Maybe I got it wrong, but isn't Squad supposed to be the successor of Project Reality?
The text in the quote is from Squads own homepage.
What is Squad's relationship with the Project Reality modification for BF2?
Officially, we have no formal connection. Generally speaking though, nearly all of our developers are retired members of the core Project Reality: BF2 development team, and we are seeking to make Squad the spiritual successor to PR in everything but name.
The tournament
Also, if PR is a dying game, then why are we still seeing new players join the likewise ancient tournament?
New map style is needed
If anything in PR is dying, it is the old setup of using single maps only. What's needed, are maps being logical connected to each other, through roads or bridges and likewise. All part of a strategic layer to fight for. Not sure if it is possible to code it though? this is not a criticism of the game, so please accept my apology if it sounds so. I already love the game.
Squad and the CO player
Squad is a new game, new engine, new everything. I hope. However, rest assure, that if Squad does not crack the nut of putting the CO player in the center of things, in a positive manner, then Squad will die out, sooner than PR.
I have been saying this stuff, in so many different ways, for 10+ years now. The CO player is the very core of this game. Not focusing extraordinary on that function, will only decrease the lifetime of the game in question, PR or Squad.
Why people play multiplayer games
It is really important, as a game designer, to understand, that people spending time to play complex multiplayer games, surely like great graphics and animations, not to mention love the action as well. However, what they all fundamentally desire, is the teamwork with other people. Teamwork under a certain amount of positive stress. They have a desire to both socialize and crack problems together. To organize actions together, orient and coordinate together. A desire to learn new things together. Not to mention to compete as well.
In the center of all these game activities, lies the CO function. So, although PR certainly is old and ancient, in so many ways, it has still managed, quite well I think, to create a tournament, with decent commanders. Although not without going through a steep learning curve, where also the tournament was declared dead.
The commander function is only important as the designer, facilitator and partly mentor, of the very activities, the players fundamentally desire to try out. Please note, I am not saying the players desire a commander, because most of them don't. But the CO function is still vital, for these desires to be brought to the level, where they as players, can excel their abilities and reach out for their aspirations.
PR still has to reach the level where all this takes place. However, it is not unrealistic for it to make it there. Same story with the Battlefield games. Not one of them had ever made it to this level, which is also why they have to keep harvesting money, from their newly updated versions. Updated in graphics, sounds and animations that is, with other minor changes added also. But not updated in gravitating their player base around an explicit and simple milestone, to excel as a team.
It is also why chess, an ancient game, with no computer graphics or any of this, still manages to get new players every single year. Because, although this basic multiplayer game, only has two players, it still offers most of the possibilities, as mentioned above.
PR/BF2/Squad/likewise, are all extended versions, more complex versions, of a game like chess.