Posted: 2005-12-17 18:26
[R-PUB]GRB, my remarks about casual and lethal damage are with respect to having a 'Health' HUD display of some manner or other... I agree the game should definitely have hit effects; though I think these should be subdued and more subtle -- as the player is already impaired, much easier to kill once hit, and further imparing him with histrionic sound effects and drama is not necesserily or particularly realistic... These are in theory elite operatives that have already suffered more pain in corporal training, then many kinds of bullet wounds inflict.
Some here that are reacting negatively to the idea of playing the game without a HUD would really benefit from giving it a try where everyone was playing the game with the same experience, limitations and advantages to appreciate how enjoyable it really is...
A little summery:

Some here that are reacting negatively to the idea of playing the game without a HUD would really benefit from giving it a try where everyone was playing the game with the same experience, limitations and advantages to appreciate how enjoyable it really is...
A little summery:
As far as my remark about my 'professional opinion' it was a sarcastic self-depreciating joke, as I used to Develop mods and games; if anyone took it seriously or felt condescended to -- well, have a ball with it! Or have two, like other boys...No HUD Is Very Liberating
There are no distractions except those in the game world (that you should be concentrating on anyway)... It's actually not harder at all -- it's easier as you only have to think about your marksmanship, tactics, and movement with your squad as you would in a real live fire scenario.
No HUD Is Very Immersive
100% of your screen real estate is the game world; with no 2D overlays to break depth cues the game has a lot more apparent depth information that is not disrupted and broken by these eye-brain cue distortions... You'll also notice a lot more subtlty about the game, your squad, position, terrain -- generally real world stuff when you're actually focused on the game world, rather then being bombarded by arcade game metrics...
No HUD Is Realistic
If you want to do some planning, get status information,do some navigating, or rendisvous with a team member; you have to go find some cover, pause a little bit and open your map; just like in the big real world. It's actually much nicer then being bombarded by tons of real-time info, as you actually stop, think, and plan -- and do so in more general and realistic terms that reflect what's really going on at a human scale in the game; not the constant, perfect, god-eye-view of magic telemetry of a space craft HUD...