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Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-25 15:56
by GwGv2[Hzz_]
*lennyface intensifies*
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-25 17:20
by Suchar
Oh, well, it was me, sorry for the fake hype
You should've seen this one tho

Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-25 17:22
by GwGv2[Hzz_]
huhu too late boi, I've seen it all e.e
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-25 21:35
by mries
Pfff vdHeide shitty k/d, I own you 1v1, L2P, NS360
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-25 21:59
by Rabbit
Whats Omaha?
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-25 22:46
by Suchar
Your generous gift to the great PR community.
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-25 23:07
by mectus11
Suchar wrote:Your generous gift to the great PR community.

Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-26 03:45
by ALADE3N
'GwGv2[Hzz_ wrote:;2196385']huhu too late boi, I've seen it all e.e
believe me , we saw it first before you
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-28 15:18
by AfterDune
That session was pretty awesome. We were testing an early version of the paradrop layer of Omaha

.
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-06-28 16:37
by mebel
AfterDune wrote:an early
not so soon ™
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-01 05:24
by Gradeus
please improve the system of visualization of nicknames above the character. Squad's system is already great, in which you do not have to perfectly target a character close to you to see your name. I do not want to be obliged, when squad leader, having to be opening map all the time to see player name because the system of viewing your nicknames is slow and annoying to be positioning the crosshairs on each one and wait for 1 to 2 seconds , which in many situations is a long time.
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-04 11:20
by shahram
guys, don't you want to release it?
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-04 11:23
by PBAsydney
shahram wrote:guys, don't you want to release it?
Just like with Half Life 3, every time someone mentions 1.6 the Devs delay it one month.
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-04 15:36
by SShadowFox
shahram wrote:guys, don't you want to release it?
I don't think they do. Why would they want to release something that they spent years to get done? I would just delete it once it's finished, wouldn't want any of that hard work to yield any results.
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-04 21:10
by mectus11
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-05 10:17
by shahram
SShadowFox wrote:I don't think they do. Why would they want to release something that they spent years to get done? I would just delete it once it's finished, wouldn't want any of that hard work to yield any results.
How many more years?
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-05 21:52
by Scubbo
mectus11 wrote:
LOL!!!!!!!!!!!
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-09 13:43
by sweedensniiperr
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-10 22:30
by Rabbit
sweedensniiperr wrote:
Should have been released like 2 years ago and built on.
Re: PR:BF2 v1.6/WW2 Status Update March 2019
Posted: 2019-07-11 07:42
by solidfire93
Rabbit wrote:Should have been released like 2 years ago and built on.
that would've been awesome, like the beta maps we have now, PR:WW2 should have been released and worked on gradually, for add on extra feature and content... P.S 1.6 wont feature the prop planes... ¯\_(?!)_/¯
i heard a rumor that Mats is MIA !? is it true... !?