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Posted: 2007-11-17 18:28
by arjan
nice, would like to see it in kashan :O

Posted: 2007-11-17 19:07
by _Henke_
Here's an old render I found, never learned how to skin it though

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Posted: 2007-11-17 19:17
by Polka
O_O Thats some nice stuff

Posted: 2007-11-17 21:33
by Dylan
Ive got literally hundreds of renders, but I cant show them all. Here are some of my weapons I have modeled.

AK Series (still wip)

AKS: Polys; 2,681 Tris: 5,814

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(first learning textures. Quality isnt the best.)

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M9 Knife Polys: 948 Tris: 1,886

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M9 Pistol (still wip) Polys (w/silencer) 3,018 Tris: 6,394

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RPG-7 (one of my first models)

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SCAR-L Polys: 2,339 Tris: 5,352
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Misc

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Posted: 2007-11-17 22:04
by G.Drew
nice work there Dylan

Posted: 2007-11-18 00:04
by Dylan
I would like to see what KP might post. :P

Posted: 2007-11-18 00:07
by G.Drew
dont we all :razz:

Posted: 2007-11-18 05:32
by vfn4i83
A brazilian APC, that Im working on.

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Posted: 2007-11-18 11:32
by Z-trooper
[R-MOD]Dylan wrote:Ive got literally hundreds of renders, but I cant show them all. Here are some of my weapons I have modeled.
I havent got as many renders as you, but I "solved" that problem by making a armory for all of my handheld weapons :D

Some nice stuff you got there! also you other guys; I love that MLRS and the HK USP - making one myself (the top slider is on one of the shelves actually)

Posted: 2007-11-18 12:14
by G.Drew
vfn4i83 wrote:A brazilian APC, that Im working on.

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could i ask what program that is? 3dsmax?

Posted: 2007-11-18 14:48
by Z-trooper
G.Drew wrote:could i ask what program that is? 3dsmax?
I guess it could be any of the common 3d programs - just a screenshot from the perspective viewport. If you are curious of the side/bottom/front images its a pretty standard thing to do if you want to model something from real life.

I have a render of my perspective viewport workspace here (took one for fun while I was playing with my raptors...)

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Posted: 2007-11-18 15:53
by vfn4i83
G.Drew wrote:could i ask what program that is? 3dsmax?
Yep

Max v2008, way more stable, now can handle millions of polys without almost any CTD, slowdowns.

Posted: 2007-11-18 17:25
by 77SiCaRiO77
Z-trooper wrote:I guess it could be any of the common 3d programs - just a screenshot from the perspective viewport. If you are curious of the side/bottom/front images its a pretty standard thing to do if you want to model something from real life.

I have a render of my perspective viewport workspace here (took one for fun while I was playing with my raptors...)

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BEAUTIFUL! a f22 :mrgreen:

Posted: 2007-11-18 18:42
by Polka
And not one, but six YAY

Posted: 2007-11-18 18:52
by Z-trooper
Polka wrote:And not one, but six YAY
thats the beauty of the copy function ;) its still in the early stages, but if you just copy it and make a little "scene" it looks "good"

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none of them are really detailed - at all.

Posted: 2007-11-18 22:14
by Polka
But its still kinda nice :D

Posted: 2007-11-18 22:16
by 77SiCaRiO77
detail them so we can add this to PR :D

Posted: 2007-11-18 22:31
by LtSoucy
Ya detail all of this and make PR even better. Look at this the mod tgeam could have 2x's the size of modelers!

Posted: 2007-11-18 22:32
by Z-trooper
77SiCaRiO77 wrote:detail them so we can add this to PR :D
I dont think they'll get in PR.

- they are not yet in service
- if they are implemented realistic they will be crazy overpowerd

I think these are the reasons the F-35 isnt there any more either...
LtSoucy wrote:Ya detail all of this and make PR even better. Look at this the mod tgeam could have 2x's the size of modelers!
Well the reason some of my models are detailed is because they werent intended for games and will render the game very laggy.

And the team thing - I think they have enough modelers - they need people that understand how games are build and are able to modify other stuff, and regarding the modeling aspect - is able to implement their models without having to pass that assignment on to another person. But this is all just thoughts, I have nothing to base this on.