Posted: 2008-02-05 19:47
Okay, so never post while at work. For the ballistic path, I couldn't be bothered to find the right drawing tool in Powerpoint (all I have available at work) to draw one (if any). It was more to show that the trajectory "arcs".Jonny wrote:Both images are wrong, the first should show a parabolic drop as the bullet goes further from the barrel and the second should show a balistic path, not hyperbolic.
The problem with modelling correct balistics are that the DEVs are ignoring it. It was done last year. Zeroing is more dificult as some of the rifle scopes cannot be changed, but Nedlands1 and Zangoo are working on ways around that problem and then the balistic curves can be applied to give the best approximation the engine is capable of, which is drag being related to velocity.
For the first drawing, I should have made it more as a question. Like, do BF2 guns shoot like that? Although you said it should be a parabolic drop, I suppose you mean if the bullet was fired from a barrel parallel to the ground in real life. I was trying to draw how bullets currently travel in the engine, not in real life. In the engine, bullet drop does not increase but stays the same (set by the gravity value) so the path should be a straight line. And Jaymz said
meaning, the bullet drop only sets in after this point. With no drop before this point, the bullet should fly straight and parallel to the ground (assuming the barrel is parallel, too).Quote:
you only have to compensate for the bullets trajectory after the point we claim it's zeroed at
If we had a parabol in the engine, you would have to compensate at any distance.