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Posted: 2008-01-15 21:40
by [T]Terranova7
PRC_Heavy_Z wrote:Yeah... I made a thread about this awhile back, and no the Chinese SF does not use the qbz95B.

It would make more sense if the SF is armed with the QBZ95 or the QBZ03. Currently, the only people who have been seen armed with QBZ03's are the recon teams (not the Marine Recon)... here are some pictures:

Putfile - Uploaded Picture
Putfile - Uploaded Picture

The qcw05 smg has seen some action with the PAP but I don't know if the PLA is planning to equipe crewmen with this weapon. The Chinese crewmen nowdays mostly carry pistols, But I've seen them carry QBZ95's...Maybe they have one or two QBZ95's in their tank... I Don't Know.
If that's the case, the QBZ03 should be the Spec Ops weapon of choice. Only problem being whose gonna model, skin and code it in? Knowing the devs, I think they'd rather just put the QBZ95 in for the spec ops until someone feels like doing the work for the 03.

Posted: 2008-01-16 00:44
by BloodBane611
As to the SF class:
'ReaperMAC' wrote:1) You shouldn't be seperated from your SL
In a regular squad I would agree with you. But a number of fast moving SF teams would allow a commander to both keep track of enemy armor and give him the assets to destroy them. Similar to how SF are used in reality.
'ReaperMAC' wrote:2 The engineer can also destroy light vehicles with efficiency
1 C4 vs 3 slams. Even with the damage increase on C4 it still allows the destruction of more targets before requiring resupply, which could be quite difficult when being used in the SF role.
'ReaperMAC' wrote:5) Decent at all ranges? What? I am comparing them when they are using the same gun as the engineer (QBZ-95). They should have the same performance.
Optics vs No optics....thought that was a gimme.

Regarding the engineer:
'ReaperMAC' wrote:3) Is NOT relatively hard to use beyond 100 m
Relative to a carbine with optics? I would disagree.

'ReaperMAC' wrote:4) Can repair vehicles
One very useful skill I agree, but not going to be used very much behind enemy lines except to repair personal transport.
'ReaperMAC' wrote:4) Can repair vehicles
5) Can build and repair commander assets
Entirely unrelated to the Special Operations role, and not useful if you are behind enemy lines.
'ReaperMAC' wrote:6) Can have grapples on certain maps
Yes, would make a neat (and logical) addition to the spec ops class. Even so, not very useful most of the time, especially if the main role of your spec ops is to NOT engage front line forces.
Terranova wrote:If that's the case, the QBZ03 should be the Spec Ops weapon of choice
What?
'PRC_Heavy_Z' wrote:Currently, the only people who have been seen armed with QBZ03's are the recon teams
The way I read that post it supports the SF being armed with the QBZ-95. Am I missing something?

Posted: 2008-01-16 02:39
by ReaperMAC
BloodBane611 wrote:As to the SF class:
In a regular squad I would agree with you. But a number of fast moving SF teams would allow a commander to both keep track of enemy armor and give him the assets to destroy them. Similar to how SF are used in reality.
SF team/squad or not, you should still have an SL with an Officers Kit, otherwise it's a long trek back behind enemy lines.
BloodBane611 wrote: 1 C4 vs 3 slams. Even with the damage increase on C4 it still allows the destruction of more targets before requiring resupply, which could be quite difficult when being used in the SF role.
True, but only damaging 3 targets is not as helpful to your team compared to destroying a full one (say a tank or APC).
BloodBane611 wrote: Optics vs No optics....thought that was a gimme.
:? Since WHEN did the Chinese have optics on their SF weapons????
BloodBane611 wrote: Relative to a carbine with optics? I would disagree.
Again, DOES the Chinese SF HAVE optics on his weapon?!??!?!? :roll:
BloodBane611 wrote: One very useful skill I agree, but not going to be used very much behind enemy lines except to repair personal transport.
Touche
BloodBane611 wrote: Entirely unrelated to the Special Operations role, and not useful if you are behind enemy lines.
If you read what I have said, I stated that the engineer can fill the same roles as the special forces and THEN SOME.

Looks like you contradicted youself also:
BloodBane611 wrote:The SF class isn't about sneaking into the enemy base and blowing everything to ****.
---------------------------------------------
BloodBane611 wrote: Yes, would make a neat (and logical) addition to the spec ops class. Even so, not very useful most of the time, especially if the main role of your spec ops is to NOT engage front line forces.
Since when did I say that the SF are to ENGAGE front line roles? Sneaking behind positions using grapples can be VERY useful.

Do read and think before replying back. ;)

My point is, although it is realistic, what maybe the incentive for players to choose the PLA special forces over the Engineer if they are going to get the QBZ-95?

Posted: 2008-01-16 02:40
by PRC_Heavy_Z
Regarding the picture with the Chinese UN soldiers. Those are not crewmen, they are just infantry inside a 4wheeled APC. I'll try and dig up a picture of actual crewmen with qbz95 if I could find it.

And regarding which rifle the Spec Ops should get, I personally wish that the QBZ03 would be used... but that'd take a lot of work. In terms of realism, it depends on which purpose the spec ops are supposed to serve. If mainly recon, then QBZ03... if CQC/Sabotage, QBZ95.

QBZ03 has been distributed for about a year now... so there aren't many units carrying it around compared to QBZ95.

EDIT: Didn't see repearMC's post

In game, no Chinese SF does not have optics. In real life they have Night/Day 4x scope,
2x reflex scope and scope + video feed.

Posted: 2008-01-16 03:50
by Expendable Grunt
[R-MOD]Bob_Marley wrote:And issuing them with a 5.56x45 carbine thats rather good at close range helps that problem how?
:|

It's a JOKE. I was making the lulz that I'd disregard my duities as a squad leader to take the P90.


LUL.

NAO.

:|

Posted: 2008-01-17 02:31
by BloodBane611
Since WHEN did the Chinese have optics on their SF weapons???
I didn't realize the SF were not currently using the QBZ-95B model, my bad.
Looks like you contradicted youself also:
I'm cool with that :wink:
QBZ03 has been distributed for about a year now... so there aren't many units carrying it around compared to QBZ95.

In game, no Chinese SF does not have optics. In real life they have Night/Day 4x scope,
2x reflex scope and scope + video feed.
Please tell me those optics aren't all on the same weapon?

Anyhow, given this, I'm all for a chinese SF class with a scoped QBZ95, as it is both realistic and would put them back on the map as a playable class.