[Weapon] AKS-47 [WIP]
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Dylan
- Posts: 3798
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Rambo Hunter wrote:Sorry the textures are taking long, it's just hard getting everything to look good in that uv map. but it's getting done
Im not an animator, and plans to include this into the mod have not been discussed.fOgGy wrote:I particularly like the AKS-47 with the buttstock. The insurgents should be issued mostly with that variant. Also will there be folding-out stock animations for the AKS-47 in-game ?
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
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TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
Looks damn good too me, one pretty big error though however and quite noticable.
The bolt and ejection port is too thick and short, it also needs to be on an angel in the back by the dust cover as the ejection port is not square on any AK variants. You will see if you look at some pictures closely.
Other than that it looks very good.

The bolt and ejection port is too thick and short, it also needs to be on an angel in the back by the dust cover as the ejection port is not square on any AK variants. You will see if you look at some pictures closely.
Other than that it looks very good.

Last edited by TristanYockell on 2007-10-24 23:26, edited 1 time in total.
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Rambo Hunter
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Dylan
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
Its just sittin there on the HD. Forgot all about it to be honest. The UV map I handed to Rambohunter was made of fail, and I wouldnt have done anthing with it either. The UVs would have to be remade, and I dont think I would have a use for it with the crsis folks, so it would have to be used here, and no one has approached me about it.
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Ironcomatose
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STORM-Mama
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Re: [Weapon] AKS-47 [WIP]
I do know that the guys working on the Congolese army are planning on using the AKS.




