Posted: 2007-05-04 10:30
Its a client side feature that players 65-128 would have to have not to ctd i believe.
I'm sure the other BSS members would happily raise the limit from 64 to 256 player slots. Hopefully the PR Devs might get the ball rolling on this'[R-PUB wrote:MrD']There shouldn't be a problem with unilateral distribution of a changed .exe file if BSS makes sure all mod creators are using it. PB is another issue though obviously.
DenniZ-NL wrote:This would be a real cool feature for 0.6![]()
IMO, I think 128 is enough. 256 would be TOO much lag even for people with good computers, though most of it would be internet lag. If we could get a 128 players, they should set up a European server so people will not be lagging the 128 USA server.$kelet0r wrote:I'm sure the other BSS members would happily raise the limit from 64 to 256 player slots. Hopefully the PR Devs might get the ball rolling on this
I agree - 256 is simply the maximum theoretical upper limit I imagine is possible. Mod makers then have alot of scope to work withinSGT.Collado wrote:IMO, I think 128 is enough. 256 would be TOO much lag even for people with good computers, though most of it would be internet lag. If we could get a 128 players, they should set up a European server so people will not be lagging the 128 USA server.
We'll stick up a 128 player open beta server as soon as/if it becomes an option. We have plenty capacity.SGT.Collado wrote:IMO, I think 128 is enough. 256 would be TOO much lag even for people with good computers, though most of it would be internet lag. If we could get a 128 players, they should set up a European server so people will not be lagging the 128 USA server.
1-2-4-8-16-32-64-128-256.....Where the hell did you get that idea?
I think a way bigger problem would be the number of game-ruining-smacktards.tele-loe- wrote:The squad system would get fucked up, there would be A LOT of lonewolves.