Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.
Posted: 2017-09-27 19:52
yes, it isCaptMiller wrote:Have no time to read it all, so is it possible to use 3dsmax 2017 for PR modelling??
yes, it isCaptMiller wrote:Have no time to read it all, so is it possible to use 3dsmax 2017 for PR modelling??
Not totally sure if the scripts are ready for that, seems they are, but probably the biggest problem with moving to a later version of max right now is that you will not be able to work with anyone using older versions of max to help with exporting etc as most of us are still using Max9, mainly since we don't want to start working with it then find out there is something we can't do or overcome with it[R-CON]Hokunin wrote:So... Is it still too early to update Modelling Guidelines sticky thread with addendum that you can actually now start modelling in modern versions of 3ds max?
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...
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/middle-east/tropicalplants/me_tropicalplant02.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\middle-east\tropicalplants\me_tropicalplant02.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/middle-east/tropicalplants/me_tropicalplant02_lod.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\middle-east\tropicalplants\me_tropicalplant02_lod.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/drybush/nc_drybush01.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\drybush\nc_drybush01.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/drybush/nc_drybush01_lod.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\drybush\nc_drybush01_lod.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/fern/nc_fern01.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\fern\nc_fern01.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/fern/nc_fern01_lod.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\fern\nc_fern01_lod.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/leafybush/nc_leafybush01.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\leafybush\nc_leafybush01.con
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/leafybush/nc_leafybush01_lod.con
ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\leafybush\nc_leafybush01_lod.con
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Note: PhysX SDK initialized
Note: PhysX Plugin initialized
Max to Physcs Geometry Scale = 1.0
Max to Physcs Geometry Scale = 1.0
setupLightmapSettings() 5188
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [-3527.049805,4220.370117,18.480000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [-3481.449951,5535.659668,3.620000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [6546.179688,-134.080002,9.900000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [2643.669922,467.039978,1.870000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [5822.509766,-1189.869995,9.900000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [-4090.199951,2940.469971,18.480000] -- Object has lightmap set to "None"
objName cement_factory
geomNode $Dummy:geom0 @ [-7289.379883,1384.579956,231.480011]
cement_factory=00=-728=23=138 (512X512)
cement_factory=01=-728=23=138 (256X256)
cement_factory=02=-728=23=138 (128X12 8)
cement_factory=03=-728=23=138 (64X64)
objName xp1_airtower
geomNode $Dummy:geom0 @ [4604.459961,-5590.170410,15.200000]
xp1_airtower=00=460=1=-559 (512X512)
xp1_airtower=01=460=1=-559 (256X256)
xp1_airtower=02=460=1=-559 (128X12 8)
xp1_airtower=03=460=1=-559 (64X64)
objName xp2_train_rail_crossing
geomNode $Dummy:geom0 @ [-2428.699951,8966.500000,30.459999]
xp2_train_rail_crossing=00=-242=3=896 (128X12 8)
xp2_train_rail_crossing=01=-242=3=896 (64X64)
xp2_train_rail_crossing=02=-242=3=896 (32X32)
objName train_rail_96
geomNode $Dummy:geom0 @ [-1853.969971,9138.759766,30.459999]
train_rail_96=00=-185=3=913 (256X256)
train_rail_96=01=-185=3=913 (128X12 8)
train_rail_96=02=-185=3=913 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [3482.510010,12841.140625,30.459999]
train_rail_96=00=348=3=1284 (256X256)
train_rail_96=01=348=3=1284 (128X12 8)
train_rail_96=02=348=3=1284 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-3003.420166,8794.229492,30.459999]
train_rail_96=00=-300=3=879 (256X256)
train_rail_96=01=-300=3=879 (128X12 8)
train_rail_96=02=-300=3=879 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-3922.969971,8518.599609,30.459999]
train_rail_96=00=-392=3=851 (256X256)
train_rail_96=01=-392=3=851 (128X12 8)
train_rail_96=02=-392=3=851 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6107.559570,2990.190186,30.459999]
train_rail_96=00=-610=3=299 (256X256)
train_rail_96=01=-610=3=299 (128X12 8)
train_rail_96=02=-610=3=299 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [904.680054,9965.640625,30.459999]
train_rail_96=00=90=3=996 (256X256)
train_rail_96=01=90=3=996 (128X12 8)
train_rail_96=02=90=3=996 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-14.870000,9690.020508,30.459999]
train_rail_96=00=-1=3=969 (256X256)
train_rail_96=01=-1=3=969 (128X12 8)
train_rail_96=02=-1=3=969 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-934.410034,9414.390625,30.459999]
train_rail_96=00=-93=3=941 (256X256)
train_rail_96=01=-93=3=941 (128X12 8)
train_rail_96=02=-93=3=941 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6581.580078,629.859985,30.459999]
train_rail_96=00=-658=3=62 (256X256)
train_rail_96=01=-658=3=62 (128X12 8)
train_rail_96=02=-658=3=62 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6360.520020,1564.050049,30.459999]
train_rail_96=00=-636=3=156 (256X256)
train_rail_96=01=-636=3=156 (128X12 8)
train_rail_96=02=-636=3=156 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-4978.599609,7408.490234,32.389999]
train_rail_96=00=-497=3=740 (256X256)
train_rail_96=01=-497=3=740 (128X12 8)
train_rail_96=02=-497=3=740 (64X64)
objName trail_rail_shift
geomNode $Dummy:geom0 @ [-6245.590332,2406.310059,30.459999]
trail_rail_shift=00=-624=3=240 (128X12 8)
trail_rail_shift=01=-624=3=240 (64X64)
trail_rail_shift=02=-624=3=240 (32X32)
objName xp2_train_rail_crossing
geomNode $Dummy:geom0 @ [-5779.860352,4022.030029,30.459999]
xp2_train_rail_crossing=00=-577=3=402 (128X12 8)
xp2_train_rail_crossing=01=-577=3=402 (64X64)
xp2_train_rail_crossing=02=-577=3=402 (32X32)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-5952.260254,3565.949951,30.459999]
train_rail_bend=00=-595=3=356 (64X64)
train_rail_bend=01=-595=3=356 (32X32)
train_rail_bend=02=-595=3=356 (16X16)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6802.660156,-304.320007,30.459999]
train_rail_96=00=-680=3=-30 (256X256)
train_rail_96=01=-680=3=-30 (128X12 8)
train_rail_96=02=-680=3=-30 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-7105.969727,1090.699951,30.459999]
train_rail_96=00=-710=3=109 (256X256)
train_rail_96=01=-710=3=109 (128X12 8)
train_rail_96=02=-710=3=109 (64X64)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-6079.459961,2095.080078,30.459999]
train_rail_bend=00=-607=3=209 (64X64)
train_rail_bend=01=-607=3=209 (32X32)
train_rail_bend=02=-607=3=209 (16X16)
objName trail_rail_shift
geomNode $Dummy:geom0 @ [-6222.379883,2147.920166,30.459999]
trail_rail_shift=00=-622=3=214 (128X12 8)
trail_rail_shift=01=-622=3=214 (64X64)
trail_rail_shift=02=-622=3=214 (32X32)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-5829.390137,3545.109863,30.459999]
train_rail_bend=00=-582=3=354 (64X64)
train_rail_bend=01=-582=3=354 (32X32)
train_rail_bend=02=-582=3=354 (16X16)
objName train_rail_96
geomNode $Dummy:geom0 @ [-5948.759766,2952.659912,30.459999]
train_rail_96=00=-594=3=295 (256X256)
train_rail_96=01=-594=3=295 (128X12 8)
train_rail_96=02=-594=3=295 (64X64)
objName trail_rail_shift
geomNode $Dummy:geom0 @ [-6086.799805,2368.760010,30.459999]
trail_rail_shift=00=-608=3=236 (128X12 8)
trail_rail_shift=01=-608=3=236 (64X64)
trail_rail_shift=02=-608=3=236 (32X32)
objName trail_rail_shift
geomNode $Dummy:geom0 @ [-5835.070313,3788.489990,30.459999]
trail_rail_shift=00=-583=3=378 (128X12 8)
trail_rail_shift=01=-583=3=378 (64X64)
trail_rail_shift=02=-583=3=378 (32X32)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6198.830078,1502.619873,30.459999]
train_rail_96=00=-619=3=150 (256X256)
train_rail_96=01=-619=3=150 (128X12 8)
train_rail_96=02=-619=3=150 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-5641.810547,4605.899902,32.449997]
train_rail_96=00=-564=3=460 (256X256)
train_rail_96=01=-564=3=460 (128X12 8)
train_rail_96=02=-564=3=460 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-5420.750000,5540.109863,34.439999]
train_rail_96=00=-542=3=554 (256X256)
train_rail_96=01=-542=3=554 (128X12 8)
train_rail_96=02=-542=3=554 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-5199.680176,6474.290039,34.439999]
train_rail_96=00=-519=3=647 (256X256)
train_rail_96=01=-519=3=647 (128X12 8)
train_rail_96=02=-519=3=647 (64X64)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-7021.929688,-1112.160034,30.000000]
train_rail_bend=00=-702=3=-111 (64X64)
train_rail_bend=01=-702=3=-111 (32X32)
train_rail_bend=02=-702=3=-111 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-7341.500000,-1460.729980,30.000000]
train_rail_bend=00=-734=3=-146 (64X64)
train_rail_bend=01=-734=3=-146 (32X32)
train_rail_bend=02=-734=3=-146 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-7150.980469,-1314.620117,30.000000]
train_rail_bend=00=-715=3=-131 (64X64)
train_rail_bend=01=-715=3=-131 (32X32)
train_rail_bend=02=-715=3=-131 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-4821.830078,7983.690430,30.459999]
train_rail_bend=00=-482=3=798 (64X64)
train_rail_bend=01=-482=3=798 (32X32)
train_rail_bend=02=-482=3=798 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-4496.229980,8326.649414,30.459999]
train_rail_bend=00=-449=3=832 (64X64)
train_rail_bend=01=-449=3=832 (32X32)
train_rail_bend=02=-449=3=832 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-4689.270020,8183.879883,30.459999]
train_rail_bend=00=-468=3=818 (64X64)
train_rail_bend=01=-468=3=818 (32X32)
train_rail_bend=02=-468=3=818 (16X16)
objName train_rail_96
geomNode $Dummy:geom0 @ [-11569.399414,-2830.239746,30.000000]
train_rail_96=00=-1156=3=-283 (256X256)
train_rail_96=01=-1156=3=-283 (128X12 8)
train_rail_96=02=-1156=3=-283 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-8825.830078,-1954.660034,30.000000]
train_rail_96=00=-882=3=-195 (256X256)
train_rail_96=01=-882=3=-195 (128X12 8)
train_rail_96=02=-882=3=-195 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-7911.279785,-1662.790039,30.000000]
train_rail_96=00=-791=3=-166 (256X256)
train_rail_96=01=-791=3=-166 (128X12 8)
train_rail_96=02=-791=3=-166 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-10654.890625,-2538.390137,30.000000]
train_rail_96=00=-1065=3=-253 (256X256)
train_rail_96=01=-1065=3=-253 (128X12 8)
train_rail_96=02=-1065=3=-253 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-9740.339844,-2246.520020,30.000000]
