What would you like to see be done with the Special Forces kit?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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What should be done with SF kit

Get rid of it
58
17%
Make it a limited kit
69
20%
Make it a paratrooper kit
91
26%
Make it a CQB rifleman kit
72
21%
Leave it alone
55
16%
 
Total votes: 345

lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

So is the general consensus toss it in the bin? Perhaps we can change the special forces kit to a anti-tank support kit that carries a spare rocket or two for the heavy at kit and in turn get rid of the rockets inside ammo bags(I mean come on) the rifleman carries. I suppose this kit would also have eight mags for the M16 as well as the same optics the rifleman carries. They off course would also have a grenade or two and smoke grenade.
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Fracsid
Posts: 115
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Post by Fracsid »

I think they've said it would be impossible to change rifleman ammo bags to give only certain types of ammo before.
Soulja
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Joined: 2006-10-09 20:50

Post by Soulja »

Sad to see that CQB rifleman thing get the lead...... Shows how many smacktards are on here..... Anyway. I'm sorry if this is copying anyone else's before me but what about making a way where if your SL requests a certain kit you can request the SF kit.
In Game Name: Linelor
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Longbow*
Posts: 496
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Post by Longbow* »

current SF kit :
1)do it limited , 4 per 32 man team would be enough
2)replace it CQB rifleman with M4A1(M4 , if you want) \ iron sights ; 8 mags , nades , smoke , maybe flashbangs .. replace SOFLAM with regular binoculars , remove SLAM's .

general Idea on Special Forces :
what about adding special SF Squad Leader kit ? Limit it to one per 25ppl team , and give that SL squadmembers ability to request 5 new generated SF kits ( common kits , but with parachute , SLAM's\C4 for every kit, 3 field dressings , pistols , maybe L-AT for each kit - from what I know most SF soldiers usually carry something like RPG-18 or LAW72 or whatever... light AT) . Limit number of soldiers in SF squad by 3 or 4 for balance issues . Make SF squad able to place their RP on the M-map in the air , lets say 300-500m height , maybe once per 5-10 minutes...
Though I have no idea what SF soldiers would be supposed to do exept blowing up enemy commander Assets ...
DirtyHarry88
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Post by DirtyHarry88 »

I really don't agree with this 'CQB rifleman' idea.
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Longbow*
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Post by Longbow* »

DirtyHarry88 wrote:I really don't agree with this 'CQB rifleman' idea.
Why not ? It is comletely retarded to storm any kind of buildings with M16A4 if you are able to pick up something smaller ( and maybe full auto ) .. seriously , CQB rifleman isn't that bad idea .
Cerberus
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Post by Cerberus »

Longbow* wrote:Why not ? It is comletely retarded to storm any kind of buildings with M16A4 if you are able to pick up something smaller ( and maybe full auto ) .. seriously , CQB rifleman isn't that bad idea .
In a realism mod it's a bad idea. The whole concept of a "CQB Rifleman" just isn't realistic. It's not like in a marine rifle squad you're going to find a few guys carrying M4's for the purpose of clearing rooms. You're making the M16A4 sound like a bolt action Mosin-Nagant that weighs twenty pounds.

Perhaps we should replace the spec ops class with a radioman or fire support guy, either being capable of calling in airstrikes.
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A.J.Sawyer
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Post by A.J.Sawyer »

Cerb speaks the truth.
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DirtyHarry88
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Post by DirtyHarry88 »

Longbow* wrote:Why not ? It is comletely retarded to storm any kind of buildings with M16A4 if you are able to pick up something smaller ( and maybe full auto ) .. seriously , CQB rifleman isn't that bad idea .
The M4 is already superb at CQB, I don't see the point in getting rid of the special ops class and replacing it with this 'CQB rifleman' idea.

I think special forces should still be kept and developed, as many people have said throughout this thread with some good ideas.
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Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

It's not like a M16A4 is some shitty little bolt action like he said. And if you enlist you'll probably at some point be trained on how to clear a room without special weapons. Do you really expect them to find a building, know there's enemies inside then say: "Oh hell, they've outsmarted us. They're in a building. Well, all we have are these semi-auto/three-round burst rifles. Lets go recruit some special forces to help us clear this building. They always have full auto weapons..."
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Longbow*
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Post by Longbow* »

Men you didnt get my point . Yes , weapon length doesnt mean shit in BF2 , but in RL it is hard to fight in close quoters with 1m lengh weapon .. thats why it is more common that buldings are being assaulted by the troops carrying carbines or rifles with folding stocks . While we cant select between M16A4 and\or M4(M4A1) in other kits , CQB rifleman is a way to go .
And for someone who didnt read carefully : remove scope and give him iron sights . That will make him focused on CQB and not on outsniping marksmen

