Re: BF2 HD Remastered 3.0 Beta - 2017 - Official
Posted: 2017-07-10 02:55
You should look into Alpha projects loadout selection and optic shaders.B4rr3l wrote:wait till it get processed in 2160 60P
You should look into Alpha projects loadout selection and optic shaders.B4rr3l wrote:wait till it get processed in 2160 60P
sorry, let's say I'm don't know shit about 3dMax 9 only solid works, what's in there for me?Rabbit wrote:You should look into Alpha projects loadout selection and optic shaders.
Thank you Sir, I'm trying to improve in very aspect my knowledge as a naval engineer and 8 month modder permits. I'm pretty sure the ballistic is going to be a step forward in any of today's war game, cause I haven't seen anything like that in a video game before, but it's not ready in the video yet. BF2 has a real advanced physics for ballistics in general (better than in any frostbite one), but it was never truly explored.QuickLoad wrote:holy **** dude that gameplay looks amazing




















Thank you m8, means a lot from such a legend as you guys.[R-DEV]AfterDune wrote:Nice touch!![]()


Doesn't it? a bit less clumsy..Jabil_One wrote:Serious Feedback,
looks SEXY
Yes m8 that was all made on blender, but we still need to use max to export/import... I really hope rPoxo can nail that for us cause it will bring a huge improvement for the mod community, much faster and accessible for those who doesn't have super computer as my self... probably more intuitive for new adventurers.Jabil_One wrote:And you, Sir, seriously did that in Blender? You found a way to export it?
Off-Topic:
I'm aware about the Blender Thread and that rPoxo doing a !GREAT JOB! with making it compatible for BF2 Moddeling.
All the guys who complaining about Flight Physics doesn't know what he's doing for many Blender user. They don't know how much impact it can have for the future for the PR mod.
I really hope, rPoxo and you and whoever involved in this get it done.
AmazingYes m8 that was all made on blender, but we still need to use max to export/import...
There is a reason, why and it isn't so that they not cooperate. Best excample rPoxo. When this works ... mindblasting.Sometimes I feel sorry that the community try to keep everything exclusive and that's sad cause the game could be improved much more if people cooperate.
Not talking about PR, the whole community needs a bump map.Jabil_One wrote:Amazing
You have my respect. You have some other excamples selfmade models like buildings, objects whatever?
There is a reason, why and it isn't so that they not cooperate. Best excample rPoxo. When this works ... mindblasting.
I, personally, got help from Outlawz, Melon and Arab, permissions from Devs and community mappers like Rhino, Rabbit and more and they are willing to help community modders but you dont see it in threads.
They helping, for sure, but they also want something back like a trade before any relationships starts. They need also help but not with things that already or nearly done.
There a some open tasks for some projects, like PRWW2 / Vietnam / Falklands, where the support lacks.
Could you be the one who fill the gap. Making models and convert them first through MAX is better than leave the Devs with all the work alone.
I will not speak for them, that's my opinion/conclusion when i remember threads and posts from the last 6 years in this forum.
Keep up your work.
Salute
Well that's would be relatively easy.B4rr3l wrote:Not talking about PR, the whole community needs a bump map.