train_rail_96=00=-974=3=-224 (256X256)
train_rail_96=01=-974=3=-224 (128X12 8)
train_rail_96=02=-974=3=-224 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6578.920410,1893.060059,30.459999]
train_rail_96=00=-657=3=189 (256X256)
train_rail_96=01=-657=3=189 (128X12 8)
train_rail_96=02=-657=3=189 (64X64)
objName storage_shed
geomNode $Dummy:geom0 @ [3820.029785,6918.239746,64.779999]
storage_shed=00=382=6=691 (256X256)
storage_shed=01=382=6=691 (128X12 8)
storage_shed=02=382=6=691 (64X64)
objName office_building
geomNode $Dummy:geom0 @ [3880.339844,-884.119995,37.750000]
office_building=00=388=3=-88 (256X256)
office_building=01=388=3=-88 (128X12 8)
office_building=02=388=3=-88 (64X64)
office_building=03=388=3=-88 (32X32)
objName mine_entrance
geomNode $Dummy:geom0 @ [-7990.330078,2134.760010,73.529999]
mine_entrance=00=-799=7=213 (256X256)
mine_entrance=01=-799=7=213 (128X12 8)
mine_entrance=02=-799=7=213 (64X64)
mine_entrance=03=-799=7=213 (32X32)
objName lrgstrgopen02
geomNode $Dummy:geom0 @ [3398.000000,-1353.500000,151.400009]
lrgstrgopen02=00=339=15=-135 (512X512)
lrgstrgopen02=01=339=15=-135 (256X256)
lrgstrgopen02=02=339=15=-135 (128X12 8)
lrgstrgopen02=03=339=15=-135 (64X64)
objName constructhouse_01
geomNode $Dummy:geom0 @ [2317.660156,-340.670013,77.090004]
constructhouse_01=00=231=7=-34 (512X512)
constructhouse_01=01=231=7=-34 (256X256)
constructhouse_01=02=231=7=-34 (128X12 8)
constructhouse_01=03=231=7=-34 (64X64)
objName constructhouse_01_v2
geomNode $Dummy:geom0 @ [2423.429932,-181.470001,12.240000]
constructhouse_01_v2=00=242=1=-18 (512X512)
constructhouse_01_v2=01=242=1=-18 (256X256)
constructhouse_01_v2=02=242=1=-18 (128X12 8)
constructhouse_01_v2=03=242=1=-18 (64X64)
objName gatehouse
geomNode $Dummy:geom0 @ [3624.150146,-703.150024,32.099998]
gatehouse=00=362=3=-70 (128X12 8)
gatehouse=01=362=3=-70 (64X64)
gatehouse=02=362=3=-70 (32X32)
objName gas_station
geomNode $Dummy:geom0 @ [-2335.330078,3467.300049,135.000000]
gas_station=00=-233=13=346 (256X256)
gas_station=01=-233=13=346 (128X12 8)
gas_station=02=-233=13=346 (64X64)
gas_station=03=-233=13=346 (32X32)
objName house_detached_01
geomNode $Dummy:geom0 @ [-3652.149902,3329.089844,112.510002]
house_detached_01=00=-365=11=332 (256X256)
house_detached_01=01=-365=11=332 (128X12 8)
house_detached_01=02=-365=11=332 (64X64)
objName house_detached_02
geomNode $Dummy:geom0 @ [-1440.959961,3758.680176,118.860001]
house_detached_02=00=-144=11=375 (256X256)
house_detached_02=01=-144=11=375 (128X12 8)
house_detached_02=02=-144=11=375 (64X64)
house_detached_02=03=-144=11=375 (32X32)
objName house_detached_03
geomNode $Dummy:geom0 @ [-1650.280029,3590.350098,140.819992]
house_detached_03=00=-165=14=359 (256X256)
house_detached_03=01=-165=14=359 (128X12 8)
house_detached_03=02=-165=14=359 (64X64)
house_detached_03=03=-165=14=359 (32X32)
objName house_medium_02
geomNode $Dummy:geom0 @ [-2003.719971,3983.930176,126.370003]
house_medium_02=00=-200=12=398 (512X512)
house_medium_02=01=-200=12=398 (256X256)
house_medium_02=02=-200=12=398 (128X12 8)
house_medium_02=03=-200=12=398 (64X64)
objName office_02
geomNode $Dummy:geom0 @ [-3202.510010,4158.680176,138.229996]
office_02=00=-320=13=415 (256X256)
office_02=01=-320=13=415 (128X12 8)
office_02=02=-320=13=415 (64X64)
office_02=03=-320=13=415 (32X32)
objName office_03
geomNode $Dummy:geom0 @ [-5865.659668,2489.450195,124.919998]
office_03=00=-586=12=248 (256X256)
office_03=01=-586=12=248 (128X12 8)
office_03=02=-586=12=248 (64X64)
office_03=03=-586=12=248 (32X32)
objName road_construct
geomNode $Dummy:geom0 @ [-3808.259766,3524.599854,50.419998]
road_construct=00=-380=5=352 (512X512)
road_construct=01=-380=5=352 (256X256)
road_construct=02=-380=5=352 (128X12 8)
objName roundabout
geomNode $Dummy:geom0 @ [4062.729980,-509.690002,31.129999]
roundabout=00=406=3=-50 (128X12 8)
roundabout=01=406=3=-50 (64X64)
roundabout=02=406=3=-50 (32X32)
objName service_station
geomNode $Dummy:geom0 @ [-2739.479980,3291.020020,111.580002]
service_station=00=-273=11=329 (256X256)
service_station=01=-273=11=329 (128X12 8)
service_station=02=-273=11=329 (64X64)
objName house_detached_02
geomNode $Dummy:geom0 @ [-1860.959961,4428.540039,119.119995]
house_detached_02=00=-186=11=442 (256X256)
house_detached_02=01=-186=11=442 (128X12 8)
house_detached_02=02=-186=11=442 (64X64)
house_detached_02=03=-186=11=442 (32X32)
objName cityblock_square_30x30
geomNode $Dummy:geom0 @ [-3470.439941,3014.119873,75.540001]
cityblock_square_30x30=00=-347=7=301 (256X256)
cityblock_square_30x30=01=-347=7=301 (128X12 8)
cityblock_square_30x30=02=-347=7=301 (64X64)
cityblock_square_30x30=03=-347=7=301 (32X32)
objName highway_bridge_slipway
geomNode $Dummy:geom0 @ [-4149.700195,3906.979980,3.810000]
highway_bridge_slipway=00=-414=0=390 (256X256)
highway_bridge_slipway=01=-414=0=390 (128X12 8)
highway_bridge_slipway=02=-414=0=390 (64X64)
objName highway_bridge_low_head
geomNode $Dummy:geom0 @ [-3857.219727,3907.430176,4.470000]
highway_bridge_low_head=00=-385=0=390 (256X256)
highway_bridge_low_head=01=-385=0=390 (128X12 8)
highway_bridge_low_head=02=-385=0=390 (64X64)
objName iraqi_low_apt
geomNode $Dummy:geom0 @ [-2558.070068,3869.670166,75.040001]
iraqi_low_apt=00=-255=7=386 (512X512)
iraqi_low_apt=01=-255=7=386 (256X256)
iraqi_low_apt=02=-255=7=386 (128X12 8)
objName citybuilding_3a
geomNode $Dummy:geom0 @ [-1986.869995,3188.280029,122.060005]
citybuilding_3a=00=-198=12=318 (256X256)
citybuilding_3a=01=-198=12=318 (128X12 8)
citybuilding_3a=02=-198=12=318 (64X64)
citybuilding_3a=03=-198=12=318 (32X32)
objName citybuilding_4a
geomNode $Dummy:geom0 @ [-1692.940063,4125.840332,131.540009]
citybuilding_4a=00=-169=13=412 (256X256)
citybuilding_4a=01=-169=13=412 (128X12 8)
citybuilding_4a=02=-169=13=412 (64X64)
citybuilding_4a=03=-169=13=412 (32X32)
objName muttrah_shop
geomNode $Dummy:geom0 @ [-3660.570068,3529.819824,97.970001]
muttrah_shop=00=-366=9=352 (256X256)
muttrah_shop=01=-366=9=352 (128X12 8)
muttrah_shop=02=-366=9=352 (64X64)
muttrah_shop=03=-366=9=352 (32X32)
objName house_small2
geomNode $Dummy:geom0 @ [7930.170410,1609.780029,38.180000]
house_small2=00=793=3=160 (128X12 8)
house_small2=01=793=3=160 (64X64)
house_small2=02=793=3=160 (32X32)
objName house_small2_v2
geomNode $Dummy:geom0 @ [6718.640137,1814.810059,37.669998]
house_small2_v2=00=671=3=181 (128X12 8)
objName house_small3
geomNode $Dummy:geom0 @ [6840.590332,1551.660034,40.240002]
house_small3=00=684=4=155 (128X12 8)
house_small3=01=684=4=155 (64X64)
house_small3=02=684=4=155 (32X32)
house_small3=03=684=4=155 (16X16)
objName house_small_ruin
geomNode $Dummy:geom0 @ [7951.540039,1413.790039,38.099998]
house_small_ruin=00=795=3=141 (128X12 8)
house_small_ruin=01=795=3=141 (64X64)
house_small_ruin=02=795=3=141 (32X32)
house_small_ruin=03=795=3=141 (16X16)
objName toolshed
geomNode $Dummy:geom0 @ [7384.619629,1221.429932,39.200001]
toolshed=00=738=3=122 (128X12 8)
toolshed=01=738=3=122 (64X64)
toolshed=02=738=3=122 (32X32)
objName container_blue
geomNode $Dummy:geom0 @ [3652.260254,-1327.319946,27.939999]
container_blue=00=365=2=-132 (64X64)
container_blue=01=365=2=-132 (32X32)
container_blue=02=365=2=-132 (16X16)
objName container_green
geomNode $Dummy:geom0 @ [3666.300049,-1793.820068,28.000000]
container_green=00=366=2=-179 (64X64)
container_green=01=366=2=-179 (32X32)
container_green=02=366=2=-179 (16X16)
objName container_green_v2
geomNode $Dummy:geom0 @ [3671.409912,-1849.369995,28.000000]
container_green_v2=00=367=2=-184 (64X64)
container_green_v2=01=367=2=-184 (32X32)
container_green_v2=02=367=2=-184 (16X16)
objName container_red_v3
geomNode $Dummy:geom0 @ [3653.590088,-1700.540039,28.000000]
container_red_v3=00=365=2=-170 (64X64)
container_red_v3=01=365=2=-170 (32X32)
container_red_v3=02=365=2=-170 (16X16)
objName container_v4
geomNode $Dummy:geom0 @ [3301.379883,-1073.239990,15.200000]
container_v4=00=330=1=-107 (64X64)
container_v4=01=330=1=-107 (32X32)
container_v4=02=330=1=-107 (16X16)
container_v4=03=330=1=-107 (8X 8)
objName container_white
geomNode $Dummy:geom0 @ [3786.830078,-1891.309937,28.000000]
container_white=00=378=2=-189 (64X64)
container_white=01=378=2=-189 (32X32)
container_white=02=378=2=-189 (16X16)
objName container_white_open
geomNode $Dummy:geom0 @ [3604.809814,-1323.500000,37.880001]
container_white_open=00=360=3=-132 (128X12 8)
container_white_open=01=360=3=-132 (64X64)
container_white_open=02=360=3=-132 (32X32)
objName container_orange
geomNode $Dummy:geom0 @ [3735.369873,-1849.389893,28.000000]
container_orange=00=373=2=-184 (64X64)
container_orange=01=373=2=-184 (32X32)
container_orange=02=373=2=-184 (16X16)
objName container_open_v1
geomNode $Dummy:geom0 @ [2944.229980,-1351.290039,15.200000]
container_open_v1=00=294=1=-135 (128X12 8)
container_open_v1=01=294=1=-135 (64X64)
container_open_v1=02=294=1=-135 (32X32)
objName guardtower_steel_v2_non-des
geomNode $Dummy:geom0 @ [2674.350098,-1279.900024,80.150002]
guardtower_steel_v2_non-des=00=267=8=-127 (128X12 8)
guardtower_steel_v2_non-des=01=267=8=-127 (64X64)
guardtower_steel_v2_non-des=02=267=8=-127 (32X32)
geomNode $Dummy:geom1 @ [2674.350098,-1279.900024,80.150002]
-- Error occurred in j loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 5802; line: 239
-- Frame:
-- lmFname: undefined
-- lodObj: $guardtower_steel_v2_non-des=0
-- lmSizeY: 128
-- lmSizeX: 128
-- lmSizeStr: undefined
-- j: 1
-- fileOutName: undefined
-- bakeInterface: undefined
-- be: undefined
-- called in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 7453; line: 298
-- Frame:
-- lmSizes: #(#("128", "64", "32"))
-- objName: "guardtower_steel_v2_non-des"
-- obj: $root_staticmesh_guardtower_steel_v2_non-des
-- geomnode: $geom1
-- lodNum: 0
-- lastLightmapSize: 256
-- i: 87
-- geomI: 1
-- called in setupLightmapSettings(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 7549; line: 303
-- Frame:
-- objs: #($root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_cement_factory, $root_staticmesh_xp1_airtower, $root_staticmesh_xp2_train_rail_crossing, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, ...)
-- be_filename: ".tga"
-- be_elementName: ""
-- pass_method: ""
-- defaultLMSize: "128"
-- PADDING: 3
-- mapChan: 9
-- called in btnSetupLightmapSettings.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\roll_lightmaps.ms; position: 15964; line: 518
-- Frame:
-- oldSelection: #($conc_barrier_high=0, $xp1_asylum_full=0, $outdoor_pool_small=0, $city_ruin_01a=0, $city_ruin_02a=0, $city_ruin_05=0, $city_ruin_04=0, $citybuilding_3a=0, $tunnel-2door=0, $tunnel-l=0, $tunnel-=0, $wall=0, $wall=0, $construct_metal_plate=0, $construct_metal_plate=0, $construct_metal_plate=0, $construct_metal_plate=0, $tunnelmain=0, $tunnelmain=0, $tunnelmain=0, ...)
-- objSet: #($root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_cement_factory, $root_staticmesh_xp1_airtower, $root_staticmesh_xp2_train_rail_crossing, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, ...)
