Page 5 of 6
Posted: 2007-11-29 17:59
by MrD
2 years territorial infantry with a view to getting fit and joining RMP like rest of my family. no jobs appeared, long wait, TA disorganised to shit, problem officers and nco's and I just turned round and said "I'm not joining your army if this is how it is run" and went off.
Admittedly I was probably the wrong character for it. Couldn't get over taking orders from guys that couldn't even spell properly. I'm a writer not a drone.
Posted: 2007-11-30 10:32
by Epim3theus
[R-PUB]MrD wrote:
But worse still, back then we only had second generation Milan and soviet tank commanders would have a pole on the turrets with a flare on the top with a pull cord if they knew their business. If they saw the smoke trail and assumed 2nd gen Milan incoming they'd pull the cord, the flare would go off, brighter than the flare in the back of our missile and the guidance system would get confused and 'bye bye' £20,000 of missile wiggling out of control over the hill.
That would have been pretty demoralising, sitting in a field with masses of flare shooting Russian armour in front of you, your rockets going everywhere. Did you see this happen, and could different units shoot rockets at the same time or would they interfere eachother also?
A lot of questions for something that happened 20 years ago.

Posted: 2007-11-30 12:46
by MrD
Luckily for us, the soviet union broke down before they decided it might be the right time for them to drive a 20x200 kilometer sized armoured brigade across europe (two weeks estimated to reach the channel, 3 days following to then take the UK)
We used to practise decoy drills, over and over. You had these two 'circles' with different qualities to place on an enemy when preparing to fire. You knew that anything burning within a certain circle was a no-no. This means that when theres an armoured convoy you were pretty much screwed as you couldn't guarantee knocking all the tanks out before they figured out where you were, turned their turrets and fired at you.
Sure, you are dug in, in a Thorpe Arch. But a tank shell hitting on target is going to make a mess of you. We foresaw frustration at being unable to fire at targets as we knew if they were closely packed and some were burning that our missiles would simply go awry. I only personally fired on moving targets singular at 1200m. (polystyrene tanks on rail tracks moving back and forth randomly)
The range of the missile did make your personal weapon feel like a joke. We used to have targets pop up down range for us at a hundred metres simulating assault on your position, to fire our susat equipped rifles at, which would get the blood pumping, then drop rifles next to the missile systems and go for that moving target at 1200m away! The difference in range was never more silly as then! Sure, I can hit stationary half size targets at 600m with the susat equipped l85a1, 8/10 times, but double that range?!?!
Get that 'tank' in your sights, put the little triangle on it (the missile drops when fired, there is an artificial aiming system that enables you to fire up at an angle to take this drop into account) press the firing stud, hear the battery whining up to full power and then "BANG!" you regret lying about wearing ear defenders
Note : the missile does not activate till at least 75m out. So any silly incidents we see ingame with troops practically firing at their feet to take out enemies and themselves isn't wholly realistic! If you have an accident firing the missile on the range and your missile piles into the ground in front of you (won't believe how many from 42 Commando I was training alongside did this!) there is just a tall spurt of dirt that seems an anti climax. Anyone stood there will just laugh their arse off, raise their rifle with a gleam in their eye and slowly and surely put rounds through your head.
Posted: 2007-11-30 12:56
by 77SiCaRiO77
[R-PUB]MrD wrote:Note : the missile does not activate till at least 75m out. So any silly incidents we see ingame with troops practically firing at their feet to take out enemies and themselves isn't wholly realistic! If you have an accident firing the missile on the range and your missile piles into the ground in front of you (won't believe how many from 42 Commando I was training alongside did this!) there is just a tall spurt of dirt that seems an anti climax. Anyone stood there will just laugh their arse off, raise their rifle with a gleam in their eye and slowly and surely put rounds through your head.
a delay to the HAT ingame is really needed (something like the granade launcher delay )
Posted: 2007-12-01 15:27
by Sabre_tooth_tigger
Not sure thats possible, but increasing the reload time would suffice and simulate the correct amount of ammo that should be used
Posted: 2007-12-01 15:43
by MrD
Well, as to ammo resupply, we fight smaller better equipped conflicts nowadays surely?
What we need now is someone who has worked in bases in conflict zones, knows the numbers of rounds/missiles we have available in those situations to come in and say either "you don't fire off missiles willy nilly" or "it's not a real issue, the ammo is there, you simply use it as and when needed"
Most of my training was around what you could carry into the fight. Infantrymen walking in from drop off points to the line, with a bandolier for the GPMG they drop off in a rally point, extra grenades also dropped off, each man carrying a LAW90 they did the same with. Even a couple of mortar rounds! The assumption was that resupply would be difficult aka Falklands style. No staging posts to chopper in supply crates over and over to ensure you never ran out.
Also, with Milan you weren't totally mobile. In a Thorpe Arch fire point you would have a pair of milan posts and about 40 odd missiles laid out within easy reach to fire through at armoured columns. Based on the maximum flight time of just over 14 seconds, add to that the reloading (two men on each post, one firer and one reloader) consisted of the reloader grabvbing the handle and ripping off the part of missile locked to the post containing the wire and electrical connections to the sighting system. The time it takes for the loader to throw the part casing and fit another missile, locking it in place whilst the firer is looking for new targets and the loader also using a field phone to report in targets acquired, fired at, destroyed, etc.
With single man systems now and added mobility, a cache of missiles at your feet becomes the issue. Are you going to run back and forth grabbing new missiles? The LAW90 was a disposable unit, fire and then jump on it to avoid guerillas using it for IED's/makeshift mortar tube, then go looking for another unit! Now we can reload the firing section and things change.
Posted: 2007-12-01 16:22
by Darkpowder
I can count the amount of times that i have had to use AT rockets to take out infantry on one hand. Considering that HAT takes ages to setup, i can 99% of the time easily tell my squadmember where the offending infantry squad/sniper etc is to take him out.
HAT should never find themselves having to face infantry 1:1 if they do they aren't doing their job properly. If you don't have an accompanying infrantryman with you you are missing out.
MAIN PROBLEM: Since ammo bags no longer provide ample ammo for HAT, solo rambo n00bs have started using humvees as ammo supplies for HAT sniping/spamming/legitimate ambush sites. Start encouraging teamwork by thinking things through more when changes are made and most problems like this will go away. HAT guy will have a buddy with them more than often, effective teamwork instead of wasted transportation used as ammo dumps.
If you find enemy coming after your position or putting fire down on it, and it is so good you don't want to abandon it, take cover, inform the commander that tank/apc "x" is taking cover tied up in sector ... blah blah, and then you can push a flank or some friendly armour onto their position.
Posted: 2007-12-01 21:02
by Sabre_tooth_tigger
I agree the trucks should run out of ammo quicker now that everyone has 8 clips anyway. If they want infinite ammo then something specialised like the apc or ammo/repair truck is going to work out better for all involved imo
Posted: 2008-01-01 19:34
by MrD
UK newspaper : The Sun. New Years Eve edition.
Commandos assaulting a compound decided they weren't going to let two insurgents get away from them. 1000m distance, out comes the Jav

