Psyko wrote:If PR advertised itself in PC gamer and other gamer magazines for a while the player base could grow and the demand for diverse servers would grow. Financing that however is another thing altogether.
We have great dynamic advertising targets that are just waiting to be tapped. Focus on gathering paintball players from major events. 4000 is the highest player count I can find. There is camp outs, use the hot spots to set up projector and play on screen. Get banners put up about the free game. realitymod . com. We could use a tracer heavy screenshot.
Basically make it like the front and back of a video game case, but on a big banner. Front of case has a squad in perfect spread in woods camouflaged or urban terrain. Back of case can show case dogfight screen shots, tank formations, TOW missiles. Explosions. Insurgents. List the features.
Developing the greatest genre of video games that should have always been like this is going to lead to 1000 vs 1000 players in the future in Virtual Reality simulators. Taking aspects from many PC realism games and VR games. Picking up individual bullets to put into mags or belt links. Putting on tourniquets. Manually reloading everything. This genre must and will dominate the market.
(Do not get new players from the crying cheating airsofters who get hit without bruises/paint all over so they can say they weren't hit)