>> MAXScript Rollout Handler Exception:
-- Unknown property: "count" in undefined <<
setupLightmapSettings() 466
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3425.820068,-6530.479492,52.430000]
conc_barrier_high=00=-342=5=-653 (32X32)
conc_barrier_high=01=-342=5=-653 (16X16)
conc_barrier_high=02=-342=5=-653 (8X 8)
objName xp1_asylum_full
geomNode $Dummy:geom0 @ [-3579.209961,-6359.149902,90.559998]
xp1_asylum_full=00=-357=9=-635 (1024X1024)
xp1_asylum_full=01=-357=9=-635 (512X512)
xp1_asylum_full=02=-357=9=-635 (256X256)
xp1_asylum_full=03=-357=9=-635 (128X12 8)
Skipping! $Point_Helper:root_staticmesh_outdoor_pool_small @ [-4166.790039,-6199.879883,41.550003] -- Object has lightmap set to "None"
objName city_ruin_01a
geomNode $Dummy:geom0 @ [-4116.600098,-6531.760254,41.139999]
city_ruin_01a=00=-411=4=-653 (256X256)
city_ruin_01a=01=-411=4=-653 (128X12 8)
city_ruin_01a=02=-411=4=-653 (64X64)
objName city_ruin_02a
geomNode $Dummy:geom0 @ [-4204.009766,-6544.040039,45.009998]
city_ruin_02a=00=-420=4=-654 (64X64)
city_ruin_02a=01=-420=4=-654 (32X32)
city_ruin_02a=02=-420=4=-654 (16X16)
objName city_ruin_05
geomNode $Dummy:geom0 @ [-4190.830078,-6732.800293,45.000000]
city_ruin_05=00=-419=4=-673 (256X256)
city_ruin_05=01=-419=4=-673 (128X12 8)
city_ruin_05=02=-419=4=-673 (64X64)
objName city_ruin_04
geomNode $Dummy:geom0 @ [-4098.209961,-6727.419922,41.830002]
city_ruin_04=00=-409=4=-672 (256X256)
city_ruin_04=01=-409=4=-672 (128X12 8)
city_ruin_04=02=-409=4=-672 (64X64)
objName citybuilding_3a
geomNode $Dummy:geom0 @ [-3014.219971,-6698.690430,64.980003]
citybuilding_3a=00=-301=6=-669 (256X256)
citybuilding_3a=01=-301=6=-669 (128X12 8)
citybuilding_3a=02=-301=6=-669 (64X64)
citybuilding_3a=03=-301=6=-669 (32X32)
objName tunnel-2door
geomNode $Dummy:geom0 @ [-3215.129883,-6653.400391,19.650000]
tunnel-2door=00=-321=1=-665 (128X12 8)
tunnel-2door=01=-321=1=-665 (64X64)
tunnel-2door=02=-321=1=-665 (32X32)
objName tunnel-l
geomNode $Dummy:geom0 @ [-3373.530029,-6367.830078,124.479996]
tunnel-l=00=-337=12=-636 (64X64)
tunnel-l=01=-337=12=-636 (32X32)
tunnel-l=02=-337=12=-636 (16X16)
objName tunnel-
geomNode $Dummy:geom0 @ [-3373.510254,-6371.909668,124.479996]
tunnel-=00=-337=12=-637 (64X64)
tunnel-=01=-337=12=-637 (32X32)
tunnel-=02=-337=12=-637 (16X16)
objName wall
geomNode $Dummy:geom0 @ [-3056.250000,-6639.979980,8.120000]
wall=00=-305=0=-663 (32X32)
wall=01=-305=0=-663 (16X16)
wall=02=-305=0=-663 (8X 8)
objName wall
geomNode $Dummy:geom0 @ [-3215.129883,-6673.410156,9.710000]
wall=00=-321=0=-667 (32X32)
wall=01=-321=0=-667 (16X16)
wall=02=-321=0=-667 (8X 8)
objName construct_metal_plate
geomNode $Dummy:geom0 @ [-3335.570068,-6469.089844,89.300003]
construct_metal_plate=00=-333=8=-646 (64X64)
construct_metal_plate=01=-333=8=-646 (32X32)
objName construct_metal_plate
geomNode $Dummy:geom0 @ [-3039.450195,-6648.490234,33.629997]
construct_metal_plate=00=-303=3=-664 (64X64)
construct_metal_plate=01=-303=3=-664 (32X32)
objName construct_metal_plate
geomNode $Dummy:geom0 @ [-2995.490234,-6618.109863,33.629997]
construct_metal_plate=00=-299=3=-661 (64X64)
construct_metal_plate=01=-299=3=-661 (32X32)
objName construct_metal_plate
geomNode $Dummy:geom0 @ [-2993.559814,-6753.799805,33.629997]
construct_metal_plate=00=-299=3=-675 (64X64)
construct_metal_plate=01=-299=3=-675 (32X32)
Skipping! $Point_Helper:root_staticmesh_tunnelmain @ [-3095.239746,-6692.199707,9.530000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_tunnelmain @ [-3218.900146,-6651.420410,9.670000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_tunnelmain @ [-3218.900146,-6567.549805,5.190000] -- Object has lightmap set to "None"
objName tunnel-
geomNode $Dummy:geom0 @ [-3178.800049,-6447.849609,-0.840000]
tunnel-=00=-317=0=-644 (64X64)
tunnel-=01=-317=0=-644 (32X32)
tunnel-=02=-317=0=-644 (16X16)
objName tunnel-2door
geomNode $Dummy:geom0 @ [-3091.300049,-6653.400391,19.650000]
tunnel-2door=00=-309=1=-665 (128X12 8)
tunnel-2door=01=-309=1=-665 (64X64)
tunnel-2door=02=-309=1=-665 (32X32)
objName wall
geomNode $Dummy:geom0 @ [-3056.250000,-6675.969727,8.120000]
wall=00=-305=0=-667 (32X32)
wall=01=-305=0=-667 (16X16)
wall=02=-305=0=-667 (8X 8)
objName ladder_3m
geomNode $Dummy:geom0 @ [-3732.099854,-6308.250000,124.160004]
ladder_3m=00=-373=12=-630 (64X64)
ladder_3m=01=-373=12=-630 (32X32)
objName smalldoor
geomNode $Dummy:geom0 @ [-3085.600098,-6748.599609,8.960000]
smalldoor=00=-308=0=-674 (32X32)
smalldoor=01=-308=0=-674 (16X16)
smalldoor=02=-308=0=-674 (8X 8)
objName smalldoor
geomNode $Dummy:geom0 @ [-3131.310059,-6653.540039,9.660000]
smalldoor=00=-313=0=-665 (32X32)
smalldoor=01=-313=0=-665 (16X16)
smalldoor=02=-313=0=-665 (8X 8)
objName smalldoor
geomNode $Dummy:geom0 @ [-3210.929932,-6717.329590,9.639999]
smalldoor=00=-321=0=-671 (32X32)
smalldoor=01=-321=0=-671 (16X16)
smalldoor=02=-321=0=-671 (8X 8)
objName wall
geomNode $Dummy:geom0 @ [-3197.950195,-6695.679688,8.840000]
wall=00=-319=0=-669 (32X32)
wall=01=-319=0=-669 (16X16)
wall=02=-319=0=-669 (8X 8)
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3108.790039,-6270.729980,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3170.209961,-6204.470215,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3117.349854,-6459.669922,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3767.160156,-6211.290039,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3647.250000,-6211.290039,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3729.780029,-6190.209961,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3399.599854,-6459.730469,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3168.030029,-6211.290039,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3287.939941,-6211.290039,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3407.719971,-6211.290039,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3527.619873,-6211.290039,19.180000] -- Object has lightmap set to "None"
objName tunnelbroke
geomNode $Dummy:geom0 @ [-3679.930176,-6454.650391,8.930000]
tunnelbroke=00=-367=0=-645 (128X12 8)
tunnelbroke=01=-367=0=-645 (64X64)
tunnelbroke=02=-367=0=-645 (32X32)
objName woodbunker_dirt_intcorner
geomNode $Dummy:geom0 @ [-4210.020020,-6129.290039,31.300001]
woodbunker_dirt_intcorner=00=-421=3=-612 (32X32)
woodbunker_dirt_intcorner=01=-421=3=-612 (16X16)
woodbunker_dirt_intcorner=02=-421=3=-612 (8X 8)
objName woodbunker_dirt_corner
geomNode $Dummy:geom0 @ [-3892.349854,-6501.729492,53.169998]
woodbunker_dirt_corner=00=-389=5=-650 (64X64)
woodbunker_dirt_corner=01=-389=5=-650 (32X32)
woodbunker_dirt_corner=02=-389=5=-650 (16X16)
Skipping! $Point_Helper:root_staticmesh_brickwall_50m @ [-4246.589844,-6917.709961,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-3346.229980,-6089.669922,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-2730.080078,-7040.570313,67.230003] -- Object has lightmap set to "None"
objName woodbunker_dirt_corner
geomNode $Dummy:geom0 @ [-3888.359863,-6501.689941,53.169998]
woodbunker_dirt_corner=00=-388=5=-650 (64X64)
woodbunker_dirt_corner=01=-388=5=-650 (32X32)
woodbunker_dirt_corner=02=-388=5=-650 (16X16)
objName plankstack_big_version_02
geomNode $Dummy:geom0 @ [-3034.240234,-6333.490234,64.820000]
plankstack_big_version_02=00=-303=6=-633 (64X64)
plankstack_big_version_02=01=-303=6=-633 (32X32)
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-3793.800049,-6089.669922,67.230003] -- Object has lightmap set to "None"
objName brickwall_broken
geomNode $Dummy:geom0 @ [-4243.000000,-6434.600098,65.589996]
brickwall_broken=00=-424=6=-643 (32X32)
brickwall_broken=01=-424=6=-643 (16X16)
brickwall_broken=02=-424=6=-643 (8X 8)
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-4096.750000,-6089.669922,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-4091.780029,-7040.570313,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-3789.060059,-7040.570313,67.230003] -- Object has lightmap set to "None"
objName brickwall_broken_20m
geomNode $Dummy:geom0 @ [-2582.300049,-6985.869629,67.139999]
brickwall_broken_20m=00=-258=6=-698 (64X64)
brickwall_broken_20m=01=-258=6=-698 (32X32)
brickwall_broken_20m=02=-258=6=-698 (16X16)
Skipping! $Point_Helper:root_staticmesh_brickwall_50m @ [-4246.589844,-6212.470215,67.230003] -- Object has lightmap set to "None"
objName brickwall_broken_30m
geomNode $Dummy:geom0 @ [-3259.880127,-7040.689453,67.139999]
brickwall_broken_30m=00=-325=6=-704 (128X12 8)
brickwall_broken_30m=01=-325=6=-704 (64X64)
brickwall_broken_30m=02=-325=6=-704 (32X32)
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-2741.789795,-6089.860352,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-3032.760010,-7040.570313,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-2587.850098,-6540.869629,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-3486.130127,-7040.570313,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-3044.169922,-6089.860352,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_60m @ [-2587.560059,-6238.229980,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brickwall_50m @ [-2584.909912,-6812.299805,67.230003] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brick_pillar @ [-4246.689941,-6340.280273,68.010002] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brick_pillar @ [-4263.490234,-6710.850098,54.439999] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_brick_pillar @ [-4246.390137,-6788.100098,67.750000] -- Object has lightmap set to "None"
objName xp1_villagebuild2
geomNode $Dummy:geom0 @ [-2739.609863,-6202.260254,91.330002]
xp1_villagebuild2=00=-273=9=-620 (256X256)
xp1_villagebuild2=01=-273=9=-620 (128X12 8)
xp1_villagebuild2=02=-273=9=-620 (64X64)
xp1_villagebuild2=03=-273=9=-620 (32X32)
objName construct_metal_plate
geomNode $Dummy:geom0 @ [-2959.750000,-6743.709961,33.629997]
construct_metal_plate=00=-295=3=-674 (64X64)
construct_metal_plate=01=-295=3=-674 (32X32)
objName house_detached_01
geomNode $Dummy:geom0 @ [-3177.470215,-6739.619629,90.299995]
house_detached_01=00=-317=9=-673 (256X256)
house_detached_01=01=-317=9=-673 (128X12 8)
