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Posted: 2007-12-18 07:34
by Pride
creepinshadow24/7 wrote:but no one has answered yet how this bomb (s) is/are goin to be implemented into the game
like arty or amnual drop by plane or what?
You will find your answer in the wiki guide

Posted: 2007-12-18 11:36
by Atandon
^^Hehehehe
"GPS Guided Bomb
On some maps, after 1 hour has passed there will be a GPS guided bomb available for deployment. A commander must receive a request for the bomb via a squad leader that is using his SOFLAM. After the bomb is approved by the commander it will take up to a 1 minute delivery time to hit its target. The damage radius of the bomb is about 75 meters. Make sure that you deploy it when and where you need it most.
Retrieved from "
http://guide.realitymod.com/index.php?t ... der_Assets"
Posted: 2007-12-18 17:21
by kristofer
I know how I appear asking a question like this for such a premature feature, but, is it possible to randomise where the smoke appears/what direction it goes in, etc. ?
Posted: 2007-12-18 23:25
by sofad
yes
Posted: 2007-12-19 00:00
by gonzo
HAHA!!omg that is awesome!!how the hell did you find the sound sample for that video??Thats a JDAM strike that my CO called in on an enemy compound back in 2003 in OEF.I'd really love seeing this implemented with the voip feature being the way to call it in.Awesome guys awesome.
Posted: 2007-12-19 00:09
by agentscar
WOW,Maybe you gies will end of doing artillery systems like USI has.But that freaking PWNS it all...JESUS that was amazing!So how does it function in PR?Is it called in,pumped by a commander,or dropped by aircraft?
Posted: 2007-12-19 00:36
by Wolfe
I just had a thought...
Will the fabled "commander hack" allow a user to rain down the JDAM infinite times like the old arty and supply drop?
Posted: 2007-12-19 00:44
by dbzao
Not really. It will just be annoying radio messages

Posted: 2007-12-19 14:10
by zangoo
it will be like arty i think, but wow it seems alot like the video i made a while back....
Posted: 2007-12-19 17:05
by M.J.Patterson
The greatest thing about this will be using this weapon if you've been battling for a long time over the two same control points. You'll be clearing out defenses on a cp just like drinking too much eggnog will be clearing out your stomach on Christmas day.
Posted: 2007-12-19 17:21
by Cascyth
what about longer respawn time after being killed by JDAM? just to ensure that attacking team has enough advantage of using it?
Posted: 2007-12-19 17:35
by SWIZZ=kettcar=
holy shit^^ very nice
Posted: 2007-12-19 17:50
by G.Drew
[R-PUB]Viper5 wrote:Meh JDAM KDAM what we need is a BLU-82
now that would be devastating
but i think the daisy cutters are only in very limited use afaik
Posted: 2007-12-19 20:31
by M.J.Patterson
Cascyth wrote:what about longer respawn time after being killed by JDAM? just to ensure that attacking team has enough advantage of using it?
With a damage radius of 75 meters.. anything that survives... has earned the right to continue fighting.
Posted: 2007-12-19 21:44
by Noobcleaner
What about the militia and the insurgents!! it gonna be very unbalanced if they gettinng nuked every time.
Posted: 2007-12-19 22:46
by G.Drew
[R-DEV]M.J.Patterson wrote:With a damage radius of 75 meters.. anything that survives... has earned the right to continue fighting.
