[Proposal] Nordic Battle Group ?

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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Yeah, give Z a shag instead. :wink:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
robbo
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Joined: 2006-10-25 15:14

Post by robbo »

That can be arranged XD
Hows things coming along any pics of the AK5?
Z-trooper
Retired PR Developer
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Joined: 2007-05-08 14:18

Post by Z-trooper »

"Make no mistake", "I'd hit it"

:|

AK5 has not been touched yet. I have a lot of non-PR work too, so a faction thats not even sure to become anything will have to wait a bit.
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"Without geometry, life is pointless"
KP
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Joined: 2006-11-04 17:20

Post by KP »

Send me the AK5, and I can have a look at it. How's that sound?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

KP wrote:Send me the AK5, and I can have a look at it. How's that sound?
Seriously. I would have made it again from scratch. The one I did was made as fast as possible - and its VERY noticable. It was for a tutorial (hence the speed).

I have a lot of references uploaded along with the tutorial videos
reference_photos.rar - FileFront.com
Its not a hard weapon to do at all.
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"Without geometry, life is pointless"
KP
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Joined: 2006-11-04 17:20

Post by KP »

All right, pestered a couple of DEVs to try to get my hands on the G3.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Post by THE.FIST »

I want to see norwegians chicks ingame :)
ZaZZo
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Joined: 2007-02-03 18:37

Post by ZaZZo »

[R-CON]THE.FIST wrote:I want to see norwegians chicks ingame :)
A combat barbie limited kit would be nice
KP
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Joined: 2006-11-04 17:20

Post by KP »

NickO wrote:First BF2 mod/team to have female fighters? :O
'Fraid that would mean new player models, with tits. So no joy. =P
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Spaz
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Joined: 2006-06-01 15:57

Post by Spaz »

NickO wrote:First BF2 mod/team to have female fighters? :O
nope eod got them
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mammikoura
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Joined: 2006-09-19 04:26

Post by mammikoura »

if this project is ever going to go anywhere we would probably need a design plan, some kind of a project leader etc, right? :p
Anyone up for it?
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It is the soldier, not the priest, who protects freedom of religion; the soldier, not the journalist, who protects freedom of speech.
KP
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Joined: 2006-11-04 17:20

Post by KP »

Still at the suggestions and what-is-needed? stage, so no need for that yet. In the meantime, I've been playing about with some rails and a retractable buttstock:

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Give a great big huge round of applause and thanks to the guys who made the PR G3, to requiem, who approved of me getting my hands on it, and to [R-DEV]e-Gor, who sent me the files. =D
Last edited by KP on 2008-02-19 21:45, edited 1 time in total.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

mammikoura wrote:if this project is ever going to go anywhere we would probably need a design plan, some kind of a project leader etc, right? :p
Anyone up for it?
Personally I dont think this mod will ever amount to anything - sucks, I know.

But we face the following problems:

- Multiple factions trying to be put into one box. (and one faction is usually hard enought to do)
- No concrete design plan - which will be hard to do due to the first arugment. (and a design plan for a project like this has to be extra tight and streamlined towards a good comprimise - and even so people will request new stuff from various of the factions involved. - which will require a determined leader that is able to put down 90% of the suggestions right away and stick to the design plan)
- No leadership
- Almost no modders, that would include me since I dont have any more PR work planned when I am done with my current projects.
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"Without geometry, life is pointless"
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

alot easier to organize things when a subforum is created for a faction.
We can create a design plan fairly easy by having a good communication btw one another..
KP
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Joined: 2006-11-04 17:20

Post by KP »

You know, I have to agree with Z here, at least for the moment. Let's just keep things warm until some of the other mods finish up and see then.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

well, in my opinion all we need is a project leader. Then he + other guys involved just get into x-fire or irc or ts or something and basically just make the design plan. Should include everything that needs to be done. As long as we stick to this plan everything should be ok. Then when we have a design plan we could probably get a subforum and go on from there. Probably a lot easier to get other modders interested when we actually have a design plan.

But yeah, could be a little hard to do when most people are busy with other mods. But I guess the sooner we start the better.
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It is the soldier, not the priest, who protects freedom of religion; the soldier, not the journalist, who protects freedom of speech.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

-Man, I wish I could find my DVD with pics from the army, had some good reference pics on it. And we need NATO Plank! :razz:
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
KP
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Joined: 2006-11-04 17:20

Post by KP »

NATO-plank for the loss. :razz:

If you find it, gimme a shout - I'm interested in them.

The thought of creating a Norwegian ISAF faction has crossed my mind several times lately, I have to admit.

Basic kit layout:

Officer: AG-3F2 w/EOTech & vertical grip (giving less recoil?)
Rifleman/L-AT: AG-3F2 w/Aimpoint & vertical grip
"Unscoped" kits (except Crewman, no pilots needed, really): AG-3F2 w/Aimpoint (and possibly vertical grip)
Grenadier: AG-3F2 w/Aimpoint & HK79
Crewman: MP5 or MP7
Spec Ops: HK416, G36 or C8SFW w/Aimpoint & vertical grip
Designated Marksman: MSG-90, NM-149 or HK417
Sniper: AWM

Pistol for those who need it would be the Glock 17 or USP (not sure what the deployed forces use).

Soldier models would be reskinned USMC, I think.

As you can see, we'd basically have optics for every soldier (maybe not Crewman), but no scopes, which is quite different from the other factions. Also, we'd only have Insurgency maps in A-stan.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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