house_detached_01=02=-317=9=-673 (64X64)
objName construct_metal_plate
geomNode $Dummy:geom0 @ [-2960.520020,-6648.239746,33.629997]
construct_metal_plate=00=-296=3=-664 (64X64)
construct_metal_plate=01=-296=3=-664 (32X32)
Skipping! $Point_Helper:root_staticmesh_tunnelmain @ [-3720.889893,-6574.459961,-0.040000] -- Object has lightmap set to "None"
objName tunnel--
geomNode $Dummy:geom0 @ [-3763.890137,-6534.149902,14.200000]
tunnel--=00=-376=1=-653 (128X12 8)
tunnel--=01=-376=1=-653 (64X64)
tunnel--=02=-376=1=-653 (32X32)
objName tunnel--
geomNode $Dummy:geom0 @ [-3676.870117,-6538.410156,14.200000]
tunnel--=00=-367=1=-653 (128X12 8)
tunnel--=01=-367=1=-653 (64X64)
tunnel--=02=-367=1=-653 (32X32)
Skipping! $Point_Helper:root_staticmesh_topblock_broke1 @ [-3697.009766,-6550.649902,52.770000] -- Object has lightmap set to "None"
objName tunnel--
geomNode $Dummy:geom0 @ [-3763.890137,-6454.169922,14.200000]
tunnel--=00=-376=1=-645 (128X12 8)
tunnel--=01=-376=1=-645 (64X64)
tunnel--=02=-376=1=-645 (32X32)
Skipping! $Point_Helper:root_staticmesh_tunnelmain @ [-3720.889893,-6450.980469,-0.040000] -- Object has lightmap set to "None"
objName tunnel--
geomNode $Dummy:geom0 @ [-3676.870117,-6458.469727,14.200000]
tunnel--=00=-367=1=-645 (128X12 8)
tunnel--=01=-367=1=-645 (64X64)
tunnel--=02=-367=1=-645 (32X32)
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3519.509766,-6459.730469,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3621.250000,-6271.439941,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3514.930176,-6360.770508,19.209999] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3564.060059,-6260.780273,19.180000] -- Object has lightmap set to "None"
objName plankstack_big_01
geomNode $Dummy:geom0 @ [-3463.219971,-6331.209961,59.889999]
plankstack_big_01=00=-346=5=-633 (64X64)
plankstack_big_01=01=-346=5=-633 (32X32)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3853.649902,-6180.300293,53.119999]
conc_barrier_high=00=-385=5=-618 (32X32)
conc_barrier_high=01=-385=5=-618 (16X16)
conc_barrier_high=02=-385=5=-618 (8X 8)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3852.629883,-6170.160156,53.119999]
conc_barrier_high=00=-385=5=-617 (32X32)
conc_barrier_high=01=-385=5=-617 (16X16)
conc_barrier_high=02=-385=5=-617 (8X 8)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3881.409912,-6297.880371,53.220001]
conc_barrier_high=00=-388=5=-629 (32X32)
conc_barrier_high=01=-388=5=-629 (16X16)
conc_barrier_high=02=-388=5=-629 (8X 8)
objName smalldoor
geomNode $Dummy:geom0 @ [-3246.799805,-6414.819824,55.050003]
smalldoor=00=-324=5=-641 (32X32)
smalldoor=01=-324=5=-641 (16X16)
smalldoor=02=-324=5=-641 (8X 8)
objName construct_metal_plate
geomNode $Dummy:geom0 @ [-3058.169922,-6781.699707,33.629997]
construct_metal_plate=00=-305=3=-678 (64X64)
construct_metal_plate=01=-305=3=-678 (32X32)
objName construct_metal_plate
geomNode $Dummy:geom0 @ [-3488.429932,-6307.529785,116.400002]
construct_metal_plate=00=-348=11=-630 (64X64)
construct_metal_plate=01=-348=11=-630 (32X32)
Skipping! $Point_Helper:root_staticmesh_tunnelmain @ [-3373.320068,-6408.000000,124.639999] -- Object has lightmap set to "None"
objName fence_corrugated_3x12m_end
geomNode $Dummy:geom0 @ [-4240.870117,-6370.100098,70.639999]
fence_corrugated_3x12m_end=00=-424=7=-637 (128X12 8)
fence_corrugated_3x12m_end=01=-424=7=-637 (64X64)
objName fence_corrugated_3x12m_end
geomNode $Dummy:geom0 @ [-4238.720215,-6510.419922,66.020004]
fence_corrugated_3x12m_end=00=-423=6=-651 (128X12 8)
fence_corrugated_3x12m_end=01=-423=6=-651 (64X64)
Skipping! $Point_Helper:root_staticmesh_brick_pillar @ [-4245.729980,-6482.219727,62.970001] -- Object has lightmap set to "None"
objName fence_corrugated_3x12m_end
geomNode $Dummy:geom0 @ [-4246.379883,-6725.189941,66.020004]
fence_corrugated_3x12m_end=00=-424=6=-672 (128X12 8)
fence_corrugated_3x12m_end=01=-424=6=-672 (64X64)
objName boxesonpallet_01
geomNode $Dummy:geom0 @ [-3028.940186,-6707.670410,30.550001]
boxesonpallet_01=00=-302=3=-670 (64X64)
boxesonpallet_01=01=-302=3=-670 (32X32)
boxesonpallet_01=02=-302=3=-670 (16X16)
objName boxesonpallet_01
geomNode $Dummy:geom0 @ [-3028.940186,-6683.500000,30.550001]
boxesonpallet_01=00=-302=3=-668 (64X64)
boxesonpallet_01=01=-302=3=-668 (32X32)
boxesonpallet_01=02=-302=3=-668 (16X16)
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3693.609863,-6539.819824,35.759998] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3621.250000,-6324.569824,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3729.780029,-6309.870117,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3518.179932,-6415.679688,19.180000] -- Object has lightmap set to "None"
objName tunnel-2door
geomNode $Dummy:geom0 @ [-3682.560059,-6313.140137,9.960000]
tunnel-2door=00=-368=0=-631 (128X12 8)
tunnel-2door=01=-368=0=-631 (64X64)
tunnel-2door=02=-368=0=-631 (32X32)
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3279.830078,-6459.730469,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3263.349854,-6411.810547,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3108.790039,-6390.649902,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3386.479980,-6196.129883,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3209.739990,-6383.480469,-17.809999] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_broke2 @ [-3376.640137,-6410.949707,28.880001] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_broke2 @ [-3453.919922,-6401.000000,18.920000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3386.479980,-6342.339844,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_barrel_green @ [-3213.599854,-6527.219727,21.150000] -- Object has lightmap set to "None"
objName palletstack
geomNode $Dummy:geom0 @ [-3249.520020,-6353.220215,20.570000]
palletstack=00=-324=2=-635 (64X64)
palletstack=01=-324=2=-635 (32X32)
palletstack=02=-324=2=-635 (16X16)
objName wheelbarrow
geomNode $Dummy:geom0 @ [-3141.870117,-6656.169922,28.220001]
wheelbarrow=00=-314=2=-665 (32X32)
wheelbarrow=01=-314=2=-665 (16X16)
wheelbarrow=02=-314=2=-665 (8X 8)
Skipping! $Point_Helper:root_staticmesh_barrel_green @ [-3184.450195,-6531.870117,18.770000] -- Object has lightmap set to "None"
objName wheelbarrow
geomNode $Dummy:geom0 @ [-3146.250000,-6661.760254,23.420000]
wheelbarrow=00=-314=2=-666 (32X32)
wheelbarrow=01=-314=2=-666 (16X16)
wheelbarrow=02=-314=2=-666 (8X 8)
objName wall
geomNode $Dummy:geom0 @ [-3219.159912,-6428.140137,-0.100000]
wall=00=-321=0=-642 (32X32)
wall=01=-321=0=-642 (16X16)
wall=02=-321=0=-642 (8X 8)
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3170.209961,-6350.609863,19.180000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_topblock_v1 @ [-3169.739990,-6411.850098,-17.809999] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_barrel_green @ [-3183.909912,-6366.610352,15.190001] -- Object has lightmap set to "None"
objName corrogated_sheet2
geomNode $Dummy:geom0 @ [-3178.039795,-6363.179688,3.730000]
corrogated_sheet2=00=-317=0=-636 (32X32)
corrogated_sheet2=01=-317=0=-636 (16X16)
corrogated_sheet2=02=-317=0=-636 (8X 8)
objName corrogated_sheet2
geomNode $Dummy:geom0 @ [-3207.520020,-6363.179688,9.960000]
corrogated_sheet2=00=-320=0=-636 (32X32)
corrogated_sheet2=01=-320=0=-636 (16X16)
corrogated_sheet2=02=-320=0=-636 (8X 8)
objName mi_sandbags_4m
geomNode $Dummy:geom0 @ [-3297.669922,-6431.209961,15.230000]
mi_sandbags_4m=00=-329=1=-643 (32X32)
mi_sandbags_4m=01=-329=1=-643 (16X16)
mi_sandbags_4m=02=-329=1=-643 (8X 8)
objName boxesonpallet_01
geomNode $Dummy:geom0 @ [-3794.689941,-6511.810547,65.599998]
boxesonpallet_01=00=-379=6=-651 (64X64)
boxesonpallet_01=01=-379=6=-651 (32X32)
boxesonpallet_01=02=-379=6=-651 (16X16)
objName boxesonpallet_01
geomNode $Dummy:geom0 @ [-3263.739990,-6422.280273,22.449999]
boxesonpallet_01=00=-326=2=-642 (64X64)
boxesonpallet_01=01=-326=2=-642 (32X32)
boxesonpallet_01=02=-326=2=-642 (16X16)
objName boxesonpallet_01
geomNode $Dummy:geom0 @ [-3247.439941,-6375.570313,22.449999]
boxesonpallet_01=00=-324=2=-637 (64X64)
boxesonpallet_01=01=-324=2=-637 (32X32)
boxesonpallet_01=02=-324=2=-637 (16X16)
objName palletstack
geomNode $Dummy:geom0 @ [-3311.010254,-6437.969727,20.570000]
palletstack=00=-331=2=-643 (64X64)
palletstack=01=-331=2=-643 (32X32)
palletstack=02=-331=2=-643 (16X16)
objName lrg_trash_dumpster
geomNode $Dummy:geom0 @ [-3105.419922,-6828.839844,62.150002]
lrg_trash_dumpster=00=-310=6=-682 (128X12 8)
lrg_trash_dumpster=01=-310=6=-682 (64X64)
lrg_trash_dumpster=02=-310=6=-682 (32X32)
objName mi_sandbags_shelter_mirror
geomNode $Dummy:geom0 @ [-4260.709961,-6634.740234,73.060005]
mi_sandbags_shelter_mirror=00=-426=7=-663 (128X12 8)
mi_sandbags_shelter_mirror=01=-426=7=-663 (64X64)
mi_sandbags_shelter_mirror=02=-426=7=-663 (32X32)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3882.179932,-6287.949707,53.220001]
conc_barrier_high=00=-388=5=-628 (32X32)
conc_barrier_high=01=-388=5=-628 (16X16)
conc_barrier_high=02=-388=5=-628 (8X 8)
objName container_white_open
geomNode $Dummy:geom0 @ [-3261.440186,-6916.790039,64.919998]
container_white_open=00=-326=6=-691 (128X12 8)
container_white_open=01=-326=6=-691 (64X64)
container_white_open=02=-326=6=-691 (32X32)
Skipping! $Point_Helper:root_staticmesh_camo_net_6m @ [-3002.409912,-6562.479980,68.189995] -- Object has lightmap set to "None"
objName palletstack
geomNode $Dummy:geom0 @ [-4260.109863,-6111.259766,63.610001]
palletstack=00=-426=6=-611 (64X64)
palletstack=01=-426=6=-611 (32X32)
palletstack=02=-426=6=-611 (16X16)
objName corrogated_sheet3
geomNode $Dummy:geom0 @ [-3667.659912,-6316.540039,94.889999]
corrogated_sheet3=00=-366=9=-631 (32X32)
corrogated_sheet3=01=-366=9=-631 (16X16)
corrogated_sheet3=02=-366=9=-631 (8X 8)
objName palletstack
geomNode $Dummy:geom0 @ [-3683.599854,-6361.169922,106.199997]
palletstack=00=-368=10=-636 (64X64)
palletstack=01=-368=10=-636 (32X32)
palletstack=02=-368=10=-636 (16X16)
objName lrg_trash_dumpster
geomNode $Dummy:geom0 @ [-4333.540039,-6373.459961,53.619999]
lrg_trash_dumpster=00=-433=5=-637 (128X12 8)
