My Opinon; Kit Limits/Forced Squads
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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
I'm starting to think the AT kit could be a heavy soldier with an M-16 and one or two shots for a light antitank/anti bunker weapon, like an RPG, and the unlockable kit giving him a pistol and a heavy system like the Javelin.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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smee
- Posts: 516
- Joined: 2007-11-15 10:43
Re: My Opinon; Kit Limits/Forced Squads
There seems to be a lot of discussion on what people should and should not be carrying, could we maybe have some dynamic kits selections. With what firearm additional or equipment the trooper is carrying.
Maybe have engineers carrying more mines or explosives. Still limited by slots but a selection of what can be used. Or SF which can choose what will be best for the up and coming operation. Maybe medic that takes a shovel.
Wookie mod has the selective kits which is really nice to choose your layout. I'm not saying that every role should have complete choose. grunts Shouldn't have sniper rifles.

Maybe have engineers carrying more mines or explosives. Still limited by slots but a selection of what can be used. Or SF which can choose what will be best for the up and coming operation. Maybe medic that takes a shovel.
Wookie mod has the selective kits which is really nice to choose your layout. I'm not saying that every role should have complete choose. grunts Shouldn't have sniper rifles.

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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: My Opinon; Kit Limits/Forced Squads
Dig her up and defile her, by posting resuggestions?
Blasphemous...
Blasphemous...


