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Posted: 2008-03-14 04:17
by Antonious_Bloc
So is anyone going to try it?

Posted: 2008-03-14 04:36
by zangoo
well we need the guy to set up the test or give us the code. then we need to get a date that the test should take place on, get a announcement out that asks 65+ people to come and idle on the server to see if we can get past the 64 player barrier.

Posted: 2008-03-14 14:00
by Mora
Ye cracked .exe + good server = hard to get

Posted: 2008-03-14 15:21
by ryan d ale
The lack of R-DEV replies could perhaps tell you something.

Posted: 2008-03-14 16:23
by zangoo
afaik the devs have nothing to do with this project, but i could be wrong.

Posted: 2008-03-15 15:20
by Masaq
Don't read much into the absence or presence of Devs in a thread. There's over 200 threads active at a time, often - expecting Devs to read all of them AND make the mod is asking a little much :p

Posted: 2008-03-15 15:34
by AnRK
Even you mods take your time closing the 4564272435th fast roping thread sometimes :p

Posted: 2008-03-15 15:50
by OkitaMakoto
AnRK wrote:Even you mods take your time closing the 4564272435th fast roping thread sometimes :p
We do it for the lulz. To lock it right away would be a blunder. ;)

Remember, MODs don't make mistakes. They just preemptively ban a different person.

Many DEVs dont read the threads everyday. Trust me, you like it this way more. Let them make their stuff. Theyll see these ideas or they already now about them. Til then, try to get it working on your own...without cracking the .exe

Posted: 2008-03-15 16:14
by Brummy
Even if it'd work it would lag the **** out of BF2..

Posted: 2008-03-16 02:49
by zangoo
well i could see some of the bigger clans like tg buying better servers to hold 128 player if the current server wouldnt hold. but as we increase the amount of people we increase the amount of info needed to be send to every person so 128 player server would need to have a 4x faster up/down internet speed.

Posted: 2008-03-16 03:32
by Sabre_tooth_tigger
Download netlimiter and you can see network traffic bandwidth used by each program.

bf2 uses about 10k download and 5k upload client end

Posted: 2008-03-16 15:09
by Psyko
Your not ever going to have 128 players on a server, not just because of the server crashing, but more likely, from people without enough memory to run it. I get enough lag as it is, i dont think i would join a server that boasts twice my current intake. and if you got a thousand instances of servers crashing each day from the inability to run effectivly, it would mean irritating everyone and eventaully a quick and untimly death of a clan and Mod, but thats worst case senario. :? ??:

That being said, if there was a way to make it work, it would be very good. 8-)

Posted: 2008-03-16 15:16
by zangoo
just cus we could have 128 player servers doesnt mean that we would run them, if only the people with really high end computers can run 128 players then servers wouldnt run them.

Posted: 2008-03-16 15:36
by $kelet0r
until we can get just 65 connections to a server, the argument is frivolous anyway

Posted: 2008-03-16 18:17
by [T]waylay00
So...err...is another test still a possibility?

Posted: 2008-03-16 18:20
by BattleArena4
Our server runs 4GB of RAM and Quad Processor Intel @ 2.4ghz. I would love to see 128 players on it.