Page 5 of 11

Posted: 2008-03-08 21:26
by Clypp
A-10, these maps completely replace the existing map. That means commander map, M map and caps map are replaced to become this topographical map. There is no way to keep both.

Posted: 2008-03-08 22:23
by A-10Warthog
ah okay. how would we go about seeing other players? same way as before?


either way i still like it a lot :D

Posted: 2008-03-08 22:26
by BloodBane611
Yeah, all the unit related functions don't change. Just the map they're displayed on.

Posted: 2008-03-09 00:51
by A-10Warthog
ah ok

Posted: 2008-03-10 02:00
by Clypp
Qwai added. I'm really proud of this one. I think it is my best so far.

I just noticed that I forgot the helipad symbols though. Will be fixed later.

Constructive criticism and volunteers always welcome!

Posted: 2008-03-10 02:06
by Rhino
the qwai one dose look rather good :D

Posted: 2008-03-12 03:17
by Clypp
Beginning to do the map Oman.

Posted: 2008-03-17 02:58
by A-10Warthog
so is ogt the only one we can get ingame right now?

Posted: 2008-03-17 03:32
by Clypp
A-10, both OGT and Al Basrah can be downloaded. I think I will upload the others soon after a few fixes, so that more checking can be done. Hopefully all will done so far will be ready for download by Tuesday.

Posted: 2008-03-17 12:53
by Zimmer
I played al basrah yesterday and I think that map need some changes as alot of the map square numbers and letters cant be seen so you have to really focus to see what square for example an enemy is on so its like: "enemy at ehhhhhh............... D 4". This can be changed by having a maybe have a mix of yellow amd white background, white is also pretty irritating because you cant see the dot you are the only way to see is by the cone looking marker who shows what you see.

Shouldnt the runaway and chopper sites be marked better? Even if there isnt any jets there you should see it as a road or something. Just my one dollar and 44 cents tip.

Posted: 2008-03-17 22:56
by Clypp
Zimmer wrote:I played al basrah yesterday and I think that map need some changes as alot of the map square numbers and letters cant be seen so you have to really focus to see what square for example an enemy is on so its like: "enemy at ehhhhhh............... D 4".
Every map has the grid disappear when zooming in. I would be very welcome to removing the existing overlay (with grid and place names) and have this information directly on the map. However, I will need to get a dev to give me approval for this to be done.
This can be changed by having a maybe have a mix of yellow amd white background, white is also pretty irritating because you cant see the dot you are the only way to see is by the cone looking marker who shows what you see.
I have not experienced this problem where your icon disappears. However, I am darkening the base color a bit (see Qwai for example) so hopefully that issue is cleared up. On Albasrah some black colors are see-through in the most zoomed mode, this has been resolved and will appear as a new download shortly.
Shouldnt the runaway and chopper sites be marked better? Even if there isnt any jets there you should see it as a road or something.
Yes, I missed a few things on the first run-through. It's on my list.
Just my one dollar and 44 cents tip.
Appreciated. Check back in a few days, I might have a larger library of maps to download and test.

Posted: 2008-03-17 23:23
by Zimmer
Like its not my icon who dissapear but in alot of situations it is hard to see what dot is yours.

Posted: 2008-03-20 04:00
by Clypp
Added downloads for Jabal and Qwai. Download link is on the first page.

Bloodbane, can you email me the full sized .pngs of your maps?

Posted: 2008-03-22 04:03
by BloodBane611
The final version of Fools Road is up, you can download the file here:

RapidShare: 1-Click Webhosting

It's unzipped, mostly because I'm both busy and lazy.

Tell me what you think, I like it a million times better than mestia, I'll be redoing mestia with a much more practiced eye now.

Posted: 2008-03-24 08:07
by Anxiety
First off i'd like to say I really really like your idea behide this whole concept , however , with the marking of the USS ESSEX , i would like to see maybe like , a texter "circling" the area in which the essex is in with a arrow saying position of essex , I think that would be pretty realistic, and like have notes scribled onto the map like " known insergant stronghold" or " very open avoid" you know , the kind of things a soldier would write on his map , also , Your maps are fabulous, but could you try and make them look more well .. " realistic" once you have finished them all ? like, make it look like there are folds, maybe a rip near the edges etc . I think this would add to the game -

especially if you look into the future of pr and when it hits 1.0 all the little things will bring it out to be truly the best mod ever ( as it is now)

overall i'd give it a 9/10 your really putitng alot of effort and its reflected in these very detailed masterpieces.

Posted: 2008-03-24 08:09
by A-10Warthog
when you finish a good chunk, or all of them can you update the first post for the people that are just viewing this thread, so they dont have to search through EVERY page for the links :)

Posted: 2008-03-24 08:15
by Michael_Denmark
Like the concept of it.

Although i agree that there should be no names embedded.

Posted: 2008-03-24 12:19
by Zimmer
Loves it really good for use especially on maps with big height differences like jabal and ghost train.

EDIT: You should seriously think about maybe add different green colors for different forests like quinling will get a really light green, but more heavy forests as ghost train shall get more dark green.

Posted: 2008-03-24 12:36
by Clypp
I want to make them more map-like sometime, but for now this is fine. All I will really do is add a more ragged edge and maybe some fold marks.

A-10, the first post is the updated one...

Denmark, I respectfully disagree. Have you ever seen a map without location marking on it? That's crazy. However, I need to figure out how to disable the overlay so that I can physically put the grid and names on the map. This will be more of a POC, as the devs control whether the overlay is used or not.

I've been thinking about ways to make better forests. The thing is, on maps like Oman, there are so few trees almost all are marked as "forest". I know this is wrong, but otherwise the map is so bare because DICE decided not to add any detail except in the battle area to improve performance.

Posted: 2008-03-25 10:28
by Jantje|NL^
[R-PUB]A-10Warthog wrote:when you finish a good chunk, or all of them can you update the first post for the people that are just viewing this thread, so they dont have to search through EVERY page for the links :)
!!!