Rush-tactics - Good/bad

General discussion of the Project Reality: BF2 modification.

Is 'the rush' as tactic enhancing the gameplay of PR?

The goal justifies the means.
135
48%
It's dirty. DIRTY!
61
21%
Couldn't care less/no idea what you're on about.
22
8%
Depends entirely on the circumstances
66
23%
 
Total votes: 284

Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Rush-tactics - Good/bad

Post by Masaq »

What Jabal specifically really needs is a landslip throttling the road down to West Beach. It'd hinder the MEC long enough to let the USMC have a chance to at least get a foothold there if they were quick with the explosives to clear it, and it'd slow them (and the USMC) to a halt if they didn't bring the C4 with them...

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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Khamul22
Posts: 25
Joined: 2008-08-08 17:32

Re: Rush-tactics - Good/bad

Post by Khamul22 »

Aaaargh Masaq , you almost got it out of my mouth , that is :D
Was about to tell that more teamwork-requiring mini obstacles
and side objectives are needed to create the need to divert
some manpower away from the fight to a more supporting role ,
which is in the team's interest. Hope that Khorengall Valley
gets something like it , CoderedFox has been giving many hints.
And yes rushing is perfectly acceptable when executed well.
If you can't stop it , it's your problem.
What annoys me is some situations like when I was commanding
on Jabal once.
"Pilot squad , get the first and second huey to fill up
and take em to East"
"Ok"
"Get the third one to West , try to drop them out of view"
"rgr"
*Round starts*
*CRASH*
"Commander that n**b crashed us!"
*BOOM , heli explodes*
"What was that , another crash?"
"Nope , that was the kamikaze squad*
"We need to hurry up they're going to block the beaches! Get boats!"
"Comm don't worry , we're gonna win"
*MEC caps East*
"OMG , n**b commander , didn't even get the beach.
"What is the APC squad doing btw?"
"Meh , were having a party with smoke on the APC. We'll lose anyway!"

Moral : When rushed in some map's , you're crapped.
Let the victor be justice.
J.Silva[22ndMEU]
Posts: 8
Joined: 2007-11-12 15:32

Re: Rush-tactics - Good/bad

Post by J.Silva[22ndMEU] »

There ok in certain situations but not always good depending on the game mode, map and number of players. Take kashan desert for example the commander might rush north village to cap it faster so then they could take both bunkers faster than the enemy and give a chance to capture it and set up a good defense/offense comprising armor and air support. This would be a good tactic on this map.

Then you take Jabal for example. USMC has 1 carrier to attack 2 beach heads. If the commander orders them to rush 1 beach only this would allow the enemy to hold or cap it. Then you have to assault the beach and if the enemy has a desfense set up like snipers on overwatch, machine guns at good cover postions over looking the beach and maybe even a APC. It will cost a ot of time and tickets/troops to capture just one beach. This where you would send out to strike forces and if there was a place that was hard to take the 2 strike groups could meet up and assault an place with 2 pronged attack or a surrond a conquer sort of tactic.

If you look at real life marine tactics for attacking a beach they know that they have to take a beach fast as possible and get off the beach head. If they can't secure a beach head the campign comes to hard stop and could fail.

My advise is 3 simple steps, Search,Evalute,Execute. 1 Look at the situation and see if the commander has plan for the other objective2 Act quick and explain to the commander maybe they will see and get a new plan in place3 execute the plan. If a commander is poorly commanding you can exercise mutiny and explain the situation to the team(not to mention most server don't have a mutiny button).

But for the rush tactics idea its good and bad depending on the tactical situation, number of people, game mode and map.

Sgt J.Silva[22ndMEU]
=]H[=TangFiend
Posts: 265
Joined: 2008-08-14 01:51

Re: Rush-tactics - Good/bad

Post by =]H[=TangFiend »

I think it's pretty apparent the main focus of the rush complaints are MEC on Jabal. The map does need some tweaking and balancing for sure. It's too easy to jump in all the vehicles and bomb over to east beach and push US back to the carrier. Once the bleed is on camp with the APC's and shoot down incoming choppers.

