What? No Muttrah? (Really Upset)

General discussion of the Project Reality: BF2 modification.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

LOL. I want a de_dust2 remake for PR. It's so realiztik!

But seriously, that is orgasm-on-keyboard-beautiful. I say we give our favourite rhino a great, big round of applause!
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Fishw0rk wrote:Agreed. You guys are gonna flip when you see de_aztec and cs_assault!!!
lol :p

dont forget ive also some how squeezed in tanks and jets on thous maps too 8-)
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Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

'[R-DEV wrote:KingofCamelot']Are you suggesting that soldiers don't race forklifts around in real life? :roll:

;)
:lol:
The third "never again" in a hundred years
Nikolai_84thSpetznaz
Posts: 2
Joined: 2007-04-09 01:09

Post by Nikolai_84thSpetznaz »

Rhino, I was just reading a thread on bf2s.com and it says that when Muttrah V2 comes out, theres going to be armor on it??? What is this, part of what made Muttrah great was that it was infantry only, it's just not gonna be as fun. I'd rather play the original Muttrah even though it's unbalanced.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

Armour is only an idea, if it happens will be like 1 tank on a big spawn delay and probaly will only see it once in the battle, and the harrier should be able to take it out or AT.

I'm just considering everything at this point but we will see how it goes :D

EDIT: also do you have a link to that topic? cheers :)
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

With maps like Muttrah and Muttrah v2, we really need AAVP-7A1's in Project Reality. They don't carry overpowering 25-30mm cannons (like the current APCs), and are actually used as personnel carriers in real life. Though I do believe they are equipped with a Mk.19 and an M2HB .50 cal.
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

make it BIG!!!!! real big!!!!!! :grin:
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Post by Hotrod525 »

'[R-DEV wrote:Rhino']yes guys, its true and to be honest, it way my dission.

Muttrah was a brillint map in v0.3, met all the needs possible and apart from the odd boat locking crash, it was a flawless map.

But as the mod has grown, with all the new rally points etc the mod has quite literly outgrown the map.

We had many ideas on how to fix up afew of the issues, make it more blanced etc, but it could never be as good as it was in v0.6 without some redical changes.

Now I dont want you guys to get to upset. I didnt want to post this untill later but now seems the time, really wanted to do this more in a offical update :p

The map is still very, very, very WIP, but plz welcome Muttrah City v2 :D
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(thanks to stigger for the mosque (WIP))
http://img90.imageshack.us/img90/8158/untitled1fr4.jpg

I Love IT !!!!!!!! Wich vehicule is gonna have ?

Plz add a Super Cobra :fryingpan
Nikolai_84thSpetznaz
Posts: 2
Joined: 2007-04-09 01:09

Post by Nikolai_84thSpetznaz »

'[R-DEV wrote:Rhino']Armour is only an idea, if it happens will be like 1 tank on a big spawn delay and probaly will only see it once in the battle, and the harrier should be able to take it out or AT.

I'm just considering everything at this point but we will see how it goes :D

EDIT: also do you have a link to that topic? cheers :)
Sorry I can't find the link, but if you are adding armor it should just be One LAV / BTR for each team. But I think M1's or T90s would be kind of overdoing it for Muttrah. :wink:
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

Nikolai_84thSpetznaz wrote:Sorry I can't find the link, but if you are adding armor it should just be One LAV / BTR for each team. But I think M1's or T90s would be kind of overdoing it for Muttrah. :wink:
of course APCs before MBTs. APCs will offer up spawn points for the USMC in this map, might not give any or only 1 to MEC and then give them a tank to take out the USMC APCs. APCs will be a must on this map for USMC if they want to do some damage cos if they loose there spawn poins on the land, all they have to rely on is choppers which we know in the current muttrah, dont work very well, and maybe rallypoints. The choppers will still play a big part like they did in 0.3 with getting the troops in, and scureing the areas before the APC moves in after them. unless the APC driver is a nub and wants to go head on at light ATs :p
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jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

'[R-DEV wrote:Rhino'] all they have to rely on is choppers which we know in the current muttrah, dont work very well, and maybe rallypoints.
Rhino I think it could work well though, Choppers really only had a problem because the MEC knew where the choppers were likely to land and would rush those areas and spam with H. AT's or L. AT's and the other areas to land would be covered by AA.
Boats couldn't be used because of same reason, MEC could here them coming, and the RIBS didn't have a place to flank and not be seen.

