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Re: Deir Ez Zor [4km]

Posted: 2017-06-30 03:29
by Rhino
Rabbit wrote:Rhino is a grump old man.
:P

Just kinda frustrating that all this info is out there but people don't look for it or read it :p

Re: Deir Ez Zor [4km]

Posted: 2017-06-30 22:07
by CaptMiller
Image
in client.zip
Image
in map's folder
Image

how to fix ?

Re: Deir Ez Zor [4km]

Posted: 2017-06-30 22:45
by CaptMiller
I fixed it, loading have been completed, I clicked on join and PR just closed without Error message

Re: Deir Ez Zor [4km]

Posted: 2017-06-30 22:49
by Rabbit
Post your init and info

Re: Deir Ez Zor [4km]

Posted: 2017-06-30 23:19
by CaptMiller

Code: Select all

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Panorama\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Panorama\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "mec"
run ../../Factions/faction_init.con 2 "fr"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 8000

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

Re: Deir Ez Zor [4km]

Posted: 2017-06-30 23:27
by Rabbit
CaptMiller wrote:

Code: Select all

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Panorama\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Panorama\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "mec"
run ../../Factions/faction_init.con 2 "fr"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 8000

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
Have you generated lowdetailmaps?

Re: Deir Ez Zor [4km]

Posted: 2017-07-01 00:17
by X1 Spriggan
A crash after 100% loading could be an invalid object such as ingame player models or weapons that were spawned in the editor.

Re: Deir Ez Zor [4km]

Posted: 2017-07-01 00:20
by Rhino

Re: Deir Ez Zor [4km]

Posted: 2017-07-02 22:49
by CaptMiller
Map has started work, but only in debugger.

On 66% appears error message, but I just skip it and loading complete fine and all works.
Image

But now I have new problem, map completes in 3 second after spawn and I dont know why. I tried to change Sid and names of flags Appropriatly to tutorial, but this doesnot help
https://www.realitymod.com/forum/f189-m ... -mode.html

Re: Deir Ez Zor [4km]

Posted: 2017-07-02 23:23
by Outlawz7
Are SGIDs correct, is there one flag for each team, do you have any tickets when you load in.

Re: Deir Ez Zor [4km]

Posted: 2017-07-03 15:29
by CaptMiller
1.SGIDs:

Total 6 flags

team2's mainbase SGID -1 team2's flag SGID 40

team1's mainbase SGID 1 team1's flag SGID 20

team0's flag1 SGID 32 team0's flag2 SGID 32

Yes, I have 500 tickets for each team

Re: Deir Ez Zor [4km]

Posted: 2017-07-04 05:36
by Ason
Only thing I can think of is either your init.con is not set up in PR way or you don't have a combat area.

Re: Deir Ez Zor [4km]

Posted: 2017-07-04 10:29
by CaptMiller
1.How to switch off fog on the map ?

2.How to highlight all the static that was rejected in Debugger Log ??

Re: Deir Ez Zor [4km]

Posted: 2017-07-06 13:02
by CaptMiller
How to switch on brush display in Editor ? (to see it on the ground)

First walk in game Engine

Re: Deir Ez Zor [4km]

Posted: 2017-08-31 18:30
by CaptMiller
Hi, everyone. I have not forgot about PR. At this moment I have not a computer, but I will continue my project as soon as possible. I believe PR community will get Syrian mod.

Re: Deir Ez Zor [4km]

Posted: 2017-09-09 21:38
by CaptMiller
All assets which I have planned to make at this moment:

1. New civilian car which would looks more pretty. Also may be is it possible to use some free model? I am pretty sure that current civilian car is the worst ever.
2. New pickup (Hilux) shown screens earlier.
3. New small truck(hyundai) shown screens earlier.
4. VBIED based on civilian car and protected by steel sheets.
5. VBIED based on current vbied truck and protected by steel sheets as well.
6. VBIED based on M113 apc or may be bmp 1.
7. ATGM 9K111 Konkurs.(including new 3p animations for this)
8. New kit's meshes.
9. 4km Map.
10.Probably t-55 tank.
11.Retexture of soldier mesh.

Some of this almost finished.

Re: Deir Ez Zor [4km]

Posted: 2017-09-29 15:26
by YousefAlrajab
CaptMiller wrote:Started creation of new map for Syrian conflict. Some progress for 2 weeks.

If you have any ideas, give me your suggestions.

Artellery batalion(Sink tube - new static object)
Image
Image
Image
Image
Image
Image
Image
Part of village
Image
Image
Image
Image

Airbase
+ new static obj airfield (1.17 km) with default texture
Image

Syrian jet bunker
Image
Hi i'm Yousef from Syria Deir Ez Zor City how i can help you to make map for Deir Ez Zor ? :-o

Re: Deir Ez Zor [4km]

Posted: 2017-09-29 15:32
by YousefAlrajab
I was a media person with free army i'm now in turkey if you want i send you some pic for deir ez zor

Re: Deir Ez Zor [4km]

Posted: 2017-09-29 15:57
by YousefAlrajab
Image
its me in deir ez zor :D

Re: Deir Ez Zor [4km]

Posted: 2018-01-07 19:44
by Rabbit
Did you ever finish those houses? If so could I get them from you?