Page 5 of 8

Posted: 2007-07-01 23:30
by eggman
I am fortunate enough to have some business contacts that can assist, some with quite a bit of experience in this area ;)

Prolly cost me an expensive dinner or the like. At least I hope anyways lol.

I have spent probably 12 hours on this over the last couple of days. Pretty annoying. But I won't tolerate people thinking they can do whatever they like with our product.

Posted: 2007-07-01 23:38
by robbo
:o Eggman? Mi6 contacts?
The ;) suggests somone is going down, j/ks

Seriously though good luck, lets fry these ********.

Posted: 2007-07-01 23:53
by halvor1
I would like that too hapend the vehicles and the death time is way too much in the 0.6 beta and also that rally point setting isnt good enough i liked the 0.5 version best!

Posted: 2007-07-02 00:22
by [-=IDSF=-]SykloAG
Good to hear that things are being covered, plugged and sealed. The PR team deserves at the least respect for the hard work on the MOD and this whole story pisses me off no end. Its a sad day when lawyers need to get involved.

Btw, to clarify, I don't *hate* lawyers as in some form of general despising, just their high cost, but most of all, the mind-bending legal jargon they produce. Still, they are essential. :eek:

I hope whatever technical solution is eventually implemented will effectively halt transgressions. Worst case, we all put $1 in the paypal pot for a big bad mothafukka to beat the **** outta any1 causing trouble :wink:

But back to reality for a sec, what ever happened to the alternate ranking service? If that was working, then surely it could also be designed to help?

Posted: 2007-07-02 01:28
by arneboe
.:iGi:. Eggenberg4Ever
September 8th.

Hang on.... sorry, that's my birthday
eh.. that's my birthday..


anyways.. I love PR and hope things get sorted ASAP :) Thanks for a great mod!

Posted: 2007-07-02 02:15
by eggman
Mystiqq wrote:Good lord, all this because of some random clan talking BS?
That and the future possibility of some other random clan talking BS and our complete inability to prevent them from doing whatever they like. But we're changing that, and gonna try and have a bit of fun with it ;)

Posted: 2007-07-02 02:15
by VipersGhost
CDU wankers...that guy is indeed a l33t h@x0R ;) , in the end would you expect anything less from internet douches? I wish I know how to bring their forum/website down. I'm not hateful but it should would be a good time eh?

Posted: 2007-07-02 05:43
by Threedroogs
wow...what a bunch of wankers. i guess i can add another clan tag to the perma-ban list.

nice work, egg!

Posted: 2007-07-02 07:21
by BeerHunter
'[-=IDSF=- wrote:SykloAG']
Still, they are essential. :eek:
A VERY wise man once stated..."If we didn't have lawyers , we wouldn't need lawyers" :p :wink:

Glad the offender was at least identified as I removed their server from my PRM list. Doesn't even sound (from reading their forums) like the type of clan I'd want to associate with anyway. They sound more like the generally feared pubbers that serious game players are always warning each other about,although that is a generalization.Perhaps there are indeed some decent players/members in the clan.
(Why use CLAN anyway.Conjures images of a gathering of Neanderthal hunters out looking for a brontosaurus for supper.Must be a better word. Squad comes to mind).

Probably would have realized something was wrong a few seconds into the game but at least now I won't even have to waste time logging on.

What I don't understand is why eggman spent so much time in there defending his position and trying over and over again to explain the most fundamental copyright laws to people that obviously didn't read his postings. That time could have been better allocated to coding and preparing the final release. :D

All the PRM crew had to then do was not grant these guys permission to run the final release on their server and they would have been out of business.

I appreciate the PRM Dev's efforts and certainly understand their concerns about having their mod misrepresented.

Posted: 2007-07-02 08:22
by onit
I'm so very pleased to hear that the Dev's have not accepted or bowed down to what those bozo's want to do to PR-Mod.

This PR-Mod is not for everyone to be able to relate to, I'm fine with that, that why I only get with the PR-Mod instead of vBF2. The way I see it, the talented Dev's have a vision and has put in a ton of hard work, to bring the most tactical FPS to those of us who appreciates it.

I'll admit, I was disoriented in a major kind of way when I first tried the PR-Mod and I wasn't sure if I could adapt, I had played a little too much vBF2, that's why. Now my style is altered for the PR style of play, imho, it's an improvment an it's what I personnally prefer and haven't played vBF2 since.

Those nuckle-heads who change the intent of the Dev's, for their own personal play style should password their server, bottom line. This community can do without the confusion, grief, and the typical disorientation of altered states of the PR-Mod, sure the learning curve can be a bit overwhelming, well whatever it takes to separate the men/women from the boys/girls.

Personnally, I play on the TG server, the Dev's have gave them their Blessing to make server side changes that do promote teamplay, that's why I'm there.

So, whatever it takes for however long you fine gents need to accomplish your vision, Go For It!

Posted: 2007-07-02 11:33
by DrMcCleod
From a personal point of view, it *really* pisses me off when you log into a server and it is heavily modded.
TBF, it is much less of a problem nowadays than it was a few months ago, but it was a frustrating experience to have to hop between servers looking for one that played as it was supposed to.

I think The Eggster's approach of permitting password protected modded servers is a sensible compromise, can't see why this clan are making the fuss.

Posted: 2007-07-02 17:20
by -=TB=-Schrotti
By the time I can't understand this exaggerated policy!

You should play your Mod more often by yourselves, instead of inventing some new features and rules which can't be realized that easy during gameplay, like the RP's. The ticket-ratio is sometimes kind of unreal. I mean 4 hours for one map! That's kind of crazy. I got the impression that you've never played PR with the new inventions and you even don't want to.

