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Re: 5.45x39 RPM

Posted: 2017-03-31 17:07
by Frontliner
DogACTUAL wrote:Giving a side more tickets is an example of asymmetrical balancing. So is the other team having better tanks/apcs in return or having more easily defendable flags in the beginning.
It might've escaped you, but bottom line is that this was done for balance's sake, not realism's. Even though the Russians can rush the Dutch heavily and go for easy fullcaps, they added more tickets to the Russians, you know the ones who are already advantaged.
Dovre Standard; Russian tickets: 700. Dutch tickets: 600.
Dovre_Winter Standard; Russian tickets: 600. German tickets: 700.

I don't really think the option of increasing ticket values is the way to go. It's basically admitting that one faction is inferior to the other, which admittedly you will always have, yes, but here it's on an entirely different level as one side has noticeably less bodies to throw around while being under constant fullcap threat and it's still a rather even win percentage from what I can tell.
You can do a lot of things to balance out disadvantages and in turn the game gets more exciting because there are actually big differences in how factions play unlike other shooters.
The weapons would still retain a lot of their quirks, scope functionality, damage, accuracy. IRL the ROF doesn't matter that much because people are firing semi anyways - full-auto spraying isn't really how most are being taught to use their weapon. And even if they were - most rifles all fire in roughly the same ballpark anyway. It would be totally fine to have their true values if that was actually possible and wouldn't break other mechanics somewhere else. But 900 RPM does just that(according to Max even 600 RPM has a slight recoil cut-off compared to 450 RPM guns).
About the differences between ROF i have the same outlook as chris, of course some blufor weapons have an edge but i never really found myself thinking that they are the overall reason for how a round or your individual performance plays out.
*points to the Dovre tickets*
Of course they affect those things, but so does difference between vehicles, AT weapons and grenades(impact vs timed).
Sure, but we're talking about a select group of weapon that outperforms others for no reason other than the game engine making it so.

@gwaihir
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Re: 5.45x39 RPM

Posted: 2017-03-31 17:24
by gwa1hir
OMFG frontliner why would you reveal that?? NOW HE KNOWS YOU ARE JUST MY STRAWMAN IN THIS THREAD :D
and why the fuck am I still in KSK on your friendslist....god dammit, now Niko knows that im only a spy ....

Re: 5.45x39 RPM

Posted: 2017-03-31 18:25
by Vista
Gwaihir with the professional feedback as always

Re: 5.45x39 RPM

Posted: 2017-03-31 21:33
by DogACTUAL
I didn't know that the DEVs couldn't set the exact ROF until one of them actually pointed it out in this thread, but still imo the ROF are close enough to the real ones.

Having the american rifles and their derivatives, with one of their defining characteristics being their high ROF shoot that much slower, would be like making a 50.cal bullet a 2 or 3 hit kill.

There are a lot of other games out there that balance a lot and don't care about the real values that much, so i don't understand why someone would start playing PR if their priority is to have perfect symmetrical game balance.

You guys might say that is a strawman from my side, because you never outright said that you want everything to be symmetrical, but many of your posts seem to have that exact agenda (i don't mean you front).

Re: 5.45x39 RPM

Posted: 2017-04-01 09:10
by fecht_niko
gwa1hir wrote:god dammit, now Niko knows that im only a spy ....

No worries, Buschpilot and I decided today that KSK will join POV as our new milsim unit!
Lagi will lead the logistics unit.
We are also looking for a recon group: Wanna join us Murkey?

Re: 5.45x39 RPM

Posted: 2017-04-01 14:19
by tankninja1
Surprised so many people think the C7 is a good CQB weapon. On Saaremaa, Nuijamaa, and Dovre+Taliban Maps, I find the AK-74 to be wildly OP and I can pretty easily kill people using full auto from 20-75m, it doesn't even take a full clip maybe 10 rounds or so, and that is with unsettled deviation. Just don't use the scoped AK and you are good to go full Rambo on people.

Meanwhile when I use the C7 all the bullets have left the gun in half a second, though this could just be psychological since someone said the sound in not synced to the rate of fire.

Re: 5.45x39 RPM

Posted: 2017-04-01 16:33
by Outlawz7
tankninja1 wrote: Meanwhile when I use the C7 all the bullets have left the gun in half a second, though this could just be psychological since someone said the sound in not synced to the rate of fire.
Thats the HK416.

Re: 5.45x39 RPM

Posted: 2017-04-16 00:24
by Murphy
Slightly off topic but the BUIS on the Elcan offers amazing peripheral vision while the ROF mostly negates deviation. It is a really strong weapon and outclasses the AK in every sense except power, which is a null point when you have the ability to send more rounds downrange with more accuracy.

Re: 5.45x39 RPM

Posted: 2017-05-08 08:46
by Allahu Akbar
With the new damage values it's literally unplayable(unless you're on BluFor).

Not only do M16...etc. have negligible recoil from 900rpm, they also 2-shot you in close range even when hitting the torso.

(also does more damage than any AK, including 7.62 ones, starting around 200m because magical physics-defying freedom-powered "ballistic coefficients")
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It's more effective to just spam RPGs against infantry now.

Re: 5.45x39 RPM

Posted: 2017-05-11 09:05
by Fracsid

Re: 5.45x39 RPM

Posted: 2017-05-13 07:31
by Allahu Akbar
Fracsid wrote:You're saying that actual real ballistics based on well understood hard data are "magic" just because you don't understand them?

Try reading this article, or if it's too long for you, skip down to about halfway where you can see a table that depicts both 5.56x45mm and 7.62x39mm energy at different ranges after explaining some of the math.
I've already posted actual data and it still doesn't make sense that 5.56 does more damage than 7.62 based on kinetic energy alone(because neither penetrates hard bodyarmor).

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