Posted: 2008-03-08 16:34
Awesome 
3Ds max you model, unwrap etc then you just import the model into BF2 and view it via the BF2 editor, + you tweak its col properties etc when going on a little bit laterllPANCHOll wrote:So you do all this in the BF2 Editor, Object Editor??
I'm still not finished with the UVs, got the dirt and crack layers to do yetKP wrote:Damn, this thing must've been a ***** to UV and texture...![]()


well its a mix and match of many r/l designs which best suit for my ingame model, that pic has many diffrences than the main versions ive been working off, thou is one of the best pics I have for showing as a example[R-CON]~KILL~....Pirate-X wrote:Very Nice Work RhinoAwesome conversion from RL pic...
as in you push "e" to get into it? then it would have to become a player controled object rather than a static...Symplify wrote:Is it possible to make so you can go inside the crane operator seat?![]()
there will be ladders on them ingame, ladders are added as seprate objects to the modelzenrique wrote:Isn't a vertical stair missing there, linking the top of the first one to the bottom of the second stair? What I'm realy wondering is: will we be able to climb this beauty up to the top?
I dont know sh*t about game animation?=Romagnolo= wrote:Rhino, what do NOT you do ? Nice work !