Besides that, I really don't like my server to be switched off by someone else. This new function might be easily abused. F.e. we've to kick a player because of baseraping. Later that player might turn out to be a PR-dev and due to that our server might be locked by some scripts because it's not bad to baserape (in the devs eyes).


Greetings,
Schrotti

Posted: 2007-07-02 17:30
by fuzzhead
newer players probably dont realize, but for a time period of about 1 month, most populated PR servers were running their own custom tweaks, because thats what the new players (ie vbf2 players) flocked to...

these modded servers were running vanilla spawn timings of 15 seconds (or worse) and stuff like 30 seconds for tanks to spawn. This ruined the PR experience for veteran and new players alike who liked a slower paced tactical game. These new settings turned PR from a realistic tactical shooter to a spam fest where working together as a team actually hindered your ability to do well in game. Obviously this was completely unacceptable and to aggravate the situtation, new players to the mod had no idea that these servers were modded, so they figured this was how PR was meant to be played. I had several comrades who like games like OFP and old rainbow six games, I had recommended PR to them and when they played it they told me it was total smacktard ****. Lo and behold they had tried all the top servers which were running SSM.

So this problem is not prevalent now, but if v0.5 was any indication, when v0.6 comes out there will be ALOT of new faces, both players and servers. Alot of these new faces are not gonna like PR for various reasons and thats fine, however the ones that will like it will stay and enjoy the experience and thats what were looking forward to.

What CDU is basically saying, is that we dont give a fuck about your mod or your community, we will do whatever we want on our server and there is nothing you can do to stop us. If you dont like it, fvck a duck. This happened 4 months ago and the final result was CDU basically left PR for DCON. And now after their DCON server has had zero population for several months, they want to come back to PR and are ignoring the huge *** discussion they had with the PR Devs 4 months ago

As you can tell, egg didnt like that too much and neither did some of the coders who helped create what PR is. So were taking some time to ensure that PR stays true to the original intent of the mod, and that is the most realistic tactical shooter for the PC. I think we have acheived that status with v0.6 and I can only see the future of PR as getting even more detailed and taking realism to a whole new level, v0.7 design goals are VERY lofty hehehe :)

Posted: 2007-07-02 17:35
by AfterDune
-=TB=-Schrotti wrote:By the time I can't understand this exaggerated policy!

You should play your Mod more often by yourselves, instead of inventing some new features and rules which can't be realized that easy during gameplay, like the RP's.
Never had any problem with RP's whatsoever. It only requires teamwork to put them down. I must say I love the new way of placing RP's! In my opinion .6 "forces" teamplay and we all like it (at least that's what I keep hearing).
-=TB=-Schrotti wrote:The ticket-ratio is sometimes kind of unreal. I mean 4 hours for one map! That's kind of crazy.
That's because it's Open Beta and as you know, it needs testing. Final .6 will no doubt have other playtime + tickets.
-=TB=-Schrotti wrote:I got the impression that you've never played PR with the new inventions and you even don't want to.

Besides that, I really don't like my server to be switched off by someone else. This new function might be easily abused. F.e. we've to kick a player because of baseraping. Later that player might turn out to be a PR-dev and due to that our server might be locked by some scripts because it's not bad to baserape (in the devs eyes).
I have no idea what that statement is coming from...

I think your post is a bit "offensive", to be honest. Instead, why not talk to the devs about it in a normal way instead of posting your post along with this "grrrrrr" feeling?

Tournament-servers have certain changes too, correct? Perhaps TB can fit into those settings perfectly. Please, correct me if I'm wrong here..

Posted: 2007-07-02 17:36
by Wolfmaster
-=TB=-Schrotti wrote:By the time I can't understand this exaggerated policy!

You should play your Mod more often by yourselves, instead of inventing some new features and rules which can't be realized that easy during gameplay, like the RP's. The ticket-ratio is sometimes kind of unreal. I mean 4 hours for one map! That's kind of crazy. I got the impression that you've never played PR with the new inventions and you even don't want to.

Besides that, I really don't like my server to be switched off by someone else. This new function might be easily abused. F.e. we've to kick a player because of baseraping. Later that player might turn out to be a PR-dev and due to that our server might be locked by some scripts because it's not bad to baserape (in the devs eyes).


Greetings,
Schrotti
Hey Schrotti,

We try to play as much PR as possible, and all of the DEVs are happy about the way the mod is. Of course, we're always open to suggestions from the community but in the end the decision lies with the DEVs. What you see as a problem (the 4 hours for a map that you mentioned), I see as a good thing. I love a long epic battle, although I rarely have the time to play one that long. It happens that most of the DEVs are pretty hardcore reality-wise, and that's how we want to make the mod. That won't appeal to everyone, but that's not the goal anyway. There is a way we want public play to be, and that's where this new policy comes in.

If you don't have the same ideas about fun as we do, you're free to mod your server. With this new policy, we just want to make sure people don't make modded servers public. (So you need to have your server passworded.)

Now, as for the second part of your post, I admit that is indeed a possibility. The system can be abused for personal issues so to speak. All I can say is I have full confidence that it won't, and the day DEVs start banning people 'because they don't like them' or 'because they're 1337' or 'because baseraping is cool' those DEVs will be removed from the team. And if an even worse scenario happens and a majority of the DEVs condones such actions, I and many others will leave and the mod will be abandoned by the community. But again, I'm 99% sure it won't happen.