If your new and wonderful Muttrah v2 just had a few safe zones to land and the map was slightly bigger so MEC couldn't cover them all, there wouldn't be such a problem, and if the coast area was a little bigger (or there were a few ships or something to obstruct the MEC line of site) the MEC AT guys couldn't cover all landing spots for the RIBS also. Maybe a ship or something in the bay might be nice so a sniper could be dropped off and could check for threats waiting for the US insertion.

IMO it would be nice to have an armoured division move in from one side of the coast, maybe once the US had captured a flag the armour would spawn or something like that.

Sorry bit off-topic. Looking forward to your new Muttrah though. :wink:
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

@jmull, yep excatly. The map is going to be over 2x the size as the last, means alot more area to choose to insert by chopper from and there is probay going to be less AA (went ott with the AA cos when i put them in, they where doing no damage then the damage got fixed, and chopper dropped out the sky like nothing :p

RIBs will be able to land all over the main sea wall, notice the steps on the sea wall? Just like the real muttrah, means better gameplay cos its so easy to shoot somone off a ladder cos there is no cover, and you couldnt shoot back. Now with the steps you can slimb up them slowley, use the cover from them and shoot thou the tricky bit will be getting the boat there without getting ATed hehe.

there will only be so many places where the APCs can land, near the docks where they will be lots of ramps to get up, theres already a buch of ramps up at the fish market where APCs can get up, and hardly started on the docks yet :p

And yes, the Armour devision (more like 1 or 2 tanks :p ) "could" come in like 30mins into the battle, will have the play test it thou :)

But i can ecleast somone is thinking the same way as me :D
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jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

@Rhino, With all this talk of maps being generally a lot bigger and x2 the size and bigger draw distances,
Does that mean some of us will have to look at upgrading our PC's???
(which I'm not going to start a whinge session about :p )
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

jmull wrote:@Rhino, With all this talk of maps being generally a lot bigger and x2 the size and bigger draw distances,
Does that mean some of us will have to look at upgrading our PC's???
(which I'm not going to start a whinge session about :p )
I hope not :)

I'm going to try afew exsperimants with this map, which I've already started doing small tests on basrah to increase the performance of that, which it already looks if it has but will need to confirm that in the open beta :D
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jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

@Rhino, Hey if it works out that way it's not necesserily a bad thing
(although it would suck a bit, only because money doesn't grow on trees.....damnit) it's actually pretty normal.

I mean, When new games come out they don't make them for older machines, they make new advances, better graphics etc.
So don't hold the game back too much because you'll lose some players because they don't have the greatest machines. It's normal.

As long as I don't have to spend $3-4000 on a new machine I'll be happy :p
It's expected that as the game advances, so should your PC.
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

you can alwasys make an anoymouse donation of that mount of money to me you know :D ;) :p
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jmull
Posts: 96
Joined: 2007-03-29 14:21

Post by jmull »

:lol: If I had that much money I would buy a new PC anyway,
However, I'm not against anonymous donations to Dev's that make really nice maps and lot's of em :p
MAKE MORE MAPS YA BASTED :D :p
Less time reading our crappy posts DEV'S, more time working on the MOD that we love :wink:
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Post by Chefmoto1 »

:26_suicid :26_suicid :26_suicid :26_suicid :26_suicid :26_suicid :26_suicid
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Chefmoto1 wrote: :26_suicid :26_suicid :26_suicid :26_suicid :26_suicid :26_suicid :26_suicid
ohhh mass suicide ove my map

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