lrg_trash_dumpster=01=-433=5=-637 (64X64)
lrg_trash_dumpster=02=-433=5=-637 (32X32)
objName civiliancar2wreck
geomNode $Dummy:geom0 @ [-2563.500000,-6593.839844,59.209999]
civiliancar2wreck=00=-256=5=-659 (128X12 8)
civiliancar2wreck=01=-256=5=-659 (64X64)
civiliancar2wreck=02=-256=5=-659 (32X32)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3877.049805,-6306.950195,53.220001]
conc_barrier_high=00=-387=5=-630 (32X32)
conc_barrier_high=01=-387=5=-630 (16X16)
conc_barrier_high=02=-387=5=-630 (8X 8)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3846.080078,-6102.660156,53.880001]
conc_barrier_high=00=-384=5=-610 (32X32)
conc_barrier_high=01=-384=5=-610 (16X16)
conc_barrier_high=02=-384=5=-610 (8X 8)
objName woodencrate_group3
geomNode $Dummy:geom0 @ [-3520.979980,-6338.060547,141.440002]
woodencrate_group3=00=-352=14=-633 (64X64)
woodencrate_group3=01=-352=14=-633 (32X32)
woodencrate_group3=02=-352=14=-633 (16X16)
objName woodencrate_group3
geomNode $Dummy:geom0 @ [-3517.229980,-6400.590332,141.440002]
woodencrate_group3=00=-351=14=-640 (64X64)
woodencrate_group3=01=-351=14=-640 (32X32)
woodencrate_group3=02=-351=14=-640 (16X16)
objName woodbunker_dirt_4m
geomNode $Dummy:geom0 @ [-3048.489990,-6397.299805,53.270000]
woodbunker_dirt_4m=00=-304=5=-639 (32X32)
woodbunker_dirt_4m=01=-304=5=-639 (16X16)
woodbunker_dirt_4m=02=-304=5=-639 (8X 8)
objName mi_sandbags_quad
geomNode $Dummy:geom0 @ [-3541.950195,-6632.600098,58.829998]
mi_sandbags_quad=00=-354=5=-663 (128X12 8)
mi_sandbags_quad=01=-354=5=-663 (64X64)
mi_sandbags_quad=02=-354=5=-663 (32X32)
objName corrogated_sheet3
geomNode $Dummy:geom0 @ [-3029.350098,-7056.279785,50.320000]
corrogated_sheet3=00=-302=5=-705 (32X32)
corrogated_sheet3=01=-302=5=-705 (16X16)
corrogated_sheet3=02=-302=5=-705 (8X 8)
objName corrogated_sheet3
geomNode $Dummy:geom0 @ [-3029.350098,-7085.189941,50.320000]
corrogated_sheet3=00=-302=5=-708 (32X32)
corrogated_sheet3=01=-302=5=-708 (16X16)
corrogated_sheet3=02=-302=5=-708 (8X 8)
Skipping! $Point_Helper:root_staticmesh_topblock_broke1 @ [-3956.459961,-6653.179688,52.840000] -- Object has lightmap set to "None"
objName sleeper_pile
geomNode $Dummy:geom0 @ [-3571.899902,-6853.679688,61.989998]
sleeper_pile=00=-357=6=-685 (128X12 8)
sleeper_pile=01=-357=6=-685 (64X64)
sleeper_pile=02=-357=6=-685 (32X32)
objName woodbunker_dirt_intcorner
geomNode $Dummy:geom0 @ [-4245.620117,-7041.709961,52.199997]
woodbunker_dirt_intcorner=00=-424=5=-704 (32X32)
woodbunker_dirt_intcorner=01=-424=5=-704 (16X16)
woodbunker_dirt_intcorner=02=-424=5=-704 (8X 8)
objName woodbunker_dirt_4m
geomNode $Dummy:geom0 @ [-2938.080078,-6639.990234,47.570000]
woodbunker_dirt_4m=00=-293=4=-663 (32X32)
woodbunker_dirt_4m=01=-293=4=-663 (16X16)
woodbunker_dirt_4m=02=-293=4=-663 (8X 8)
objName wheelbarrow
geomNode $Dummy:geom0 @ [-4025.369873,-6138.239746,56.660000]
wheelbarrow=00=-402=5=-613 (32X32)
wheelbarrow=01=-402=5=-613 (16X16)
wheelbarrow=02=-402=5=-613 (8X 8)
objName wheelbarrow
geomNode $Dummy:geom0 @ [-3909.419922,-6132.919922,56.739998]
wheelbarrow=00=-390=5=-613 (32X32)
wheelbarrow=01=-390=5=-613 (16X16)
wheelbarrow=02=-390=5=-613 (8X 8)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3236.919922,-7013.850098,52.420002]
conc_barrier_high=00=-323=5=-701 (32X32)
conc_barrier_high=01=-323=5=-701 (16X16)
conc_barrier_high=02=-323=5=-701 (8X 8)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3236.919922,-7037.529785,55.440002]
conc_barrier_high=00=-323=5=-703 (32X32)
conc_barrier_high=01=-323=5=-703 (16X16)
conc_barrier_high=02=-323=5=-703 (8X 8)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3235.429932,-7026.309570,53.169998]
conc_barrier_high=00=-323=5=-702 (32X32)
conc_barrier_high=01=-323=5=-702 (16X16)
conc_barrier_high=02=-323=5=-702 (8X 8)
objName container_white_open
geomNode $Dummy:geom0 @ [-3855.549805,-6226.859863,65.080002]
container_white_open=00=-385=6=-622 (128X12 8)
container_white_open=01=-385=6=-622 (64X64)
container_white_open=02=-385=6=-622 (32X32)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3247.399902,-6970.889648,51.950001]
conc_barrier_high=00=-324=5=-697 (32X32)
conc_barrier_high=01=-324=5=-697 (16X16)
conc_barrier_high=02=-324=5=-697 (8X 8)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3242.359863,-6988.330078,62.369999]
conc_barrier_high=00=-324=6=-698 (32X32)
conc_barrier_high=01=-324=6=-698 (16X16)
conc_barrier_high=02=-324=6=-698 (8X 8)
objName wheelbarrow
geomNode $Dummy:geom0 @ [-4014.219971,-6134.790039,56.660000]
wheelbarrow=00=-401=5=-613 (32X32)
wheelbarrow=01=-401=5=-613 (16X16)
wheelbarrow=02=-401=5=-613 (8X 8)
objName wheelbarrow
geomNode $Dummy:geom0 @ [-3251.799805,-6812.080078,56.079998]
wheelbarrow=00=-325=5=-681 (32X32)
wheelbarrow=01=-325=5=-681 (16X16)
wheelbarrow=02=-325=5=-681 (8X 8)
objName wheelbarrow
geomNode $Dummy:geom0 @ [-3902.699951,-6113.549805,62.220001]
wheelbarrow=00=-390=6=-611 (32X32)
wheelbarrow=01=-390=6=-611 (16X16)
wheelbarrow=02=-390=6=-611 (8X 8)
objName wheelbarrow
geomNode $Dummy:geom0 @ [-4031.600098,-6109.990234,64.870003]
wheelbarrow=00=-403=6=-610 (32X32)
wheelbarrow=01=-403=6=-610 (16X16)
wheelbarrow=02=-403=6=-610 (8X 8)
objName woodbunker_dirt_4m
geomNode $Dummy:geom0 @ [-2582.459961,-6921.719727,51.970001]
woodbunker_dirt_4m=00=-258=5=-692 (32X32)
woodbunker_dirt_4m=01=-258=5=-692 (16X16)
woodbunker_dirt_4m=02=-258=5=-692 (8X 8)
objName woodbunker_dirt_4m
geomNode $Dummy:geom0 @ [-2648.630127,-7041.660156,51.580002]
woodbunker_dirt_4m=00=-264=5=-704 (32X32)
woodbunker_dirt_4m=01=-264=5=-704 (16X16)
woodbunker_dirt_4m=02=-264=5=-704 (8X 8)
objName mi_sandbags_quad
geomNode $Dummy:geom0 @ [-3513.229980,-6420.549805,141.730011]
mi_sandbags_quad=00=-351=14=-642 (128X12 8)
mi_sandbags_quad=01=-351=14=-642 (64X64)
mi_sandbags_quad=02=-351=14=-642 (32X32)
objName mi_sandbags_quad
geomNode $Dummy:geom0 @ [-3513.229980,-6342.670410,141.730011]
mi_sandbags_quad=00=-351=14=-634 (128X12 8)
mi_sandbags_quad=01=-351=14=-634 (64X64)
mi_sandbags_quad=02=-351=14=-634 (32X32)
objName mi_sandbags_circle_half
geomNode $Dummy:geom0 @ [-3639.040039,-6402.109863,141.580002]
mi_sandbags_circle_half=00=-363=14=-640 (128X12 8)
mi_sandbags_circle_half=01=-363=14=-640 (64X64)
mi_sandbags_circle_half=02=-363=14=-640 (32X32)
objName mi_sandbags_circle_half
geomNode $Dummy:geom0 @ [-3008.949951,-6436.699707,106.610001]
mi_sandbags_circle_half=00=-300=10=-643 (128X12 8)
mi_sandbags_circle_half=01=-300=10=-643 (64X64)
mi_sandbags_circle_half=02=-300=10=-643 (32X32)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3452.219727,-6110.529785,55.630001]
conc_barrier_high=00=-345=5=-611 (32X32)
conc_barrier_high=01=-345=5=-611 (16X16)
conc_barrier_high=02=-345=5=-611 (8X 8)
objName conc_barrier_high
geomNode $Dummy:geom0 @ [-3497.650146,-6090.129883,54.050003]
conc_barrier_high=00=-349=5=-609 (32X32)
conc_barrier_high=01=-349=5=-609 (16X16)
conc_barrier_high=02=-349=5=-609 (8X 8)
objName bunk_v2
geomNode $Dummy:geom0 @ [-3642.719971,-6283.060547,9.850000]
bunk_v2=00=-364=0=-628 (32X32)
bunk_v2=01=-364=0=-628 (16X16)
objName bunk_v2
geomNode $Dummy:geom0 @ [-3634.460205,-6282.360352,9.850000]
bunk_v2=00=-363=0=-628 (32X32)
bunk_v2=01=-363=0=-628 (16X16)
objName jersey_barrier_1
geomNode $Dummy:geom0 @ [-4332.770020,-6962.849609,58.979996]
jersey_barrier_1=00=-433=5=-696 (64X64)
jersey_barrier_1=01=-433=5=-696 (32X32)
geomNode $Dummy:geom1 @ [-4332.770020,-6962.849609,58.979996]
-- Error occurred in j loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 5802; line: 239
-- Frame:
-- lmFname: undefined
-- lodObj: $jersey_barrier_1=0
-- lmSizeY: 64
-- lmSizeX: 64
-- lmSizeStr: undefined
-- j: 1
-- fileOutName: undefined
-- bakeInterface: undefined
-- be: undefined
-- called in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 7453; line: 298
-- Frame:
-- lmSizes: #(#("64", "32"))
-- objName: "jersey_barrier_1"
-- obj: $root_staticmesh_jersey_barrier_1
-- geomnode: $geom1
-- lodNum: 0
-- lastLightmapSize: 128
-- i: 168
-- geomI: 1
-- called in setupLightmapSettings(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 7549; line: 303
-- Frame:
-- objs: #($root_staticmesh_conc_barrier_high, $root_staticmesh_xp1_asylum_full, $root_staticmesh_outdoor_pool_small, $root_staticmesh_city_ruin_01a, $root_staticmesh_city_ruin_02a, $root_staticmesh_city_ruin_05, $root_staticmesh_city_ruin_04, $root_staticmesh_citybuilding_3a, $root_staticmesh_tunnel-2door, $root_staticmesh_tunnel-l, $root_staticmesh_tunnel-, $root_staticmesh_wall, $root_staticmesh_wall, $root_staticmesh_construct_metal_plate, $root_staticmesh_construct_metal_plate, $root_staticmesh_construct_metal_plate, $root_staticmesh_construct_metal_plate, $root_staticmesh_tunnelmain, $root_staticmesh_tunnelmain, $root_staticmesh_tunnelmain, ...)
-- be_filename: ".tga"
-- be_elementName: ""
-- pass_method: ""
-- defaultLMSize: "None"
-- PADDING: 3
-- mapChan: 9
-- called in btnRendSel.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\roll_lightmaps.ms; position: 17191; line: 570
-- Frame:
-- oldSelection: #($conc_barrier_high=0, $xp1_asylum_full=0, $outdoor_pool_small=0, $city_ruin_01a=0, $city_ruin_02a=0, $city_ruin_05=0, $city_ruin_04=0, $citybuilding_3a=0, $tunnel-2door=0, $tunnel-l=0, $tunnel-=0, $wall=0, $wall=0, $construct_metal_plate=0, $construct_metal_plate=0, $construct_metal_plate=0, $construct_metal_plate=0, $tunnelmain=0, $tunnelmain=0, $tunnelmain=0, ...)
-- objSet: #($root_staticmesh_conc_barrier_high, $root_staticmesh_xp1_asylum_full, $root_staticmesh_outdoor_pool_small, $root_staticmesh_city_ruin_01a, $root_staticmesh_city_ruin_02a, $root_staticmesh_city_ruin_05, $root_staticmesh_city_ruin_04, $root_staticmesh_citybuilding_3a, $root_staticmesh_tunnel-2door, $root_staticmesh_tunnel-l, $root_staticmesh_tunnel-, $root_staticmesh_wall, $root_staticmesh_wall, $root_staticmesh_construct_metal_plate, $root_staticmesh_construct_metal_plate, $root_staticmesh_construct_metal_plate, $root_staticmesh_construct_metal_plate, $root_staticmesh_tunnelmain, $root_staticmesh_tunnelmain, $root_staticmesh_tunnelmain, ...)
