Whats in 0.71?

General discussion of the Project Reality: BF2 modification.
Brummy
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Post by Brummy »

Unlimited 5nip3rZ k1tz0rZ!
Rachio
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Joined: 2007-08-24 22:52

Post by Rachio »

CodeC.Seven wrote:The only thing i want for 0.71 is:
Bug Fixes
This seat switching bug is annoyin... no ammo at all -.-
and Commander assets bug...

Other things i would like for 0.8:

- Kashan the noob map should be deleted...
- A new city map like AI-B with APC´s only..
Kashans my favorite map just to many noobs at base
Blakeman
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Post by Blakeman »

Jonny wrote:I thought it was measured by diameter? ie, 4 MOA is a spread of 4 inches at the widest point at 100 yds?

I think a trained soldier would fire more accurately with adrenalin because of the need to fight, but I have never shot a gun before, so I take back the thing about adrenalin.
A normal soldier isnt going to worry as much about breath control and pulse as a sniper and the adrenalin pumping would only increase their heart rate and muscle stiffness. Folks that have not fired rifles before believe that you can just 'hold up' the rifle and get accurate shots, this is not true and you need to use your skeleton as a sort of frame to be able to land shots accurately.

Prone is so much more accurate because you arent depending on as many bones to hold your rifle on target, just your forearms, elbows and chest. Firing from standing on the whole isnt done because of the inaccuracy intrinsic to the bone positioning.

Snipers train for only a few shots a day. They learn to stop their own heart in order to steady the weapon and control their breathing to the point of becoming lightheaded. Most of the time, snipers are either sent out to take down one specific target(s) or will be sent ahead as a scouting force. They are not just for 'taking head shots' and getting kills but for reporting back enemy positions, movement and organization.
LtSoucy
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Post by LtSoucy »

CodeC.Seven wrote:The only thing i want for 0.71 is:
Bug Fixes
This seat switching bug is annoyin... no ammo at all -.-
and Commander assets bug...

Other things i would like for 0.8:

- Kashan the noob map should be deleted...
- A new city map like AI-B with APC´s only..
Now the Kashan map will stay unless new MEC vs USMC map like it is released. Now the new city map is in the making. The Seat switching bug is not a bug. Its gameplay if I think what your saying.
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BloodBane611
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Post by BloodBane611 »

Kashan can be quite a fun map. All this deleting of maps seems a bit overboard to me. The maps that will be played are the ones that are released in the initial download, so the more maps that are deleted just means that players who DO want teamplay, and who will have fun on them, won't get a chance to play. I realize some maps just don't belong (i.e. Street), but Kashan is what PR is all about, there's no reason to take the map out just because there are noobs who screw it up.

To effectively police bad players you need good admins, not more game controls.
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Maxfragg
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Post by Maxfragg »

full agree to BloodBane, a map has to be really bad, to deserve the deleting, and none of the actuall maps is that bad
Deadfast
Retired PR Developer
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Joined: 2007-07-16 16:25

Post by Deadfast »

Maxfragg wrote:...and none of the actuall maps is that bad
I could think of one. Starts with H and ends with nadespam :D .



Nah, whatever. It's only up to the server admins what maps they wish to have in rotation.
Sabre_tooth_tigger
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Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Btw - the screenshots on this site:

Battlefield 2 - Project Reality Mod PC Screenshots Gallery Page 1/1 - GamersHell.com

havent been updated in 18 months.



About the maps, someone release a map pack or a server map pack. I agree about not deleting but I also see that they want to just have a core set of levels that are the best of PR
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WeeGeez
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Joined: 2007-10-08 21:30

Post by WeeGeez »

BloodBane611 wrote:I realize some maps just don't belong (i.e. Street)
Slightly off topic but, why remove street? The atmosphere on that map was incredibly real, especially the sound effects playing in the backround... heck it was my favourite map, can't we have street back? PLEEEEEASSE ;)
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Pariel
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Joined: 2008-01-29 23:41

Post by Pariel »

Blakeman wrote: Snipers train for only a few shots a day. They learn to stop their own heart in order to steady the weapon...
I laughed at that one. I think that's generally called heart arrhythmia or a heart attack.

Street was fun. It was also just like playing VBF2. But fun, I'll give you that. I wouldn't mind it coming back, but I also wouldn't play it much, if at all.
Masaq
Retired PR Developer
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Post by Masaq »

lilgeez wrote:Slightly off topic but, why remove street? The atmosphere on that map was incredibly real, especially the sound effects playing in the backround... heck it was my favourite map, can't we have street back? PLEEEEEASSE ;)

Street wasn't removed because it was a Bad Map, it was removed to stop server admins from using it incorrectly.

Street was designed for 16 players; two teams each with two squads of four players. You send four guys up to capture each flag while four defend the last flag, or move them around in any other combination.

Instead, server admins running servers with 64 slots put it on their map rotations. Instantly you have a map that's designed for close-quarters combat between limited numbers of combatants being filled with 32 players a side.

It goes from being a map about controlling lines of sight, using cover effectively and having people providing overwatch whilst you move in, to "who can throw the most heavy ordnance down-range".

I used to play that map on some servers and see the Heavy AT and Light AT kits being used like... like... god, I can't even think of a suitable way of describing it. It was just awful.

Street was a gorgeous map - well set out, lots of lovely objects to hide behind, lots of good play... when there's 20 of you at most. Between 64, it's ridiculous.

Also, that soundtrack you say was so immersive? It was almost as annoying as the explosive-spamfest. During the rarer quiet moments it became difficult to tell when a position was being attacked, because you couldn't distinguish gunfire from the soundtrack noises.

Instead, the changes to sound effects made in 0.7 - in that every gunshot now should be heard out to over 400m away, in a scalling level of loudness - means that every map you play should have a soundtrack playing - but one that's tactically relevant.

If there was a way to physically stop server admins running maps with more than the right number of players, I'm pretty sure Street would come back. As it is? No chance.

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Teek
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Post by Teek »

I think the Ambients should go to 1km instead of 400m
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Sabre_tooth_tigger
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Post by Sabre_tooth_tigger »

Not unless its something like a jdam or lgb
7eveN
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Joined: 2007-12-28 15:27

Post by 7eveN »

I wonder what kind of beast Pr would be when it reaches 1.0
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