual makes, which are completely delusional, in other ways offensive and mainly just BS.
either that or some other delusional stuff about weird, extremely situational teamplay solutions which are never gonna work in an average game of PR on any server nowadays.
Look, nice you put words into my mouth but the fact remains that with just a little bit of teamplay you can crack an enemy Tank without one of your own. PR has always been trying to put an emphasis on teamplay, why it's such a shock to you that TOWs now need teamwork to make them work against Tanks is beyond me.look at which people are driving the tanks in an average game nowadays?its not that hard to not face good tank crews.
but is that an argument for balance in general?
"not many good players left, so it doesnt matter right?"
and almost all teams right now are utterly braindead which is another reason why all those delusional situational teamplay solutions make no sense. same goes for you "tow is a backup for your own teams tank" solution. there are so many factors why such a thing would not work most of the times and you know it yourself.
Because PR is a game with a rich arsenal of weapons and methods to choose from. I'm keeping an eye on the whole picture. If something doesn't work, you use something else, and if that doesn't work either, you combine them. Simple.HOW has this anything to do with the topic????hey i offer you a solution thats like "lets talk about a different asset and fix it with that"
why would anybody adress this ?
It would look a bit silly if I were to wear a pad on my backwhat do you want here from us?? thats basically what all concerned people here wrote. that the damage has to be increased again. what do you mean here by not addressed? i can give you a pad on the back if you want.
this tells all about you.making fun of a typo. you are not worth one more word here.Frontliner wrote:
It would look a bit silly if I were to wear a pad on my back
can u please lock my thread? yes? i ask for the 3rd time now[R-DEV]Mineral wrote:Can I for the last time ask not to make feedback on a videogame a personal fight? THX