-- tmpSet: undefined
>> MAXScript Rollout Handler Exception:
-- Unknown property: "count" in undefined <<
setupLightmapSettings() 5188
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [-3527.049805,4220.370117,18.480000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [-3481.449951,5535.659668,3.620000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [6546.179688,-134.080002,9.900000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [2643.669922,467.039978,1.870000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [5822.509766,-1189.869995,9.900000] -- Object has lightmap set to "None"
Skipping! $Point_Helper:root_staticmesh_waterplane_128 @ [-4090.199951,2940.469971,18.480000] -- Object has lightmap set to "None"
objName cement_factory
geomNode $Dummy:geom0 @ [-7289.379883,1384.579956,231.480011]
cement_factory=00=-728=23=138 (512X512)
cement_factory=01=-728=23=138 (256X256)
cement_factory=02=-728=23=138 (128X12 8)
cement_factory=03=-728=23=138 (64X64)
objName xp1_airtower
geomNode $Dummy:geom0 @ [4604.459961,-5590.170410,15.200000]
xp1_airtower=00=460=1=-559 (512X512)
xp1_airtower=01=460=1=-559 (256X256)
xp1_airtower=02=460=1=-559 (128X12 8)
xp1_airtower=03=460=1=-559 (64X64)
objName xp2_train_rail_crossing
geomNode $Dummy:geom0 @ [-2428.699951,8966.500000,30.459999]
xp2_train_rail_crossing=00=-242=3=896 (128X12 8)
xp2_train_rail_crossing=01=-242=3=896 (64X64)
xp2_train_rail_crossing=02=-242=3=896 (32X32)
objName train_rail_96
geomNode $Dummy:geom0 @ [-1853.969971,9138.759766,30.459999]
train_rail_96=00=-185=3=913 (256X256)
train_rail_96=01=-185=3=913 (128X12 8)
train_rail_96=02=-185=3=913 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [3482.510010,12841.140625,30.459999]
train_rail_96=00=348=3=1284 (256X256)
train_rail_96=01=348=3=1284 (128X12 8)
train_rail_96=02=348=3=1284 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-3003.420166,8794.229492,30.459999]
train_rail_96=00=-300=3=879 (256X256)
train_rail_96=01=-300=3=879 (128X12 8)
train_rail_96=02=-300=3=879 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-3922.969971,8518.599609,30.459999]
train_rail_96=00=-392=3=851 (256X256)
train_rail_96=01=-392=3=851 (128X12 8)
train_rail_96=02=-392=3=851 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6107.559570,2990.190186,30.459999]
train_rail_96=00=-610=3=299 (256X256)
train_rail_96=01=-610=3=299 (128X12 8)
train_rail_96=02=-610=3=299 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [904.680054,9965.640625,30.459999]
train_rail_96=00=90=3=996 (256X256)
train_rail_96=01=90=3=996 (128X12 8)
train_rail_96=02=90=3=996 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-14.870000,9690.020508,30.459999]
train_rail_96=00=-1=3=969 (256X256)
train_rail_96=01=-1=3=969 (128X12 8)
train_rail_96=02=-1=3=969 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-934.410034,9414.390625,30.459999]
train_rail_96=00=-93=3=941 (256X256)
train_rail_96=01=-93=3=941 (128X12 8)
train_rail_96=02=-93=3=941 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6581.580078,629.859985,30.459999]
train_rail_96=00=-658=3=62 (256X256)
train_rail_96=01=-658=3=62 (128X12 8)
train_rail_96=02=-658=3=62 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6360.520020,1564.050049,30.459999]
train_rail_96=00=-636=3=156 (256X256)
train_rail_96=01=-636=3=156 (128X12 8)
train_rail_96=02=-636=3=156 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-4978.599609,7408.490234,32.389999]
train_rail_96=00=-497=3=740 (256X256)
train_rail_96=01=-497=3=740 (128X12 8)
train_rail_96=02=-497=3=740 (64X64)
objName trail_rail_shift
geomNode $Dummy:geom0 @ [-6245.590332,2406.310059,30.459999]
trail_rail_shift=00=-624=3=240 (128X12 8)
trail_rail_shift=01=-624=3=240 (64X64)
trail_rail_shift=02=-624=3=240 (32X32)
objName xp2_train_rail_crossing
geomNode $Dummy:geom0 @ [-5779.860352,4022.030029,30.459999]
xp2_train_rail_crossing=00=-577=3=402 (128X12 8)
xp2_train_rail_crossing=01=-577=3=402 (64X64)
xp2_train_rail_crossing=02=-577=3=402 (32X32)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-5952.260254,3565.949951,30.459999]
train_rail_bend=00=-595=3=356 (64X64)
train_rail_bend=01=-595=3=356 (32X32)
train_rail_bend=02=-595=3=356 (16X16)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6802.660156,-304.320007,30.459999]
train_rail_96=00=-680=3=-30 (256X256)
train_rail_96=01=-680=3=-30 (128X12 8)
train_rail_96=02=-680=3=-30 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-7105.969727,1090.699951,30.459999]
train_rail_96=00=-710=3=109 (256X256)
train_rail_96=01=-710=3=109 (128X12 8)
train_rail_96=02=-710=3=109 (64X64)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-6079.459961,2095.080078,30.459999]
train_rail_bend=00=-607=3=209 (64X64)
train_rail_bend=01=-607=3=209 (32X32)
train_rail_bend=02=-607=3=209 (16X16)
objName trail_rail_shift
geomNode $Dummy:geom0 @ [-6222.379883,2147.920166,30.459999]
trail_rail_shift=00=-622=3=214 (128X12 8)
trail_rail_shift=01=-622=3=214 (64X64)
trail_rail_shift=02=-622=3=214 (32X32)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-5829.390137,3545.109863,30.459999]
train_rail_bend=00=-582=3=354 (64X64)
train_rail_bend=01=-582=3=354 (32X32)
train_rail_bend=02=-582=3=354 (16X16)
objName train_rail_96
geomNode $Dummy:geom0 @ [-5948.759766,2952.659912,30.459999]
train_rail_96=00=-594=3=295 (256X256)
train_rail_96=01=-594=3=295 (128X12 8)
train_rail_96=02=-594=3=295 (64X64)
objName trail_rail_shift
geomNode $Dummy:geom0 @ [-6086.799805,2368.760010,30.459999]
trail_rail_shift=00=-608=3=236 (128X12 8)
trail_rail_shift=01=-608=3=236 (64X64)
trail_rail_shift=02=-608=3=236 (32X32)
objName trail_rail_shift
geomNode $Dummy:geom0 @ [-5835.070313,3788.489990,30.459999]
trail_rail_shift=00=-583=3=378 (128X12 8)
trail_rail_shift=01=-583=3=378 (64X64)
trail_rail_shift=02=-583=3=378 (32X32)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6198.830078,1502.619873,30.459999]
train_rail_96=00=-619=3=150 (256X256)
train_rail_96=01=-619=3=150 (128X12 8)
train_rail_96=02=-619=3=150 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-5641.810547,4605.899902,32.449997]
train_rail_96=00=-564=3=460 (256X256)
train_rail_96=01=-564=3=460 (128X12 8)
train_rail_96=02=-564=3=460 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-5420.750000,5540.109863,34.439999]
train_rail_96=00=-542=3=554 (256X256)
train_rail_96=01=-542=3=554 (128X12 8)
train_rail_96=02=-542=3=554 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-5199.680176,6474.290039,34.439999]
train_rail_96=00=-519=3=647 (256X256)
train_rail_96=01=-519=3=647 (128X12 8)
train_rail_96=02=-519=3=647 (64X64)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-7021.929688,-1112.160034,30.000000]
train_rail_bend=00=-702=3=-111 (64X64)
train_rail_bend=01=-702=3=-111 (32X32)
train_rail_bend=02=-702=3=-111 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-7341.500000,-1460.729980,30.000000]
train_rail_bend=00=-734=3=-146 (64X64)
train_rail_bend=01=-734=3=-146 (32X32)
train_rail_bend=02=-734=3=-146 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-7150.980469,-1314.620117,30.000000]
train_rail_bend=00=-715=3=-131 (64X64)
train_rail_bend=01=-715=3=-131 (32X32)
train_rail_bend=02=-715=3=-131 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-4821.830078,7983.690430,30.459999]
train_rail_bend=00=-482=3=798 (64X64)
train_rail_bend=01=-482=3=798 (32X32)
train_rail_bend=02=-482=3=798 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-4496.229980,8326.649414,30.459999]
train_rail_bend=00=-449=3=832 (64X64)
train_rail_bend=01=-449=3=832 (32X32)
train_rail_bend=02=-449=3=832 (16X16)
objName train_rail_bend
geomNode $Dummy:geom0 @ [-4689.270020,8183.879883,30.459999]
train_rail_bend=00=-468=3=818 (64X64)
train_rail_bend=01=-468=3=818 (32X32)
train_rail_bend=02=-468=3=818 (16X16)
objName train_rail_96
geomNode $Dummy:geom0 @ [-11569.399414,-2830.239746,30.000000]
train_rail_96=00=-1156=3=-283 (256X256)
train_rail_96=01=-1156=3=-283 (128X12 8)
train_rail_96=02=-1156=3=-283 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-8825.830078,-1954.660034,30.000000]
train_rail_96=00=-882=3=-195 (256X256)
train_rail_96=01=-882=3=-195 (128X12 8)
train_rail_96=02=-882=3=-195 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-7911.279785,-1662.790039,30.000000]
train_rail_96=00=-791=3=-166 (256X256)
train_rail_96=01=-791=3=-166 (128X12 8)
train_rail_96=02=-791=3=-166 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-10654.890625,-2538.390137,30.000000]
train_rail_96=00=-1065=3=-253 (256X256)
train_rail_96=01=-1065=3=-253 (128X12 8)
train_rail_96=02=-1065=3=-253 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-9740.339844,-2246.520020,30.000000]
train_rail_96=00=-974=3=-224 (256X256)
train_rail_96=01=-974=3=-224 (128X12 8)
train_rail_96=02=-974=3=-224 (64X64)
objName train_rail_96
geomNode $Dummy:geom0 @ [-6578.920410,1893.060059,30.459999]
train_rail_96=00=-657=3=189 (256X256)
train_rail_96=01=-657=3=189 (128X12 8)
train_rail_96=02=-657=3=189 (64X64)
objName storage_shed
geomNode $Dummy:geom0 @ [3820.029785,6918.239746,64.779999]
storage_shed=00=382=6=691 (256X256)
storage_shed=01=382=6=691 (128X12 8)
storage_shed=02=382=6=691 (64X64)
objName office_building
geomNode $Dummy:geom0 @ [3880.339844,-884.119995,37.750000]
office_building=00=388=3=-88 (256X256)
office_building=01=388=3=-88 (128X12 8)
office_building=02=388=3=-88 (64X64)
office_building=03=388=3=-88 (32X32)
objName mine_entrance
geomNode $Dummy:geom0 @ [-7990.330078,2134.760010,73.529999]
mine_entrance=00=-799=7=213 (256X256)
mine_entrance=01=-799=7=213 (128X12 8)
mine_entrance=02=-799=7=213 (64X64)
mine_entrance=03=-799=7=213 (32X32)
objName lrgstrgopen02
geomNode $Dummy:geom0 @ [3398.000000,-1353.500000,151.400009]
lrgstrgopen02=00=339=15=-135 (512X512)
lrgstrgopen02=01=339=15=-135 (256X256)
lrgstrgopen02=02=339=15=-135 (128X12 8)
lrgstrgopen02=03=339=15=-135 (64X64)
objName constructhouse_01
geomNode $Dummy:geom0 @ [2317.660156,-340.670013,77.090004]
constructhouse_01=00=231=7=-34 (512X512)
constructhouse_01=01=231=7=-34 (256X256)
constructhouse_01=02=231=7=-34 (128X12 8)
constructhouse_01=03=231=7=-34 (64X64)
objName constructhouse_01_v2
geomNode $Dummy:geom0 @ [2423.429932,-181.470001,12.240000]
constructhouse_01_v2=00=242=1=-18 (512X512)
constructhouse_01_v2=01=242=1=-18 (256X256)
constructhouse_01_v2=02=242=1=-18 (128X12 8)
constructhouse_01_v2=03=242=1=-18 (64X64)
objName gatehouse
geomNode $Dummy:geom0 @ [3624.150146,-703.150024,32.099998]
gatehouse=00=362=3=-70 (128X12 8)
gatehouse=01=362=3=-70 (64X64)
gatehouse=02=362=3=-70 (32X32)
objName gas_station
