Re: PR:BF2 v1.6.3.0 Changelog
Posted: 2020-11-07 14:15
Somehow FH2 is more realistic in that regard and is a mod of the same game.
->Gets hit in the head with 7.62x51mmxpugur wrote:this game called Project REALITY !
FH2 is much more of an arcade shooter than we are. Their Modus Operandi when it comes to game design and philosophy is hugely different from ours. Where we emphasize teamwork at the cost of individual player ability, they emphasize a more casualized approach to shootouts that would be in our case highly detrimental to what we persue.VTRaptor wrote:Somehow FH2 is more realistic in that regard and is a mod of the same game.
ObjectTemplate.create GenericProjectile 762_63_semilao wrote:What amount of damage does the nerfed Garand M1 exactly do?
I was hoping it would be around 70-80%, but after shooting a guy 3 times once (he didn't die), then hitting another guy twice (he didn't die too) I have my doubts... (Yes I know about deviation and how shitboxy BF2 shooting is).
The M1's reloading process mid-clip is slow. Between reloading mid-clip and shooting the gun empty and then reloading, I do not believe the actual time save to be in favour of the mid-clip reload, and the fewer rounds you have left in the clip, the more noticeable it would become. Only advantage is the fact that you're not telephraphing that you're empty(irrelevant IRL but ingame not necessarily always the case).lao wrote:without the actual capability to do it ingame (unlike in real life)
The cycling is actually quite fast still, and sighting out is done because keeping your eye aligned with the sights IRL would meam ramming the bolt into your eye socket when cycling. Not exactly unrealistic behaviour whatsoever.lao wrote:I'm not for any nerf of Kar98K until it's unrealistic reload'n'sighted-in times of 3 seconds are fixed.
A trained solider won't fall over after one shot.. You might bleed out and die, but you won't fall over immediately and die.sapper1893 wrote:An M1 and a G43 would kill with one shot. They are both large calibre bullets!
That's the dumbest thing i have read today. Trained or not, when shot in unprotected vitals you WILL drop, whether you'll die immediately or not, is not the point here as in PR you get 5 minute wounded time unless rekt by things much stronger than a rifle.Coalz101 wrote:A trained solider won't fall over after one shot.. You might bleed out and die, but you won't fall over immediately and die.
Are you a trained solider?Coalz101 wrote:-snip-
TIL I was trained to not fall over when shot.FFG wrote:Are you a trained solider?
Have you ever been shot?
Kevlar vests in WW2 is one of the funniest things I've read.Coalz101 wrote:A trained solider won't fall over after one shot.. You might bleed out and die, but you won't fall over immediately and die.
Then again WW2 soldiers had minimalist training(still training though). I'm pretty sure the kevlar vests they had, if any, could help soak in 1 shot. On top of that, I'm pretty sure their aim was terrible for the most part which is not reflected at all in PR. the Insurgent faction shouldn't have as good of an aim as a Russian Spetsnaz.
It is still fun on the German side, though. Now people won't vote against WW2 because they will land on German side, but because they will land on American sideVTRaptor wrote:That's the dumbest thing i have read today. Trained or not, when shot in unprotected vitals you WILL drop, whether you'll die immediately or not, is not the point here as in PR you get 5 minute wounded time unless rekt by things much stronger than a rifle.
Now playing on NA based server with high ping and low 30-40 fps on reichswald and I can only say one thing - you've succesfuly pushed me away from playing WW2. It takes too much to kill someone. I'm starting to think that all these people that demanded a change were assetwhores that had one thing in mind - breaking ww2 for those who liked it because ww2 is all about infantry. Tanks are slow and clunky and are easy to kill.
Having to cope with bad hitreg, high ping as only one server is running high pop and low fps results in situations when at the distance of 40 meters you have to waste half of your clip just to kill one guy standing still.
Big thumb down. If breaking ww2 was your goal, you did it.
Hence i said if any, I honestly don't know about WW2 infrantry, fuck that I'm more of an armour/aircraft guy.lao wrote:Kevlar vests in WW2 is one of the funniest things I've read.
Provided you even hit someone in a vital spot. You're just specifying your point down to one spot out of many that can be hit. And as I've said you won't fall over IMMEDIATELY and die.That's the dumbest thing i have read today. Trained or not, when shot in unprotected vitals you WILL drop, whether you'll die immediately or not, is not the point here as in PR you get 5 minute wounded time unless rekt by things much stronger than a rifle.
So in one post you're saying that you have no idea about ww2 infantry, but still say that a shot to the chest/upper legs will not stop you. Ok.Coalz101 wrote:Hence i said if any, I honestly don't know about WW2 infrantry, fuck that I'm more of an armour/aircraft guy.
Provided you even hit someone in a vital spot. You're just specifying your point down to one spot out of many that can be hit. And as I've said you won't fall over IMMEDIATELY and die.
And I've still eliminated your need quote this as the "dumbest thing" because what you're saying is irrelevant to a generalized statement.
Well said. Thanks for the Dev's efforts. As Devs who represent %0,1 of the PR community, it is really hard to please the %99,9 pieFrontliner wrote:
It should be obvious that there isn't exactly a way to please everyone.
Well to answer you both, honestly, reality can be transferred to a video game in a way that the hit reignition box on a player in-game can represent simply your chest only and in a game even if you're hit in the foot it should be recognized as if you're hit in the chest, much like paintball if you're hit your hit no matter where it is that you've been hit. This is as close to reality as the software in use today will allow. Too bad for those who don't agree, it is much better than to have to shoot a guy three times to get a kill when he has hacks and can kill you with those easily. If you're skilled enough to hit your opponent then you should get rewarded with the win.VTRaptor wrote:So in one post you're saying that you have no idea about ww2 infantry, but still say that a shot to the chest/upper legs will not stop you. Ok.
As I had some trouble with understanding your second paragraph, the third is beyond me.
That's where you're wrong kiddo.john... wrote:Well to answer you both, honestly, reality can be transferred to a video game in a way that the hit reignition box on a player in-game can represent simply your chest only and in a game even if you're hit in the foot it should be recognized as if you're hit in the chest, much like paintball if you're hit your hit no matter where it is that you've been hit. This is as close to reality as the software in use today will allow. Too bad for those who don't agree, it is much better than to have to shoot a guy three times to get a kill when he has hacks and can kill you with those easily. If you're skilled enough to hit your opponent then you should get rewarded with the win.

What the shit are you talking about?john... wrote: This is as close to reality as the software in use today will allow
It literally does take 3 shots to kill someone with 5.56 when they hit the vest/limbsit is much better than to have to shoot a guy three times to get a kill