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Posted: 2007-05-04 10:30
by AppleJuice4u2
Its a client side feature that players 65-128 would have to have not to ctd i believe.

Posted: 2007-05-04 10:34
by $kelet0r
'[R-PUB wrote:MrD']There shouldn't be a problem with unilateral distribution of a changed .exe file if BSS makes sure all mod creators are using it. PB is another issue though obviously.
I'm sure the other BSS members would happily raise the limit from 64 to 256 player slots. Hopefully the PR Devs might get the ball rolling on this

Posted: 2007-05-04 10:54
by Dyer |3-5|
Would anyone get sued for changing the client files?

Posted: 2007-05-04 10:54
by causticbeat
DenniZ-NL wrote:This would be a real cool feature for 0.6 :D

if you want to delay .6 until 2008

Posted: 2007-05-04 11:12
by G.Drew
.:iGi:. will b going in pretty soon

Posted: 2007-05-04 11:37
by DirtyHarry88
This would explain why devfile was empty for a while.

Posted: 2007-05-04 12:10
by SGT.Collado
$kelet0r wrote:I'm sure the other BSS members would happily raise the limit from 64 to 256 player slots. Hopefully the PR Devs might get the ball rolling on this
IMO, I think 128 is enough. 256 would be TOO much lag even for people with good computers, though most of it would be internet lag. If we could get a 128 players, they should set up a European server so people will not be lagging the 128 USA server.

Posted: 2007-05-04 12:11
by DaveOnrefni
if it was possible in the demo (and if it still is), would it be possible to run PR off of the BF2 demo?

(Apology in advance if this was either a no no, or said before. Half asleep while posting)

Posted: 2007-05-04 12:25
by $kelet0r
SGT.Collado wrote:IMO, I think 128 is enough. 256 would be TOO much lag even for people with good computers, though most of it would be internet lag. If we could get a 128 players, they should set up a European server so people will not be lagging the 128 USA server.
I agree - 256 is simply the maximum theoretical upper limit I imagine is possible. Mod makers then have alot of scope to work within

Posted: 2007-05-04 12:41
by .:iGi:.U.G.H.
SGT.Collado wrote:IMO, I think 128 is enough. 256 would be TOO much lag even for people with good computers, though most of it would be internet lag. If we could get a 128 players, they should set up a European server so people will not be lagging the 128 USA server.
We'll stick up a 128 player open beta server as soon as/if it becomes an option. We have plenty capacity. :)

Posted: 2007-05-04 13:13
by *spacecadett*
imagine 64x64 on a map like helmland.... uber maxifrag unrealturnament insanity! but on the big maps it would be nice!

Posted: 2007-05-04 13:35
by jerkzilla
Goods Station (or whatever that small map's name was) with 128 players... Now THAT would be carnage.

Posted: 2007-05-04 13:42
by arthuro12
shame it wont work (from what ive seen on totalbf2.com)

Posted: 2007-05-04 14:00
by M.0.D
oh it sure is possible.. question is, if its legal and how much work it is ^^ but it's propably way too much work, if its hardcoded in the client-files

Posted: 2007-05-04 14:01
by $kelet0r
Where the hell did you get that idea?
1-2-4-8-16-32-64-128-256.....
My point was that you could up the restricted ceiling to 256 which would comfortably allow mods to work with greater freedom then simply aiming for 128 and no higher regardless of the actual numbers of players possible.

Posted: 2007-05-04 14:30
by tele-loe-
The squad system would get fucked up, there would be A LOT of lonewolves.

Posted: 2007-05-04 14:40
by Zodiaccup
tele-loe- wrote:The squad system would get fucked up, there would be A LOT of lonewolves.
I think a way bigger problem would be the number of game-ruining-smacktards.
With the amount of players the amount of smacktards, will increase proportional.
Much work for the admins i think. But basically i love the idea, even if my rig will burst into little pieces...