geomNode $Dummy:geom0 @ [-2335.330078,3467.300049,135.000000]
gas_station=00=-233=13=346 (256X256)
gas_station=01=-233=13=346 (128X12 8)
gas_station=02=-233=13=346 (64X64)
gas_station=03=-233=13=346 (32X32)
objName house_detached_01
geomNode $Dummy:geom0 @ [-3652.149902,3329.089844,112.510002]
house_detached_01=00=-365=11=332 (256X256)
house_detached_01=01=-365=11=332 (128X12 8)
house_detached_01=02=-365=11=332 (64X64)
objName house_detached_02
geomNode $Dummy:geom0 @ [-1440.959961,3758.680176,118.860001]
house_detached_02=00=-144=11=375 (256X256)
house_detached_02=01=-144=11=375 (128X12 8)
house_detached_02=02=-144=11=375 (64X64)
house_detached_02=03=-144=11=375 (32X32)
objName house_detached_03
geomNode $Dummy:geom0 @ [-1650.280029,3590.350098,140.819992]
house_detached_03=00=-165=14=359 (256X256)
house_detached_03=01=-165=14=359 (128X12 8)
house_detached_03=02=-165=14=359 (64X64)
house_detached_03=03=-165=14=359 (32X32)
objName house_medium_02
geomNode $Dummy:geom0 @ [-2003.719971,3983.930176,126.370003]
house_medium_02=00=-200=12=398 (512X512)
house_medium_02=01=-200=12=398 (256X256)
house_medium_02=02=-200=12=398 (128X12 8)
house_medium_02=03=-200=12=398 (64X64)
objName office_02
geomNode $Dummy:geom0 @ [-3202.510010,4158.680176,138.229996]
office_02=00=-320=13=415 (256X256)
office_02=01=-320=13=415 (128X12 8)
office_02=02=-320=13=415 (64X64)
office_02=03=-320=13=415 (32X32)
objName office_03
geomNode $Dummy:geom0 @ [-5865.659668,2489.450195,124.919998]
office_03=00=-586=12=248 (256X256)
office_03=01=-586=12=248 (128X12 8)
office_03=02=-586=12=248 (64X64)
office_03=03=-586=12=248 (32X32)
objName road_construct
geomNode $Dummy:geom0 @ [-3808.259766,3524.599854,50.419998]
road_construct=00=-380=5=352 (512X512)
road_construct=01=-380=5=352 (256X256)
road_construct=02=-380=5=352 (128X12 8)
objName roundabout
geomNode $Dummy:geom0 @ [4062.729980,-509.690002,31.129999]
roundabout=00=406=3=-50 (128X12 8)
roundabout=01=406=3=-50 (64X64)
roundabout=02=406=3=-50 (32X32)
objName service_station
geomNode $Dummy:geom0 @ [-2739.479980,3291.020020,111.580002]
service_station=00=-273=11=329 (256X256)
service_station=01=-273=11=329 (128X12 8)
service_station=02=-273=11=329 (64X64)
objName house_detached_02
geomNode $Dummy:geom0 @ [-1860.959961,4428.540039,119.119995]
house_detached_02=00=-186=11=442 (256X256)
house_detached_02=01=-186=11=442 (128X12 8)
house_detached_02=02=-186=11=442 (64X64)
house_detached_02=03=-186=11=442 (32X32)
objName cityblock_square_30x30
geomNode $Dummy:geom0 @ [-3470.439941,3014.119873,75.540001]
cityblock_square_30x30=00=-347=7=301 (256X256)
cityblock_square_30x30=01=-347=7=301 (128X12 8)
cityblock_square_30x30=02=-347=7=301 (64X64)
cityblock_square_30x30=03=-347=7=301 (32X32)
objName highway_bridge_slipway
geomNode $Dummy:geom0 @ [-4149.700195,3906.979980,3.810000]
highway_bridge_slipway=00=-414=0=390 (256X256)
highway_bridge_slipway=01=-414=0=390 (128X12 8)
highway_bridge_slipway=02=-414=0=390 (64X64)
objName highway_bridge_low_head
geomNode $Dummy:geom0 @ [-3857.219727,3907.430176,4.470000]
highway_bridge_low_head=00=-385=0=390 (256X256)
highway_bridge_low_head=01=-385=0=390 (128X12 8)
highway_bridge_low_head=02=-385=0=390 (64X64)
objName iraqi_low_apt
geomNode $Dummy:geom0 @ [-2558.070068,3869.670166,75.040001]
iraqi_low_apt=00=-255=7=386 (512X512)
iraqi_low_apt=01=-255=7=386 (256X256)
iraqi_low_apt=02=-255=7=386 (128X12 8)
objName citybuilding_3a
geomNode $Dummy:geom0 @ [-1986.869995,3188.280029,122.060005]
citybuilding_3a=00=-198=12=318 (256X256)
citybuilding_3a=01=-198=12=318 (128X12 8)
citybuilding_3a=02=-198=12=318 (64X64)
citybuilding_3a=03=-198=12=318 (32X32)
objName citybuilding_4a
geomNode $Dummy:geom0 @ [-1692.940063,4125.840332,131.540009]
citybuilding_4a=00=-169=13=412 (256X256)
citybuilding_4a=01=-169=13=412 (128X12 8)
citybuilding_4a=02=-169=13=412 (64X64)
citybuilding_4a=03=-169=13=412 (32X32)
objName muttrah_shop
geomNode $Dummy:geom0 @ [-3660.570068,3529.819824,97.970001]
muttrah_shop=00=-366=9=352 (256X256)
muttrah_shop=01=-366=9=352 (128X12 8)
muttrah_shop=02=-366=9=352 (64X64)
muttrah_shop=03=-366=9=352 (32X32)
objName house_small2
geomNode $Dummy:geom0 @ [7930.170410,1609.780029,38.180000]
house_small2=00=793=3=160 (128X12 8)
house_small2=01=793=3=160 (64X64)
house_small2=02=793=3=160 (32X32)
objName house_small2_v2
geomNode $Dummy:geom0 @ [6718.640137,1814.810059,37.669998]
house_small2_v2=00=671=3=181 (128X12 8)
objName house_small3
geomNode $Dummy:geom0 @ [6840.590332,1551.660034,40.240002]
house_small3=00=684=4=155 (128X12 8)
house_small3=01=684=4=155 (64X64)
house_small3=02=684=4=155 (32X32)
house_small3=03=684=4=155 (16X16)
objName house_small_ruin
geomNode $Dummy:geom0 @ [7951.540039,1413.790039,38.099998]
house_small_ruin=00=795=3=141 (128X12 8)
house_small_ruin=01=795=3=141 (64X64)
house_small_ruin=02=795=3=141 (32X32)
house_small_ruin=03=795=3=141 (16X16)
objName toolshed
geomNode $Dummy:geom0 @ [7384.619629,1221.429932,39.200001]
toolshed=00=738=3=122 (128X12 8)
toolshed=01=738=3=122 (64X64)
toolshed=02=738=3=122 (32X32)
objName container_blue
geomNode $Dummy:geom0 @ [3652.260254,-1327.319946,27.939999]
container_blue=00=365=2=-132 (64X64)
container_blue=01=365=2=-132 (32X32)
container_blue=02=365=2=-132 (16X16)
objName container_green
geomNode $Dummy:geom0 @ [3666.300049,-1793.820068,28.000000]
container_green=00=366=2=-179 (64X64)
container_green=01=366=2=-179 (32X32)
container_green=02=366=2=-179 (16X16)
objName container_green_v2
geomNode $Dummy:geom0 @ [3671.409912,-1849.369995,28.000000]
container_green_v2=00=367=2=-184 (64X64)
container_green_v2=01=367=2=-184 (32X32)
container_green_v2=02=367=2=-184 (16X16)
objName container_red_v3
geomNode $Dummy:geom0 @ [3653.590088,-1700.540039,28.000000]
container_red_v3=00=365=2=-170 (64X64)
container_red_v3=01=365=2=-170 (32X32)
container_red_v3=02=365=2=-170 (16X16)
objName container_v4
geomNode $Dummy:geom0 @ [3301.379883,-1073.239990,15.200000]
container_v4=00=330=1=-107 (64X64)
container_v4=01=330=1=-107 (32X32)
container_v4=02=330=1=-107 (16X16)
container_v4=03=330=1=-107 (8X 8)
objName container_white
geomNode $Dummy:geom0 @ [3786.830078,-1891.309937,28.000000]
container_white=00=378=2=-189 (64X64)
container_white=01=378=2=-189 (32X32)
container_white=02=378=2=-189 (16X16)
objName container_white_open
geomNode $Dummy:geom0 @ [3604.809814,-1323.500000,37.880001]
container_white_open=00=360=3=-132 (128X12 8)
container_white_open=01=360=3=-132 (64X64)
container_white_open=02=360=3=-132 (32X32)
objName container_orange
geomNode $Dummy:geom0 @ [3735.369873,-1849.389893,28.000000]
container_orange=00=373=2=-184 (64X64)
container_orange=01=373=2=-184 (32X32)
container_orange=02=373=2=-184 (16X16)
objName container_open_v1
geomNode $Dummy:geom0 @ [2944.229980,-1351.290039,15.200000]
container_open_v1=00=294=1=-135 (128X12 8)
container_open_v1=01=294=1=-135 (64X64)
container_open_v1=02=294=1=-135 (32X32)
objName guardtower_steel_v2_non-des
geomNode $Dummy:geom0 @ [2674.350098,-1279.900024,80.150002]
guardtower_steel_v2_non-des=00=267=8=-127 (128X12 8)
guardtower_steel_v2_non-des=01=267=8=-127 (64X64)
guardtower_steel_v2_non-des=02=267=8=-127 (32X32)
geomNode $Dummy:geom1 @ [2674.350098,-1279.900024,80.150002]
-- Error occurred in j loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 5802; line: 239
-- Frame:
-- lmFname: undefined
-- lodObj: $guardtower_steel_v2_non-des=0
-- lmSizeY: 128
-- lmSizeX: 128
-- lmSizeStr: undefined
-- j: 1
-- fileOutName: undefined
-- bakeInterface: undefined
-- be: undefined
-- called in i loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 7453; line: 298
-- Frame:
-- lmSizes: #(#("128", "64", "32"))
-- objName: "guardtower_steel_v2_non-des"
-- obj: $root_staticmesh_guardtower_steel_v2_non-des
-- geomnode: $geom1
-- lodNum: 0
-- lastLightmapSize: 256
-- i: 87
-- geomI: 1
-- called in setupLightmapSettings(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 7549; line: 303
-- Frame:
-- objs: #($root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_cement_factory, $root_staticmesh_xp1_airtower, $root_staticmesh_xp2_train_rail_crossing, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, ...)
-- be_filename: ".tga"
-- be_elementName: ""
-- pass_method: ""
-- defaultLMSize: "128"
-- PADDING: 3
-- mapChan: 9
-- called in btnSetupLightmapSettings.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\roll_lightmaps.ms; position: 15964; line: 518
-- Frame:
-- oldSelection: #($jersey_barrier_1=0, $xp1_asylum_full=0, $outdoor_pool_small=0, $city_ruin_01a=0, $city_ruin_02a=0, $city_ruin_05=0, $city_ruin_04=0, $citybuilding_3a=0, $tunnel-2door=0, $tunnel-l=0, $tunnel-=0, $wall=0, $wall=0, $construct_metal_plate=0, $construct_metal_plate=0, $construct_metal_plate=0, $construct_metal_plate=0, $tunnelmain=0, $tunnelmain=0, $tunnelmain=0, ...)
-- objSet: #($root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_waterplane_128, $root_staticmesh_cement_factory, $root_staticmesh_xp1_airtower, $root_staticmesh_xp2_train_rail_crossing, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, $root_staticmesh_train_rail_96, ...)
>> MAXScript Rollout Handler Exception:
-- Unknown property: "count" in undefined <<
Not sure, tried to export a lot os different stuff that usually worked and failed.[R-CON]w0lf3k wrote:Can be mistake in hierarchy?
Fixed a bug here that couldn't deal with destroyables being applied lmsizes straight after import. This is actually the same bug as the one experienced below, so that shouldn't be an issue anymore either.'[R-DEV wrote:Mineral;2173632']I think there might still be an error with destroyables?
Code: Select all
...
[quote="worldlife""]Both max9 and max2012 have this problem on my win10 PC. Just type in maxscript listener:'[R-DEV wrote:Mineral;2175546']Setup an entire scene in Max9 (old tools) wanting to LM in Max2012(your latest) but getting an error I had before during export:
I get this error when doing any function running a script it seems. Both apply lightmap settings or render lightmaps gives same error.
Running admin with full permissions.
Code: Select all
f = createFile "xxx"
close f
This stumps me really. I'm not able to reproduce it either, it finds the templates just fine if I try to import Sahel OG.'[R-DEV wrote:Mineral;2175402']Weird issue currently. When working on one map I got the overgrowth loaded in fine.
On another map I now have the issue that it only loads in the helpers, not any of the meshes. My log shows all these errors with 'unable to open' problems. Not sure what the cause is as it worked before.
Another mapper in the team has the exact same issue as well.
