It might've escaped you, but bottom line is that this was done for balance's sake, not realism's. Even though the Russians can rush the Dutch heavily and go for easy fullcaps, they added more tickets to the Russians, you know the ones who are already advantaged.DogACTUAL wrote:Giving a side more tickets is an example of asymmetrical balancing. So is the other team having better tanks/apcs in return or having more easily defendable flags in the beginning.
Dovre Standard; Russian tickets: 700. Dutch tickets: 600.
Dovre_Winter Standard; Russian tickets: 600. German tickets: 700.
I don't really think the option of increasing ticket values is the way to go. It's basically admitting that one faction is inferior to the other, which admittedly you will always have, yes, but here it's on an entirely different level as one side has noticeably less bodies to throw around while being under constant fullcap threat and it's still a rather even win percentage from what I can tell.
The weapons would still retain a lot of their quirks, scope functionality, damage, accuracy. IRL the ROF doesn't matter that much because people are firing semi anyways - full-auto spraying isn't really how most are being taught to use their weapon. And even if they were - most rifles all fire in roughly the same ballpark anyway. It would be totally fine to have their true values if that was actually possible and wouldn't break other mechanics somewhere else. But 900 RPM does just that(according to Max even 600 RPM has a slight recoil cut-off compared to 450 RPM guns).You can do a lot of things to balance out disadvantages and in turn the game gets more exciting because there are actually big differences in how factions play unlike other shooters.
*points to the Dovre tickets*About the differences between ROF i have the same outlook as chris, of course some blufor weapons have an edge but i never really found myself thinking that they are the overall reason for how a round or your individual performance plays out.
Sure, but we're talking about a select group of weapon that outperforms others for no reason other than the game engine making it so.Of course they affect those things, but so does difference between vehicles, AT weapons and grenades(impact vs timed).
@gwaihir