Posted: 2008-01-01 19:38
by Deadfast
Ban them !
Anyway, I think that H-AT sniping now is not much of an issue - I'm not even able to hit a freaking tank (because I'm shot like 15 times before the reticule calms down), so how I could I get a scoped rifleman ?

Posted: 2008-01-01 21:17
by AnRK
I think the question was answered in the first post, if your genuinely using it for self defence, it won't be at a range that could be considered sniper like.
Posted: 2008-01-02 00:24
by BloodBane611
I think .7 has effectively solved it, but personally I think using a HAT against infantry is totally valid. Within the HATs abilities, real soldiers use them for a variety of things that aren't just armor or bunkers.
Posted: 2008-01-02 00:45
by Soulja
I had one last night on Fools Road and I was using it on everything from tanks to bunkers and even infantry that got behind cover. I didn't do it in 0.6 but in 0.7 it seems to be a bit more valid because it takes about 15 sec to get it steady and it doesn't always go where you want it to then if you're not shooting a vehicle. Worked great for the bunkers on Fools Road though.
Posted: 2008-01-02 02:24
by MrD
Have you noticed yet that if you get behind cover, aim at the enemy, squat out of bullet striking capability and wait for the reticule to calm down that when you stand up the reticule is still tight?
Posted: 2008-01-02 02:31
by Soulja
[R-PUB]MrD wrote:Have you noticed yet that if you get behind cover, aim at the enemy, squat out of bullet striking capability and wait for the reticule to calm down that when you stand up the reticule is still tight?
Yea, not sure if that's intended or a bug though.
Posted: 2008-01-02 05:53
by Spearhead
Soulja wrote:Yea, not sure if that's intended or a bug though.
It's not a bug... it's hardcoded

Posted: 2008-01-02 06:29
by BLUFOR-73
i noticed that you wont be able to aim with it if there arent any lockable enemy vehicles around
Posted: 2008-01-02 07:49
by fludblud
Burlock wrote:slightly off topic, but been mentioned in this thread before, please remove the stupid lock warning in tanks when the HAT is shoting at it.
if you think thats unfair then you should check up on modern AT missile countermeasures particularly those on russian tanks
Posted: 2008-01-03 14:33
by Armand28
BetterDeadThanRed wrote:It's cheap, unrealistic, and damn annoying.
So when you get shot you uninstall the game and toss your computer out the window?
After all, respawning is not realistic....