The map in question is Sahel, available in public PR.Code: Select all
... fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/middle-east/tropicalplants/me_tropicalplant02.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\middle-east\tropicalplants\me_tropicalplant02.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/middle-east/tropicalplants/me_tropicalplant02_lod.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\middle-east\tropicalplants\me_tropicalplant02_lod.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/drybush/nc_drybush01.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\drybush\nc_drybush01.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/drybush/nc_drybush01_lod.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\drybush\nc_drybush01_lod.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/fern/nc_fern01.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\fern\nc_fern01.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/fern/nc_fern01_lod.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\fern\nc_fern01_lod.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/leafybush/nc_leafybush01.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\leafybush\nc_leafybush01.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/leafybush/nc_leafybush01_lod.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\leafybush\nc_leafybush01_lod.con ....
Thanks for the confidence,[R-CON]Hokunin wrote:So... Is it still too early to update Modelling Guidelines sticky thread with addendum that you can actually now start modelling in modern versions of 3ds max?
Could it be "/" vs "" in the paths thats going wrong?'[R-DEV wrote:Mineral;2175402']Weird issue currently. When working on one map I got the overgrowth loaded in fine.
On another map I now have the issue that it only loads in the helpers, not any of the meshes. My log shows all these errors with 'unable to open' problems. Not sure what the cause is as it worked before.
Another mapper in the team has the exact same issue as well.
The map in question is Sahel, available in public PR.Code: Select all
... fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/middle-east/tropicalplants/me_tropicalplant02.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\middle-east\tropicalplants\me_tropicalplant02.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/middle-east/tropicalplants/me_tropicalplant02_lod.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\middle-east\tropicalplants\me_tropicalplant02_lod.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/drybush/nc_drybush01.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\drybush\nc_drybush01.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/drybush/nc_drybush01_lod.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\drybush\nc_drybush01_lod.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/fern/nc_fern01.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\fern\nc_fern01.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/fern/nc_fern01_lod.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\fern\nc_fern01_lod.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/leafybush/nc_leafybush01.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\leafybush\nc_leafybush01.con fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/vegitation/asia/leafybush/nc_leafybush01_lod.con ERROR!!! Unable to open C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\bf2\objects\vegitation\asia\leafybush\nc_leafybush01_lod.con ....
Harmonikater wrote:...
This stumps me really. I'm not able to reproduce it either, it finds the templates just fine if I try to import Sahel OG.
It seems obvious, but just to make sure, the fullPath values that are shown in the log are the correct ones and the files exist? And the level being loaded is also from the same mod directory?
Ignore the 2nd instance that looks for /bf2/, that's only relevant for mods that still use bf2 content, where the script might have to look for the meshes also in /bf2/ if not found in the actual mod's folder.
Harmonikater wrote:I finally put some changes/fixes together, sorry it took so long.
Link on first page is updated.
- Added Mats' code to speed up static import during lightmapping.
- Added worldlife's importer to use for SkinnedMesh/BundledMesh objects with including skin modifiers.
- Fix bug during import of statics with multiple geoms.
- Exclude .con files containing non-LM relevant templates (e.g. PCOs) from being loaded during static import.
Might be fixed now, since files containing PCOs as the first template are not searched for include.. or run.. anymore.
Fixed a bug here that couldn't deal with destroyables being applied lmsizes straight after import. This is actually the same bug as the one experienced below, so that shouldn't be an issue anymore either.
I tried this on Win7 and Win10 with different max versions, always worked for me. So no idea what else might be causing this on your end.
This stumps me really. I'm not able to reproduce it either, it finds the templates just fine if I try to import Sahel OG.
It seems obvious, but just to make sure, the fullPath values that are shown in the log are the correct ones and the files exist? And the level being loaded is also from the same mod directory?
Ignore the 2nd instance that looks for /bf2/, that's only relevant for mods that still use bf2 content, where the script might have to look for the meshes also in /bf2/ if not found in the actual mod's folder.
Code: Select all
Including objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak
currentType: bundle
fullPath : C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak
bf2LoadObjCon( C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak )
-- Error occurred in bf2LoadObjCon(); filename: C:\Program Files\Autodesk\3ds Max 2016\scripts\bf2\statics\importFromGame.ms; position: 4728; line: 179
-- Frame:
-- fullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak"
-- myItem: undefined
-- f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak>
-- isRelativePath: true
-- tmpA: undefined
-- currentObject: #("ger_75mm_ammo_box_open", "objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/ger_75mm_ammo_box_open.staticmesh", 1, #(), "bundle", "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\", true)
-- incudeFileName: undefined
-- skipChild: undefined
-- commenting: false
-- fnameRelativePath: "objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/ger_75mm_ammo_box_open"
-- currentChild: undefined
-- firstType: "bundle"
-- objTemplates: #()
-- fnameFullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/ger_75mm_ammo_box_open"
-- currentType: "bundle"
-- firstItem: "run"
-- foundValidFile: true
-- includedFnames: #()
-- tmpLine: #("run", "../supplyobjects.con")
-- tmpObjType: "bundle"
-- fname: "objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak"
-- s: 10.0
-- includeFileName: "../supplyobjects.con"
-- modPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
-- includeFileDir: "objects\staticobjects\armament\ger_75mm_ammo_box_open\"
-- myTable: undefined
-- called in bf2LoadObjCon(); filename: C:\Program Files\Autodesk\3ds Max 2016\scripts\bf2\statics\importFromGame.ms; position: 5154; line: 190
-- Frame:
-- fullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con"
-- myItem: undefined
-- f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.con>
-- isRelativePath: true
-- tmpA: undefined
-- currentObject: #("ger_75mm_ammo_box_open", "objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/ger_75mm_ammo_box_open.staticmesh", 1, #(), "bundle", "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\", true)
-- incudeFileName: undefined
-- skipChild: undefined
-- commenting: false
-- fnameRelativePath: "objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/ger_75mm_ammo_box_open"
-- currentChild: undefined
-- firstType: "bundle"
-- objTemplates: #()
-- fnameFullPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\objects\staticobjects\armament\ger_75mm_ammo_box_open\Meshes/ger_75mm_ammo_box_open"
-- currentType: "bundle"
-- firstItem: "include"
-- foundValidFile: true
-- includedFnames: #()
-- tmpLine: #("include", "ger_75mm_ammo_box_open.tweak")
-- tmpObjType: "bundle"
-- fname: "objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con"
-- s: 10.0
-- includeFileName: "objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak"
-- modPath: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\"
-- includeFileDir: "objects\staticobjects\armament\ger_75mm_ammo_box_open\"
-- myTable: undefined
-- called in bf2ReadStaticObjectsCon(); filename: C:\Program Files\Autodesk\3ds Max 2016\scripts\bf2\statics\importFromGame.ms; position: 17639; line: 696
-- Frame:
-- doGeom: true
-- fnameStatics: undefined
-- forOg: false
-- f: <File:C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con>
-- rot1Str: undefined
-- timeToLoadGeom: undefined
-- fStatics: undefined
-- currentObject: undefined
-- pntsStr: undefined
-- rot2Str: undefined
-- t1: 2431565
-- offset: [0,0,0]
-- commenting: false
-- linea: "run /objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con"
-- t2: undefined
-- rot3Str: undefined
-- posStr: undefined
-- fnameAsFwd: "c:/program files (x86)/project reality/project reality bf2/mods/pr_repo/levels/pn_omaha_beach/staticobjects.con"
-- firstItem: "run"
-- rot1: undefined
-- tmpLine: #("run", "/objects/staticobjects/armament/ger_75mm_ammo_box_open/ger_75mm_ammo_box_open.con")
-- xformStr: undefined
-- rot2: undefined
-- fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
-- findID: 72
-- rot3: undefined
-- s: 10.0
-- timeToParseConFile: undefined
-- allObjs: #()
-- progressMult: undefined
-- userAbort: false
-- forLm: true
-- called in btnImportBuildings.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2016\scripts\bf2\statics\roll_lightmaps.ms; position: 18187; line: 603
-- Frame:
-- forLightmaps: true
-- fname: "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_repo\levels\pn_omaha_beach\StaticObjects.con"
-- objSet: undefined
>> MAXScript Rollout Handler Exception:
-- No ""substring"" function for undefined <<
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52]
GeometryTemplate.doNotGenerateLightmaps 0
GeometryTemplate.lightmapOverride 0
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.glowing 0
GeometryTemplate.noLighting 0
ObjectTemplate.activeSafe Bundle ger_75mm_ammo_box_open
ObjectTemplate.creator AMD3200:takiwa
ObjectTemplate.modifiedByUser "FuchsW"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry ger_75mm_ammo_box_open
ObjectTemplate.setCollisionMesh ger_75mm_ammo_box_open
ObjectTemplate.mapMaterial 0 Metal_solid 21
ObjectTemplate.mapMaterial 1 Wood_solid 15
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
run ../supplyobjects.con
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.activeSafe SupplyObject tanksupply_SupplyObject3
ObjectTemplate.modifiedByUser "FuchsW"
ObjectTemplate.activeSafe SupplyObject tanksupply_SupplyObject4
ObjectTemplate.modifiedByUser "FuchsW"


ObjectTemplate.create SimpleObject boxtest
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.Anchor 0.0/0.0/0.0
ObjectTemplate.creator OUTLAWZ7
ObjectTemplate.collisionMesh boxtest
ObjectTemplate.mapMaterial 0 testcol 7
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry boxtest
ObjectTemplate.create SimpleObject boxtest
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator OUTLAWZ7
ObjectTemplate.collisionMesh boxtest
ObjectTemplate.mapMaterial 0 testcol||7 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry boxtest
I fixed a bug like that some time ago. In case this happens with the most current version, can you describe what you did to get to this point? Loading non-uniform samples works fine for me.'[R-DEV wrote:Outlawz7;2176444']Lightmap size file doesn't load non-uniform sample sizes
Fixed missing square root here. (Link on first page updated)[R-DEV]Outlawz7 wrote:Used 4 terrain patches, patch size 64, texture was actually 256 (4x 128 ).
I was under the impression that it's not necessary for 2x2 terrain lightmaps, currently leading zeros are added dependent on maximum value, however it wouldn't be a problem to require a minimum of 2 digits if BF2 can't handle it otherwise.'[R-DEV wrote:Outlawz7;2176444']
Used 'split terrain', patches aren't named right, its 00, not 0, so on.
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I'll take a look at this. Regarding the bold sentence, what do you mean with retain the values? Usually the values are retained on a per-node basis, i.e. when you change a value it's saved on the root node and if one exports multiple nodes, the value entered in the past will be used. In contrast to a "global" setting which would be used for all nodes in the scene (but with no way to have different sizes in the same scene).'[R-DEV wrote:Outlawz7;2176444']
Could you add support for LOD switch and cull distances coding to exporter? Create the .tweak file on export and add the
GeometryTemplate.setSubGeometryLodDistance and ObjectTemplate.cullRadiusScale lines to it, values input in exporter window. Also retain the values so multiple statics can be exported with same values.
The current tools already support materials coding, the only reason I personally still need to load editor for statics is to code cull and LOD switch which is boring, repetitive especially when having to do it for multiple statics. Being able to input this on export would eliminate the need to load each exported static in editor afterwards entirely. I'm sure bundledmesh export could also benefit from this.
Materials coding fails if anchor is removed, can you fix this?
I'll try again and see if I can reproduce.Harmonikater wrote:I fixed a bug like that some time ago. In case this happens with the most current version, can you describe what you did to get to this point? Loading non-uniform samples works fine for me.
It happens with 16 and 64 patches as well, I don't know if BF2 cares but do proper double-digit naming to be safe, please.Harmonikater wrote: I was under the impression that it's not necessary for 2x2 terrain lightmaps, currently leading zeros are added dependent on maximum value, however it wouldn't be a problem to require a minimum of 2 digits if BF2 can't handle it otherwise.
Harmonikater wrote: Usually the values are retained on a per-node basis, i.e. when you change a value it's saved on the root node and if one exports multiple nodes, the value entered in the past will be used.
What I did for all the weapons is add those using useful file utilities to batch place the line codes of new created LODs into all the tweak files'[R-DEV wrote:Outlawz7;2176444']Lightmap size file doesn't load non-uniform sample sizes
Used 4 terrain patches, patch size 64, texture was actually 256 (4x 128 ).
Used 'split terrain', patches aren't named right, its 00, not 0, so on.
Could you add support for LOD switch and cull distances coding to exporter? Create the .tweak file on export and add the
GeometryTemplate.setSubGeometryLodDistance and ObjectTemplate.cullRadiusScale lines to it, values input in exporter window. Also retain the values so multiple statics can be exported with same values.
The current tools already support materials coding, the only reason I personally still need to load editor for statics is to code cull and LOD switch which is boring, repetitive especially when having to do it for multiple statics. Being able to input this on export would eliminate the need to load each exported static in editor afterwards entirely. I'm sure bundledmesh export could also benefit from this.
Materials coding fails if anchor is removed, can you fix this?