Cerberus yes , an ability of calling airstikes is must have ... as a choper pilot in PR , I may say that if you want to servive and not get RPG'd you have to move very fast and it is hard to find targets for yourself whyle moving at 300km\ph speed . Now ground troops do not give a fuck ( or can't ) about this . They aren't spotting enough , they do not speak with commander so he will be able to aim for choper squads ..
Cerberus
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Post by Cerberus »

In real life you don't have a choice between M4 and M16, therefore CQB rifleman is not the way to go. Haven't you seen footage of marines carrying M16A4's clearing out buildings?

CQB Riflemen and Paratroopers would be unrealistic kits in PR and this poll reflects exactly why mob rule doesn't work.
Last edited by Cerberus on 2007-04-07 14:36, edited 1 time in total.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

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Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

Cerberus wrote:In real life you don't have a choice between M4 and M16, therefore CQB rifleman is not the way to go. Haven't you seen footage of marines carrying M16A4's clearing out buildings?
I'm not saying it is impossible , I'm saying that it is much easyer to clear out buildings with smaller ( and maybe full auto ) AR . Yes , I've seen a lot vids with M16 ( A2 , A4 ) , but I've also seen same vids with M4's ( and M4A1 ) and with trophy AK47S with installed reflex sights ( or AKM-S , hard to recognize in those **** youtube quolity )
And I have no problems with bursts , I just want to see M4 stay , it maybe M4 btw , not M4A1 .
Shining Arcanine
Posts: 429
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Post by Shining Arcanine »

I would like to see it split into two kits. One being a close quarters battle kit and another being a paratrooper kit. Since that was not an option, I voted for the close quarters battle kit.

Given that the poll is tied for a close quarters battle kit and a paratrooper kit, I think splitting it into two kits would be the way to go.
Cerberus
Posts: 2727
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Post by Cerberus »

Shining Arcanine wrote:I would like to see it split into two kits. One being a close quarters battle kit and another being a paratrooper kit. Since that was not an option, I voted for the close quarters battle kit.

Given that the poll is tied for a close quarters battle kit and a paratrooper kit, I think splitting it into two kits would be the way to go.
Mob rule doesn't work, damnit! We have the electoral college for a reason!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

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A.Wickens
Posts: 92
Joined: 2007-04-09 17:11

Spec ops

Post by A.Wickens »

Forgive me I am new to PR and have only been playing BF2 for a year or so but why does everyone seem to have such a downer on the Spec Ops class. Sorry if its noobish but I prefer using the M4 and particulary the British Diemaco variant. Spec Ops are present in every major conflict worldwide and its naive at best to believe otherwise. Surely there is some way to incorporate them in to the game that pleases standard infantry fans as well. I for one am grateful of the choice but perhaps my lack of PR experience is to blame. Is there some huge imbalance that I am unaware of any explanation would be hepful as I will be sad to see them go.
Cerberus
Posts: 2727
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Post by Cerberus »

A.Wickens wrote:Forgive me I am new to PR and have only been playing BF2 for a year or so but why does everyone seem to have such a downer on the Spec Ops class. Sorry if its noobish but I prefer using the M4 and particulary the British Diemaco variant. Spec Ops are present in every major conflict worldwide and its naive at best to believe otherwise.
I for one look down upon the spec ops class in PR because it attracts the "1337 speck awps" crowd who just feel like going behind enemy lines and blowing up assets the enemy aren't using, and the integration of spec ops into regular squads is just too wide-spread... I can understand have one or two as advisors (throughout the entire team), but the ability to have entire squads of spec ops in a conventional battle just doesn't please me. During a real battle, a special operations team is likely going to be far ahead of the main group a la an ODA or SEAL platoon.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Limited Spec ops with lots of tricks and toys, replace the current one with some kind of recon troop.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Replace the spec ops kit with a forward observer, CCT, or something of that nature.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Cerberus wrote:In real life you don't have a choice between M4 and M16, therefore CQB rifleman is not the way to go. Haven't you seen footage of marines carrying M16A4's clearing out buildings?

CQB Riflemen and Paratroopers would be unrealistic kits in PR and this poll reflects exactly why mob rule doesn't work.
I dont see what the problem is with having a "CQB Rifleman", faster rate of fire, red dot sight to aid CQB shooting and a couple nades for backup, oh wait, thats the Spec-Ops kit as it is...my bad :roll:
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