The map needs some adjustments to hinder MEC or shift some strategy into the MEC backfield.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Rush-tactics - Good/bad

Post by Mongolian_dude »

It depends entierly on the circumstances.
EJOD is a perfect example of a map where rush tactics can work. I like the map, as do others.
However, if our team is stacked up high with regulars, clansmen and vets; the map is gonna last only a few good minutes before we're capping for the final win.
It often doesnt let the round develop. I think we all know the best rounds are the very long ones that see some stiff resistence and alot of dynamic changes, where you'll see hardened vet against hardened vet; going through a kind of 'rock-paper-scissors' of tactics and counters. Some fail, some dont. May the best men win.

Personally, I play for good rounds and not the wins so i dont think the goal justifies the means all the time. If your teams the underdog, go for it if you can pull it off. I could play ball-in-a-cup if i wanted to win at something that bad.


...mongol...
Military lawyers engaged in fierce legal action.

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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Rush-tactics - Good/bad

Post by cyberzomby »

agreed! Yesterday we had such a Al Burj round. We where trying to get Dam back and my squad sat on top a hill. We where gettin hit hard at one point from all directions. The rest of our team just couldnt take dam back and it looked like it took them ages. Meanwhile we where fighing our asses off. ( As did the rest of the team at dam ) When Dam was taken we raced to east beach and the game was won. Could have just as well went the other way! It was a very intense game.
icehollow
Posts: 128
Joined: 2007-05-19 13:50

Re: Rush-tactics - Good/bad

Post by icehollow »

Depends:

An unorganized rush that's just trying to rely on overwhelming manpower will usually fail hard against a well defended position.

A very aggressive but tactical force on the other hand, that is relying on suppression and fire and movement tactics will have a good chance compared to the other group.
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Re: Rush-tactics - Good/bad

Post by (HUN)Rud3bwoy »

It is pointless to argue about it, since if I remember correctly, we'll soon get an AAS V3 :)
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Rush-tactics - Good/bad

Post by Outlawz7 »

(HUN)Rud3bwoy wrote:It is pointless to argue about it, since if I remember correctly, we'll soon get an AAS V3 :)
Not on all maps and random CP placement isn't a guarantee that sooner or later someone won't have a rush plan for every scenario that comes up.

As someone said, it'd be better if on most maps both teams started with few/half flags captured.
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+SiN+headhunter
Posts: 148
Joined: 2007-12-19 09:39

Re: Rush-tactics - Good/bad

Post by +SiN+headhunter »

I know lots of ppl who squad lead and ALWAYS rush my defense's
I love it easy kills
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Rush-tactics - Good/bad

Post by Rudd »

Mestia - right at the start you MUST rush ONE flag with 80-90% of the team, there is no time to bugger around, once you have one under control you can take your time
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Rush-tactics - Good/bad

Post by Bob_Marley »

The best way to stop rushes is to be prepared for them and to suck less. Rushing forces are typically lightly armed and armoured and so focused on reaching thier objectives its easy to hit them from the sides/rear.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Rush-tactics - Good/bad

Post by HunterMed »

I think it is a very legit tactic and the DEVS support this I guess since they allow the enemy spawn on Kashan at the first flag?
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Rush-tactics - Good/bad

Post by Onil »

In my opinion it is a valid tactic specially on game start, It requires good tactical organization to do it successfully on most maps and the same to counter that tactic.

I'm actually more concern about middle game rush tactics than the map start ones. I mean most people rush too much because they can count on their respawn. that's something i hope that will change slowly on the next releases.
icehollow
Posts: 128
Joined: 2007-05-19 13:50

Re: Rush-tactics - Good/bad

Post by icehollow »

Setup explosives. Set ambushing positions. Wait for tunnel vision rush, kill rush. Problem solved. Move on.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Rush-tactics - Good/bad

Post by Waaah_Wah »

^^Yes you can. If your whole team is at East Beach you winn never loose that flag and the enemy team will loose more tickets attacking than you do defending
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Rush-tactics - Good/bad

Post by hx.bjoffe »

Indeed, but jerking off with a cheesegrader is 10x more fun than sitting on that beach for a whole round of Jabal.
obZen
Posts: 156
Joined: 2008-09-22 21:25

Re: Rush-tactics - Good/bad

Post by obZen »

it all depends on the situation, if you rush someone running at full speed while he's proned around a corner, chances are you'll get him, but if you rush someone crouching behind a bunker right in front of you, there should be no way.
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