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General discussion of the Project Reality: BF2 modification.
DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

Muttrah City in this version. It is stopped working when the new Helicopter behaviour was introduced, and is now a waste of the 40 minutes it takes for the US tickets to bleed down.

Getting killed on spawn.

Shooting an enemy twice, watching him go insta-prone and capping you from 100m with a headshot.

Bunnyhoppers. (surely, a properly designed map shouldn't require ANY jumping at all and we could remove this 'feature'.)

32-player maps with 64-players.

Al-Basra.

Squad leaders who order you to an uncappable flag rather than defending the one you have just taken.

Being unable to get a Crewman kit from an APC.

Forgetting to collect an Officers Kit.

Kit request zones being unmarked on a map.

Accidently selecting the wrong kit and having to wait for the timer to expire.

Spawning into an APC that then drives straight into an enemy position at full speed and gets blown up.

Being in a squad where all the players think that good teamwork involves bunching up as much as possible.

Those rounds where you keep getting sniped no matter what you do or where you go. Ejod Desert for example.
Last edited by DrMcCleod on 2007-03-19 10:35, edited 1 time in total.
PIMP{UK}1
Posts: 74
Joined: 2006-11-11 19:18

Post by PIMP{UK}1 »

Its got to be being killed soon after spawn, again and again.
Say you spawn on squadleader and a grenade takes you out. Then spawn at rally point the second it gets blown up. Then spawn at a flag and get run over by a teammate. Spawn at another flag and get sniped. You get the picture.

I also hate joining a VIOP squad or leading one when everyone is qiuet no matter how much you talk, I always start to think my mics doesnt work.
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